The Zerg do not need a cliff climbing unit. They have the Mutalisk and the Nydus Network.
Yes
No
12-08-2009, 03:32 PM
#41
The Zerg do not need a cliff climbing unit. They have the Mutalisk and the Nydus Network.
12-08-2009, 04:33 PM
#42
12-08-2009, 06:01 PM
#43
I don't think we should remove the lurker until we get more solid gameplay examples of it. I'm going to vote yes, but might change my mind after beta comes out.
Please be aware of the SC:L Posting Rules and Guidelines.
If I were you, I'd look at these links. You might even follow or like them or something...
StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel
12-08-2009, 06:04 PM
#44
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
12-08-2009, 06:06 PM
#45
12-08-2009, 06:07 PM
#46
It's definitely been changed since then.
The skin is COMPLETELY different.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
12-08-2009, 06:12 PM
#47
12-08-2009, 06:41 PM
#48
12-08-2009, 06:44 PM
#49
12-08-2009, 06:48 PM
#50
I´ll agree with you this time. The current legs arent UGLY, but if you look it from a functional point of view, as a burrower creepy creature, it should have the oldf tarantula legs back. Now....about that fifth leg. Why?? Why a FIFHT leg?
(anyone can tell me what zerg unit is the big one that appears on the right of the SS posted by archer? some kind of brutaliskż)