Huh... just looked it up and it's a lot different from what I remember. Although I still stand by the analysis that the guns are too fat, it look a lot better than I remember.
Mutalisk
Hydralisk
Ultralisk
12-10-2009, 09:32 PM
#41
Huh... just looked it up and it's a lot different from what I remember. Although I still stand by the analysis that the guns are too fat, it look a lot better than I remember.
12-10-2009, 10:03 PM
#42
12-10-2009, 11:35 PM
#43
12-11-2009, 01:21 PM
#44
You must have really hated the Siege Tank, then.also because "TRANSFORM AND ROLL OUT!" never appealed to me.
Got anything to back that up with? I've seen exactly one video where Mutalisks were used, and they did OK. Not great, but not terrible.Since mutas are not very useful in sc2 scraping them is not a problem.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
12-11-2009, 10:11 PM
#45
man kill the hydra and mutalisk! both units makes the sc2 zerg BOOOOOORRRINNNG!
NEw units please. the protoss dragoon was removed the same could be done for the hydra.
Hydralisk attacking air units doesn't even make sense lorewise. Yeah being stupid just for the sake of gameplay.
12-11-2009, 10:54 PM
#46
I know, cuz marines shooting down battlecruisers makes so much more sense
12-11-2009, 11:24 PM
#47
*Squints*
Alright, bucko, go look at the original Siege Tank. There were three stages, or parts that transform, or what have you. Stabilizers slide out from storage on top, the main cannons are retracted into the turret while the other end slides out, and the turret elevates itself.
There was none of this Optimus Prime crap with panels unfolding, gun barrels splitting, and stuff popping out from between the treads. Quite honestly, the flashy Hasbro Toy didn't quite fit with the rough'n'ready Terrans that fielded Vultures and dropped nukes like they were on sale.
I'll admit that it's what we've got NOW, but I still can't help but feel that the Viking mechanic would have gone well with the Zerg, and the Arclite Siege tank never needed to be given the boot.
Furthermore, it seems that Ensemble Studios got the idea for the Cobra (Age of Spaceology unit) directly from the Crucio Siege Tank, giving me another reason to hate it.
About as much sense as mechs being effective battlefield weapons...
But hey, lorewise, they CAN do that. Hell, in real life, twenty AK-47s can take out a low-flying gunship.
12-12-2009, 12:42 AM
#48
I meant the fact that one of the ST's quotes is literally "Transform and roll out."Alright, bucko, go look at the original Siege Tank.
No, it wouldn't. Because it would have been an active ability, which (except for burrow and dedicated spellcasters) is forbidden on Zerg units.I still can't help but feel that the Viking mechanic would have gone well with the Zerg
See, this is why everyone is so upset that the Zerg "aren't new". Because nobody understood the rules for Zerg units. They just figure you can call anything a Zerg unit. Nobody except the developers seems to understand that there are specific rules Zerg units have to follow in order to be Zerg units.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
12-12-2009, 12:51 AM
#49
12-12-2009, 02:53 AM
#50
marines makes more sense they have guns. Hydralisk may sprain their necks doing it.
You do know its because of gameplay reason why the hydralisk is the zerg gta attack unit no matter how it looks or feel lorewise and you dont give a damn about it, admit it.
Also marines role is not primarily against air units unlike the is hydralisk being pictured.
In sci-fi mechs are normal and can pwnd any of your preffered ground vehicles.
AK-47s might work but hydralisk looks dumb shooting at air units, the zerg could have just made a ground guardian that shoots greens bombs against air units which would look more fitting and make sense. Blizzard can't think of anything better at the moment since they want to keep the iconic zerg hydralisk for you.
Last edited by electricmole; 12-12-2009 at 03:00 AM.