View Poll Results: Spine Crawler model

Voters
35. You may not vote on this poll
  • Current Model

    15 42.86%
  • A sunken-impaler-tentacle-model

    19 54.29%
  • Another (please explain yourself)

    1 2.86%
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Thread: Spine Crawler render

  1. #51

    Default Re: Spine Crawler render

    Quote Originally Posted by sandwich_bird View Post
    It's really too early to tell for the units. Lets say you can unlock special Xel' Naga units, well that would be an obvious spoiler tag candidate. On the other hand, I don't see any problem with posting pictures of a goliath. This is where logic comes in.
    So I couldnt say have a picture of a xelnaga in my avatar or signature line?


    For the lore forum I don't know. I mean if you make a thread and name it " blah blah blah **Untagged SPOILERS INSIDE** I guess you wouldn't have to use the hide function everywhere but if the name is just "blah blah blah" then you will have to use the hide function. Anyways, like I said, we will give you more details when the times come. Gradius or/and LoA will probably be the ones making the final decisions.
    But what would you possible discuss in the lore forum that wouldnt in some way connect with SC2 lore? Whats the point of having an entire forum with hide tags in every post? Plus you would have to make thread titles cryptic like "Discussion about the return of that something which rhymes with Nel'Xaga".
    Last edited by ArcherofAiur; 12-08-2009 at 07:12 PM.

  2. #52

    Default Re: Spine Crawler render

    Quote Originally Posted by ArcherofAiur View Post
    So I couldnt say have a picture of a xelnaga in my avatar or signature line?
    I would say no because the Xel' Naga have always been THAT mysterious thing that every players always wondered what they look like.



    Quote Originally Posted by ArcherofAiur View Post
    But what would you possible discuss in the lore forum that wouldnt in some way connect with SC2 lore? Whats the point of having an entire forum with hide tags in every post? Plus you would have to make thread titles cryptic like "Discussion about the return of that something which rhymes with Nel'Xaga".
    The biochemistry involved in a baneling? We have tons of examples in the forum already. Just use your logic. "Goliath vs Viking from a lore point of view" is good. "Jim Raynor didn't have to die to save Kerrigan in mission 6" is bad.

  3. #53

    Default Re: Spine Crawler render

    I want to continue this conversation when it gets closer to the time spoiler rules would be implemented but right now I think were getting off topic. Perhaps during beta we could have a forum wide discussion about spoiler issues.

  4. #54

    Default Re: Spine Crawler render

    Who will have time to read forums when the game comes out? Honestly, the only time I intend to look up from this game for the first week is to eat or sleep. I can still play on the crapper while using my laptop.

  5. #55

    Default Re: Spine Crawler render

    I like it.... would be cool as a unit as well:
    Pardon the rude quality, its a very quick sketch.

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  6. #56

    Default Re: Spine Crawler render

    Damn man you can draw!

    Gameplaywise I think the Spine Crawler is already the perfect "tentacle unit" but I think your unit model would look better. What did you guys think of the old spine crawler model?

    Last edited by ArcherofAiur; 12-08-2009 at 10:04 PM.

  7. #57
    The_Blade's Avatar Administrator
    Join Date
    May 2009
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    2,249

    Default Re: Spine Crawler render

    Quote Originally Posted by Equiliari View Post
    I like it.... would be cool as a unit as well:
    Pardon the rude quality, its a very quick sketch.
    Na, it's practically has a good quality, compared to my quick sketches.

    By the way, it ACTUALLY looks like a zerg unit tough it might need more of a tentacule from a derivate of the tail rather than the back.

  8. #58

    Default Re: Spine Crawler render

    Quote Originally Posted by ArcherofAiur View Post
    If it only had more brown colors and been a bit more beef like the new model, I would prefer the old one.

    ---

    Quote Originally Posted by The_Blade View Post
    Na, it's practically has a good quality, compared to my quick sketches.

    By the way, it ACTUALLY looks like a zerg unit tough it might need more of a tentacule from a derivate of the tail rather than the back.
    You mean like this?
    Starting to look like the Terralisk now :P
    Last edited by Equiliari; 12-08-2009 at 10:17 PM.

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  9. #59

    Default Re: Spine Crawler render

    Quote Originally Posted by Equiliari View Post
    I like it.... would be cool as a unit as well:
    Pardon the rude quality, its a very quick sketch.
    WoW I like this! It really looks good, I think they should make unit like this! Btw I like the new model of Spine Crawler better for a unit, the old one was too skinny or something like that. This unit has to be big, well I think it would be better.
    "Living for the Swarm!"

  10. #60
    Raisk's Avatar Junior Member
    Join Date
    Jul 2009
    Posts
    148

    Default Re: Spine Crawler render

    The old spine crawler reminds me a lot of the facehuggers from Alien. I would love it if they used this model as a new unit, obviously it could use a bit of polish and maybe some team colour, but I really like the concept.

    I agree the base defence units need to look tough and it did look a bit too weak to fulfill a role as a defensive building.

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