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Thread: New zerg unit concept -Tentacle

  1. #31

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by Perfecttear View Post
    Let's forget about the Omegalisk sugestion , and focus on the original question.

    So the question is, do the zerg need an long range damage dealing unit capable of sniping/"impailing" single strong units?

    .
    With regards to the original question, I don't think the Zerg needs a 'long range damage dealing unit' that can take out strong units per say but rather a unit capable of quickly neutralizing high priority threats such as Ghosts and High Templar who are able to cause massive damage in very short periods of time. And by neutralize, I do not specifically mean kill but rather anything that prevents said unit from using high damage abilities.

    Perhaps, something like this:

    Impaler

    Hit points: 100
    Cost: 125 75 (or if evolved from another unit, minus the latter's cost)
    Damage: 30
    Range: 8
    Attribute: Impale ~ A passive ability whereby a target is impaled by the Impaler's attack, thus immobilized and silenced. Impaler can't move or attack either.
    Upgrade: Serrated Tendril ~ +15 damage

    Roles:
    1. Neutralizes enemy ground casters.
    2. Counters 'dancing' strategies when coupled with Zerglings.
    3. When used defensively, anti harassments, especially 'hit and run' style drops.
    Last edited by mr. peasant; 12-08-2009 at 06:54 PM.

  2. #32

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by Perfecttear View Post
    Well you can't have it both, so if we want something new and fresh, some old unit should have to be removed, i would personly remove the Hydra ( even though its one of the most recognizable zerg units, and peoples favorite , including myne), you could easily replace the Hydra with 2 new units, since the hydra has so many roles, and you could finaly give the roach the place it needs. But i doubt that will happen, since people would freak out if the hydra would be removed , so the only other way is to ad a new unit, that would replace the hydra lategame( since they suck lategame), hence my tentacle attacking unit suggestion
    I agree. its the hydralisk and the mutulisk fault why the zerg still seem unable to change drastically like the two other races. The dragon was removed, i suggest the hydralisk should be as well no matter how iconic it is.

    Hydralisk being strong against air units doesn't even make sense. How do they actually attack against fast flying air units or huge battleships? They will get a sprain neck andget killed by their own falling down spikes projectiles. Apparent;y, blizzard cater to much about gameplay in this one and didn't care about how it feels and look. They just want the damn hydralisk in.

    Make the hydralisk evovle into two units, roach and a new zerg gta unit. or better yet just scrap this iconic zerg unit coz its actually annoying now.
    Last edited by electricmole; 12-08-2009 at 06:46 PM.

  3. #33

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by mr. peasant View Post
    With regards to the original question, I don't think the Zerg needs a 'long range damage dealing unit' that can take out strong units per say but rather a unit capable of quickly neutralizing high priority threats such as Ghosts and High Templar who are able to cause massive damage in very short periods of time. And by neutralize, I do not specifically mean kill but rather anything that prevents said unit from using high damage abilities.
    Well that was basicly what i meant with sniping Killing priority targets such as casters , lategame units and high damage dealing units. Both the protoss and the terran have plenty of units capable of this role, but not the zerg. I really think the zerg could use a nonsplash lategame ranged unit.

    Edit: As for your unit suggestion, it could work, i'm not yet shure about the ability, but the unit has to little hp, it has to have more hp than an Hydralisk if it should make a difference in lategame
    Last edited by Perfecttear; 12-08-2009 at 06:52 PM.

  4. #34

    Default Re: New zerg unit concept -Tentacle

    The dragon was removed
    Please. The Dragoon was augmented, not replaced. At this point, a Stalker is a slightly nerfed, teleporting Dragoon with a new name and model.

    Hydralisk being strong against air units doesn't even make sense.
    And yet, people have been fine with it for eleven years.

    I really think the zerg could use a nonsplash lategame ranged unit.
    Even if the Lurker did not qualify (it has splash, but also has every other requirement you posed), such a unit would not be particularly good at taking out ground casters. Mutalisks are far more effective at this than any ground unit.
    Last edited by Nicol Bolas; 12-08-2009 at 07:08 PM.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #35

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by Perfecttear View Post
    Well that was basicly what i meant with sniping Killing priority targets such as casters , lategame units and high damage dealing units. Both the protoss and the terran have plenty of units capable of this role, but not the zerg. I really think the zerg could use a nonsplash lategame ranged unit.

