Mutalisk
Hydralisk
Ultralisk
12-13-2009, 08:39 PM
#71
12-13-2009, 09:22 PM
#72
Here's how it get's more boring:
Gundam on Gundam. Energy PWNZER sword against gatling rockets.
The fact that a mech has to turn all the way around is pretty much negated by the fact that they're either towing around assault-rifle like weapons (doesn't look as powerful as a tank's main gun) or a huge wave motion tuning fork... which has a huge 'yeah, right' factor tied in with it.
I like a few mechs, like the Dragoon, Goliath, and Skynet Centurion (You've probably never heard of that last one) but I'm mostly a fan of conventional military hardware. MBTs, gunships, MLRSs, dropships, cluster munitions...
This is not to say I'm not a fan of something ridiculous, so long as it's cool.
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12-13-2009, 09:26 PM
#73
I have to admit, I'm finding all of those designs to be pretty ugly and boring myself.
12-13-2009, 09:33 PM
#74
True, #4 was ugly AND stupid, but it's supposed to have been built by Saddam Insane.
But seriously, be it from battletech to Gundam to Macross, if you've seen one, you've seen every single mech out there.
12-13-2009, 09:48 PM
#75
LOL really? That's pretty crazy alright, I thought it was something out of a sci fi universe.True, #4 was ugly AND stupid, but it's supposed to have been built by Saddam Insane.
12-13-2009, 09:59 PM
#76
As near as I can tell, it's a joke on Saddam Hussein and the Sand Crawler, but since Saddam Insane tried to build a gun that could put projectiles into orbit...
12-14-2009, 01:11 AM
#77
Lets face this from different aspects.
Under the laws of most effective:
A mech moves thousands of articulations and gears in order to point and shoot, recoil and move back into possition. Overally it uses a lot of energy in order to move all those joints.
A tank turns its turret, calculates distance and fires. Overally it wasted near non of energy in this process.
Under the laws of cool:
Seeing how a mech moves around is wicked cool and a great eye candy.
Seeing a tank move its turret and fire is cool enough.
Under the laws of lifestand:
A single projectile hits a mech, it might never move again. Look at you over a billion wreak.
A single projectile has high probabilities of taking down a tank, but it might still have less than half of a performance after the hit. Afterwards wounded or death tanks are sended back to the factory where they are easily repaired.
Under the laws of variety:
A mech might be loaded with any kind of light weapons, else it would recoil down to the ground. Another issue, when requested to flee it might move too slow if it carries a heavy weapon and heavy plating in order to survive the field battle.
A tank might have any kind of weapon as long as it is big enough to hold it. There's always a bigger motor with more horsepower to move these guys.
Under the laws of point and shoot
The mech will move more articulations but it will not have blind spots nor a slow rotation (light mech).
Tank limited vision due to high armor, blind points due to movement and a medium speed turret rotation.
12-14-2009, 01:21 AM
#78
i voted for the hydra.
it just represents the whole zerg. remember the ultra, zergling, and lurker started out with hydra heads. blizz has given make overs to all the zerg units making them almost unrecognizable. the hydra is the only face left that isn't twisted.
Last edited by mythology; 12-14-2009 at 01:33 AM.
12-14-2009, 01:51 AM
#79
12-14-2009, 02:18 AM
#80
http://www.gearsonline.net/btech/mechs.php
Basically, the mechs go from skinny to fat, from top to bottom. That's from an established universe (Battletech) and the only reason I didn't use examples from Gundam is because that site doesn't have a comprehensive archive of mech thumbnails.