12-13-2009, 12:59 AM
#41
12-13-2009, 01:06 AM
#42
12-13-2009, 05:22 PM
#43
@Ncol Bolas: Oh is that a fact?
Where did I say it had to be an active ability. Perhaps you assumed that I was suggesting a hydra-blink? I was just using that as an example to show that the dragoon replacement is sufficiently different thanks in part to a new ability. Look at the roach: it has passive regen. I dont care what it is, but hydra needs to change.
Im not even going to argue with you about zerg not needing to be changed. Technically, nothing needs to be changed: people are still playing SC obsessively.
12-15-2009, 04:47 AM
#44
Roaches attack at range, could be given GtA abilities (upgrade maybe?) and are more interesting mechanically than Hydras.
12-16-2009, 03:26 AM
#45
Roach also has half the range and slower firing rate. And the only thing the roach has that would be considered 'interesting' would be the regenerate ability, which is not saying a whole lot. And what tier are they at? Roach needs lots more tweaking than that.
Last edited by AegisKHAOS; 12-16-2009 at 03:28 AM.
12-16-2009, 11:27 AM
#46
I'm thinking fuse the Roach and Hydralisk together. Use the Roach's attack (GTG only) and regeneration along with the Hydralisk's range, model and evolution to Lurker. Then, create a new GTA-focused Zerg unit that looks more the part and with its own unique attribute.
12-17-2009, 02:38 PM
#47
I think the question should be:
What if roaches didn't exist?
well I guess that the answer is that the attempt of having a new unit for the Zerg would end up as failure.
So I guess that if we remove roaches it could work, but there will be no new stuff for Zerg. so, how to make it work? I think roaches should specialize more: since they seem to be tanks (you know, somewhat high HP with insane regen) they should also be melee, but they can't since they should let zerglings attack. So, where does the solution lies? I think their range should be even less: thus making Hydraysk more valuable due to their range (or maybe increase even more Hydraysks range via some upgrade at Hydraysk Den or both)
That, I think, is a simple solution to this issue.
Last edited by Josue; 12-17-2009 at 02:40 PM.