    Edit: As for your unit suggestion, it could work, i'm not yet shure about the ability, but the unit has to little hp, it has to have more hp than an Hydralisk if it should make a difference in lategame
    Regarding its low hit points, this is augmented by its range (and probably numbers). As it out-ranges most ranged units, it should be able to safely impale enemy targets with relative safety while using other Zerg units to protect them.

  6. #36

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by Nicol Bolas View Post
    Please. The Dragoon was augmented, not replaced. At this point, a Stalker is a slightly nerfed, teleporting Dragoon with a new name and model.

    And yet, people have been fine with it for eleven years.
    Stalker is not a dragoon. Its a new unit. Hydralisk is still hydralisk even with a change stat (strong against air units).

    They were fine with it because they didn't care at all, they just want to use the hydras and pwnd people. It was fine til SC2 arrived. There is something new out there for the zerg which is more exciting and equally effective as the hydralisk in sc1. After 11 years, Come on blizzard think.
    Last edited by electricmole; 12-08-2009 at 07:28 PM.

  7. #37

    Default Re: New zerg unit concept -Tentacle

    Stalker is not a dragoon.
    Let's see.

    Dragoon:
    - Requires Cybernetics Core
    - Ranged
    - GtG and GtA
    - Relatively slow rate of fire
    - More health than a Zealot

    Stalker:
    - Requires Cybernetics Core
    - Ranged
    - GtG and GtA
    - Relatively slow rate of fire
    - More health than a Zealot
    - Can research Blink.

    If your definition of "new unit" is merely "has a new model and name", then I guess the Brood Lord also qualifies as a "new unit."

    Hydralisk is still hydralisk even with a change stat (strong against air units).
    Yes, and the Ghost is just like it's utterly useless SC1 incarnation. Dropping down to Tier 1, getting several new abilities, substantially cheaper Nuke, none of that matters. It's the exact, same unit as before.

    This is asinine. The Tier 2 Hydralisk was nothing like a SC1 Hydralisk. Oh, it looked like one and moved like one. But you would never and could never use it like one. It had more in common with a Dragoon or a Goliath than a Hydralisk.

    A unit being different is about more than just what its called or what model it uses. It's about the functionality of the unit. In short, it's about it's gameplay identity.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #38

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by Nicol Bolas View Post
    Even if the Lurker did not qualify (it has splash, but also has every other requirement you posed), such a unit would not be particularly good at taking out ground casters. Mutalisks are far more effective at this than any ground unit.
    No it doesn't, the lurker isn't very efective at sniping or persuing it's targets, first of you can doge his attacks, and second the lurker cannot move while attacking.
    And it's actually a shame that the zerg players have to use an air unit to snipe enemy priority targets, instead of having an ground unit capable of that, and don't you even mention the Hydra ( i meant lategame)

  9. #39

    Default Re: New zerg unit concept -Tentacle

    And it's actually a shame that the zerg players have to use an air unit to snipe enemy priority targets, instead of having an ground unit capable of that
    Yeah. It's such a shame that the different races have these, you know, differences.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #40

    Default Re: New zerg unit concept -Tentacle

    Quote Originally Posted by electricmole View Post
    Stalker is not a dragoon. Its a new unit. Hydralisk is still hydralisk even with a change stat (strong against air units).

    They were fine with it because they didn't care at all, they just want to use the hydras and pwnd people. It was fine til SC2 arrived. There is something new out there for the zerg which is more exciting and equally effective as the hydralisk in sc1. After 11 years, Come on blizzard think.

    Besides the fact that the stalker is exactly like a dragoon regarding gameplay and use (apart from its new ability and attack animation), it is also stated as being a dragoon by Browder in the first gameplay demo. It is, lorewise, a dark dragoon, but come one, it's a freaking dragoon.

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