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Thread: Mutalisks legacy

  1. #31

    Default Re: Mutalisks legacy

    Quote Originally Posted by Nicol Bolas View Post

    You've killed the straw man. Congratulations. Our actual positions on the matter were elsewhere, but bravo for defeating those hapless, straw-stuffed opponents.

    BTW, if you're going to contribute something worthless to the thread and attack people for positions that they don't hold, you could at least take the time to spell their names right. It's one thing to be useless and make points that are wholly without merit, but you don't have to be sloppy about it. Character assassination is a time-honored tradition; and while your attempt here was laughable at best, you should at least take the time to get the people's names right.
    sorry if i misspelled your name.

    Im kinda lazy today, so that was all i can say and I am just really annoyed w/ gameplay talks.

  2. #32

    Default Re: Mutalisks legacy

    If you don't want to remove or redesign the mutalisk, would you aprove a new ability or upgrade for it, something new, so it feels a bit more fresh in sc2?How about an +1 atack range upgrade, or maybe an upgraded splash damage upgrade.
    Remove the muta-stacking, it's just a glitch from SC. This is SC2. Why would somebody want to add this in the game? Because some fan-boy's start crying it was one of the greatest micro-units in the game? Oh my god. It's just stupid way of making otherwise pretty boring unit useful.

    And can somebody explain to me how its attack is supposed to work lorevise?


    .
    Last edited by Perfecttear; 12-12-2009 at 06:50 AM.

  3. #33

    Default Re: Mutalisks legacy

    I'd be just fine seeing the Mutalisk go. It's only a "staple" unit because of a bug.


  4. #34

    Default Re: Mutalisks legacy

    I think it would actualy be retty interesting if the muta would lose its stacking ability, but would in return receive, the burrow ability. It would be something totally new and exciting and make the unit feel like a new one, a give lots of new options. Just think about all the game options that would open with it
    I would love to see a Mutalisk crashing into the ground

    Last edited by Perfecttear; 12-12-2009 at 07:01 AM.

  5. #35

    Default Re: Mutalisks legacy

    Quote Originally Posted by Perfecttear View Post
    I think it would actualy be retty interesting if the muta would lose its stacking ability, but would in return receive, the burrow ability. It would be something totally new and exciting and make the unit feel like a new one, a give lots of new options. Just think about all the game options that would open with it
    I would love to see a Mutalisk crashing into the ground

    And that would be something like... hmm... what can it be.... Gargoyle in Wc3? Seriously guys, leave Mutas alone, we got a lot bigger problem now, THE ROACH! Mutalisks are fine, even if you can't stack it as good as in SC1, they are stronger and, by the words of those who have played SC2, a lot faster than in SC1. Zerg has only them for Harassing, and trust me they will do a great job.

    I see devs are also trying to introduce us Infestor as harasser, I would like to see how does that works. Fast infestors would be nice, since they could harasse without problem. 1-2 Infestors with Fungal Growth and Spawn Infested Terran can kill whole probe line in a matter of seconds! I wanna see someone doing this! Or at least to try it... Too bad we didn't see one infestor use in all those G-Star videos :/
    "Living for the Swarm!"

  6. #36

    Default Re: Mutalisks legacy

    In what ways would that be like gargoyles? I would be more like an immobile cloak for the mutalisk.The new gameplay potential would be huge.

    And in what way are the mutas alot more stronger? Every role counter has become more stronger than it's sc1 variant.
    And i've been saying for a while that the zerg need something fresh, the roach is fresh and i trust it will be balanced in the end. Just think about it, from all the units in sc2 (except non combat-workers) that have returned, only 3 units haven't been updatet or changed from their sc1 version. And all of them are zerg ones. Does nobody see a problem in that. If you were asking yourself what is the reason the zerg feel so dull, well that was it

  7. #37

    Default Re: Mutalisks legacy

    There is a higher likelyhood of one of us turning into a Mutalisk than there is of the Mutalisk being removed. That "bug" built SC esports! You take that away and Korea WILL invade the USA.


    The Mutalisk is so awesome even other games are stealing them. Check out minute 3 of this Dante's Inferno trailer.
    http://www.gametrailers.com/video/qu...-inferno/59919

    And we also had that Mutalisk boss in RE5
    http://www.youtube.com/watch?v=rtyZWs_SvjM







    Basically Mutalisks are as much an awesome part of what makes zerg zerg as Kerigan is. Tune in next week when we discuss "The Zergling Problem".
    Last edited by ArcherofAiur; 12-12-2009 at 11:32 AM.

  8. #38

    Default Re: Mutalisks legacy

    Oh okay i see that the mutalisk is an iconic unit, but it could still get something new or get slightly updatet, even the iconic siege tank and ghost got redesigned and received new abilities and stats

    What do you think about my previously suggested upgrades-ability?

    And lol archer, hoy did you know i'm preparing my 4 zerglings per egg , 100 minerals cost thread
    Last edited by Perfecttear; 12-12-2009 at 11:29 AM.

  9. #39

    Default Re: Mutalisks legacy

    Quote Originally Posted by Perfecttear View Post
    And in what way are the mutas alot more stronger? Every role counter has become more stronger than it's sc1 variant.
    Hm, 10 damage instead of 9, and are faster. Together with unlimited selection that is big factor. Mutalisks were beasts with Muta Stack in SC1. They have really little counters, that is why you saw a lot of professional games being ended with just them. Terran didn't have any real counter vs them except Irradiate that is high in the tech and Valkyrie that is countered well with Scourges. Now there are more units that are good vs them, which isn't bad. Turrets are maybe a little bit stronger, but also cost a lot. They are not reliable counter to Mutas. Point is Mutas are very good in mass, and they got stronger damage now in SC2, which is buff, and can't be bad. Terrans got HSM instead of Irradiate, and it isn't effective vs Mutas. Only counter I see vs Mutas is Thor, but Thor isn't even close to the Valkyrie, since it has smaller aoe attack, and it is incredibly slow. Plus, it can be countered by Infestors with Neural Parasite, so Mutas just can freely kill everything.
    Last edited by RamiZ; 12-12-2009 at 11:36 AM.
    "Living for the Swarm!"

  10. #40

    Default Re: Mutalisks legacy

    Quote Originally Posted by Perfecttear View Post
    Oh okay i see that the mutalisk is an iconic unit, but it could still get something new or get slightly updatet, even the iconic siege tank and ghost got redesigned and received new abilities and stats
    The siege tank just got a new model and stats. Same as Mutalisk. I dont think the ST has a new ability (although I would like it if tank mode had "move and fire").

    Quote Originally Posted by Perfecttear View Post
    And lol archer, hoy did you know i'm preparing my 4 zerglings per egg , 100 minerals cost thread
    lol Its not you. The entire forum is infected with zergitis, the uncountrollable urge to percieve problems with the zerg. Its almost as bad as the case of Macronoma ive been fighting for years.

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