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Thread: Brood Lord and Broodlings

  1. #31

    Default Re: Brood Lord and Broodlings

    I think it could technically work, but I cannot deny that it looks really silly. I'd prefer the original Guardian attack with the Broodling thing as a castable ability. Random info: check this out. It's an entirely carbon-based material similar to diamonds in lattice and hardness. Also, though most samples are weaker than diamonds due to impurities, a simulated pure sample of lonsdaleite has been found to be 58% harder than the average diamond.

  2. #32
    The_Blade's Avatar Administrator
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    Default Re: Brood Lord and Broodlings

    Quote Originally Posted by B~E View Post
    Perchance you're talking about the cookie cutter shark.

    Rubber and electrical cables. Hmm.
    Well, touche...

    Tough I remember seeing a bigger family of this creatures somewhere, I can't prove it as a relevant source due to it being possible fiction. So I will settle for now.

  3. #33
    Pandonetho's Avatar SC:L Addict
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    Default Re: Brood Lord and Broodlings

    Ever heard of rutting? It's where the male horned/antlered animals fight for dominance against another male for mating rights with the female.
    Yet, I'm still pretty sure that A) They're much bigger than a mantaling and B) They still can't dent a tank.

    A TKD fighter was tested to have a kick of 1500 pounds of force. That doesn't mean he can do anything to a tank. A Muay Thai knee kick generated the force of a car crashing at 35 MPH, that doesn't mean he can dent a tank either.
    Last edited by Pandonetho; 12-04-2009 at 01:01 PM.

  4. #34

    Default Re: Brood Lord and Broodlings

    Because Zerg have the biology of muay thai fighters amirite?

  5. #35
    Pandonetho's Avatar SC:L Addict
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    Default Re: Brood Lord and Broodlings

    Because Zerg have the biology of muay thai fighters amirite?
    My point is that just because you exert "2400 pounds of force" doesn't mean jack squat.

    It doesn't matter if you have the biology of a Zerg or not, are you telling me a tiny flying Zerg unit has a carapace which is harder than a tank's armour? And that if you flung it as hard as you can at a tank to do enough damage, it wouldn't die from the impact?

    Besides the fact that it already looks silly, in most other movies and what not tiny things thrown against walls usually end up dying, it looks silly that something like a flying bug can do damage to a tank.

  6. #36

    Default Re: Brood Lord and Broodlings

    I'm sure the projectile effect is placeholder. It should be an egg or spherical thing that bursts on impact with mantalings spawning, like the old Spawn Broodling ability. I think it's just placeholder to the current mantaling so you can clearly see what's making the mantas.

    If you're going to bring Lore into this, then I see no reason why you can't imagine Zerg having superhard carapaces when they're a fictional genetically enhanced super-species that feeds on minerals and gas.

  7. #37
    Pandonetho's Avatar SC:L Addict
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    Default Re: Brood Lord and Broodlings

    If you're going to bring Lore into this, then I see no reason why you can't imagine Zerg having superhard carapaces when they're a fictional genetically enhanced super-species that feeds on minerals and gas.
    Let's get this srtaight here. YOU'RE the one trying to justify a completely unrealistic and silly attack animation by posting guys who are breaking bricks, which was a bad move in the first place.
    Then you say I'm bringing lore into this when in reality, I'm talking about how it is both unrealistic AND silly looking no matter how you try to justify it. Even if you do make up some lore BS that doesn't sound like total garbage the animation itself looks weak.

  8. #38

    Default Re: Brood Lord and Broodlings

    Yes, the animation looks weak. Because it's not final.

  9. #39

    Default Re: Brood Lord and Broodlings

    I'm doing sketches of a redesign for the Mantalings, and hopefully a Broodlord based a little bit more closely on the Corruptor's anatomy. Hopefully I'll have them uploaded tonight to see what you guys think.


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  10. #40

    Default Re: Brood Lord and Broodlings

    Even if you do make up some lore BS that doesn't sound like total garbage the animation itself looks weak.
    So why do you keep arguing the point of lore, when the much more legitimate point that it looks like crap is, well, much more legitimate?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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