The Carrier as a unit was clever for the original game, but as a returning unit in SC2 has lost much of its appeal in my opinion. I really like the premise behind a capital ship that serves as a launch pad for smaller sentient ships, and would really like to see Blizzard take this concept and expound upon it. I'd like to invite everybody to discuss alternatives for the Carrier.
Consider this: the Carrier of SC2 still has limited capacity, but now offers some choices on the types of ships you can train within it. You can mix and match your cargo provided you don't exceed the cargo limit, or optionally auto-train any ship by right-clicking the icon. The Carrier still has an upgrade available at the Fleet Beacon which extends its cargo holding.
Here's a few different types of ships it can offer.
Interceptor: Same as the original, the Interceptor is a quick and versatile attacker able to attack any target. These take one cargo slot and are relatively inexpensive.
Bomber: Bombers take 2 slots and can only attack ground targets. They're slower than interceptors and cost slightly more. These ships carry one bomb from the hull of the Carrier and drop them at a designated ground target, dealing explosive AOE damage. Once its payload is dropped it needs to return to the Carrier to arm another bomb. Bombers can be controlled independently, and will remain inside the hull of the Carrier until engaging ground targets.
Phantoms: Phantoms are more fragile than Interceptors and can only attack airborne targets. These stealth fighters emerge from the Carrier cloaked, and will only reveal themselves when engaging hostile threats with their plasma surges. Each takes 2 capacity but is more powerful than Interceptors against air targets.
Defender: Defenders take 4 capacity and cost x gas to train, with a limit of one per carrier. Once built the Defender will emerge behind the Carrier where it will remain, although the player can control the ship within a limited radius of the Carrier (a range shows up when selecting the defender indicating the perimeter). Once a Defender is trained 1/2 of the Carrier's available shield is permanently transferred to this ship (the Carrier cannot regain back that 1/2). Any damage sustained to the Carrier is absorbed by the Defender at 1/3 of the amount. The Carrier itself receives no damage until the Defender is destroyed, and any direct damage with a Defender active shows up visually as the original Tempest shield.
While this ability is slightly more complicated, the premise is with a little micro it can be used to prolong the life of the Carrier. You can control the flight of the Defender to evade threats. It can be positioned in a fortified spot while the Carrier ventures out into hostile territory to gain reach. And overall it adds strategy to the Carrier.




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