Actually the zerg may produce an infinite amount of overlords.
I did maxed out a phantom map by miself using this tactic and a lot of hatcheries spawning larvae. While the other guys had like 5 bcs and the ocational marines. Funny as hell.
12-05-2009, 01:26 PM
#21
Actually the zerg may produce an infinite amount of overlords.
I did maxed out a phantom map by miself using this tactic and a lot of hatcheries spawning larvae. While the other guys had like 5 bcs and the ocational marines. Funny as hell.
12-05-2009, 02:23 PM
#22
12-05-2009, 02:38 PM
#23
Oh you're talking about the buildiy supply mechanic.
12-06-2009, 10:10 AM
#24
If you want higher supply, you can play team with all player on the team of the same race. If you just leave the slots open, it also works, you can play with 4x the normal supply, that's a lot.
01-23-2010, 10:17 PM
#25
that's a lot of carriers
03-03-2010, 12:12 PM
#26
You would start to have something closer to Total Annihilation, which was less about twitch-fest clicking a small number of guys and more about massing huge armies and maneuvering them in the field to destroy your opponent.
Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.
03-03-2010, 02:25 PM
#27
03-04-2010, 02:19 PM
#28
I think it maybe designed so there is a way to hurt your forces by attacking the buildings without having to destroy every building.
Other games had power structures, which if destroyed would stop you from building units (because they powered the unit producing buildings rather than the units themselves)
This allows a distinctions between Overall unit production capacity and the Ability to build a particular unit.
Zerg probably have the closest to this distinction as their unit production building is Not a tech building... but it is their econ building so it is tied up in something else.
03-04-2010, 05:36 PM
#29
03-05-2010, 11:40 AM
#30
First of all Construction Buildings would be more expensive to control Armygrowth. Also general Gamepacing would to DOWN since replacing units is now relativly more expensive. Supply is a ArmysizeTax, cost for marginal growth. With Supply replacing a unit is cheaper than building it the first Time.