Page 5 of 5 FirstFirst ... 345
Results 41 to 47 of 47

Thread: An Interesting Solution to the Hydralisk Problem.

  1. #41

    Default Re: An Interesting Solution to the Hydralisk Problem.

    Quote Originally Posted by 0neder View Post
    What if the hydralisk didn't exist? I think Zerg would be better. No gaps in the Roaches at tier 1, evolve to lurkeres at tier 2. Still plenty of AA and generalists, but no one-size fits all unit (which is good in my opinion). What do you say?
    That would not work because:
    1: The Roach needs tweaking, whereas the Hydralisk works out pretty well so far.
    2: The Hydralisk may be a generalist, but it's a Jack of All Trades, Master of None. Figure it out.

  2. #42

    Default Re: An Interesting Solution to the Hydralisk Problem.

    Quote Originally Posted by 0neder View Post
    What if the hydralisk didn't exist? I think Zerg would be better. No gaps in the Roaches at tier 1, evolve to lurkeres at tier 2. Still plenty of AA and generalists, but no one-size fits all unit (which is good in my opinion). What do you say?
    You're removing the one ground unit the Zerg have in their arsenal that a) attacks at range, and b) can hit both ground and air units. All other ground units are melee units and/or specialists. How is that supposed to improve the Zerg?

  3. #43

    Default Re: An Interesting Solution to the Hydralisk Problem.

    @Ncol Bolas: Oh is that a fact?

    Where did I say it had to be an active ability. Perhaps you assumed that I was suggesting a hydra-blink? I was just using that as an example to show that the dragoon replacement is sufficiently different thanks in part to a new ability. Look at the roach: it has passive regen. I dont care what it is, but hydra needs to change.

    Im not even going to argue with you about zerg not needing to be changed. Technically, nothing needs to be changed: people are still playing SC obsessively.

  4. #44
    0neder's Avatar Junior Member
    Join Date
    May 2009
    Posts
    109

    Default Re: An Interesting Solution to the Hydralisk Problem.

    Roaches attack at range, could be given GtA abilities (upgrade maybe?) and are more interesting mechanically than Hydras.

  5. #45

    Default Re: An Interesting Solution to the Hydralisk Problem.

    Roach also has half the range and slower firing rate. And the only thing the roach has that would be considered 'interesting' would be the regenerate ability, which is not saying a whole lot. And what tier are they at? Roach needs lots more tweaking than that.
    Last edited by AegisKHAOS; 12-16-2009 at 03:28 AM.

  6. #46

    Default Re: An Interesting Solution to the Hydralisk Problem.

    I'm thinking fuse the Roach and Hydralisk together. Use the Roach's attack (GTG only) and regeneration along with the Hydralisk's range, model and evolution to Lurker. Then, create a new GTA-focused Zerg unit that looks more the part and with its own unique attribute.

  7. #47

    Default Re: An Interesting Solution to the Hydralisk Problem.

    Quote Originally Posted by 0neder View Post
    What if the hydralisk didn't exist? I think Zerg would be better. No gaps in the Roaches at tier 1, evolve to lurkeres at tier 2. Still plenty of AA and generalists, but no one-size fits all unit (which is good in my opinion). What do you say?

    I think the question should be:
    What if roaches didn't exist?

    Quote Originally Posted by mr. peasant View Post
    I'm thinking fuse the Roach and Hydralisk together. Use the Roach's attack (GTG only) and regeneration along with the Hydralisk's range, model and evolution to Lurker. Then, create a new GTA-focused Zerg unit that looks more the part and with its own unique attribute.
    well I guess that the answer is that the attempt of having a new unit for the Zerg would end up as failure.
    So I guess that if we remove roaches it could work, but there will be no new stuff for Zerg. so, how to make it work? I think roaches should specialize more: since they seem to be tanks (you know, somewhat high HP with insane regen) they should also be melee, but they can't since they should let zerglings attack. So, where does the solution lies? I think their range should be even less: thus making Hydraysk more valuable due to their range (or maybe increase even more Hydraysks range via some upgrade at Hydraysk Den or both)
    That, I think, is a simple solution to this issue.

Similar Threads

  1. Something I think might be interesting
    By Josue in forum StarCraft Discussion
    Replies: 23
    Last Post: 12-15-2009, 11:33 PM
  2. An idea I think could be interesting for campaign.
    By Pandonetho in forum StarCraft Discussion
    Replies: 96
    Last Post: 09-16-2009, 12:33 AM
  3. Possible solution to the Proton Charge.
    By Noise in forum StarCraft Discussion
    Replies: 16
    Last Post: 06-23-2009, 04:41 PM
  4. Some Interesting News Regarding The Beta
    By TheEconomist in forum StarCraft Discussion
    Replies: 29
    Last Post: 06-11-2009, 11:33 PM
  5. Roach and Hydralisk Future Plans
    By PsiWarp in forum StarCraft Discussion
    Replies: 51
    Last Post: 05-21-2009, 10:11 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •