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Thread: What if Supply would be removed

  1. #21
    The_Blade's Avatar Administrator
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    Default Re: What if Suppy would be removed

    Actually the zerg may produce an infinite amount of overlords.

    I did maxed out a phantom map by miself using this tactic and a lot of hatcheries spawning larvae. While the other guys had like 5 bcs and the ocational marines. Funny as hell.

  2. #22

    Default Re: What if Suppy would be removed

    Quote Originally Posted by Pandonetho View Post
    Uh, has anyone ever thought about the fact that Starcraft already has problems even WITH supply, with maxing out the unit count that the game can handle? There you go, that's your reason.
    You mean the games ability to animate many units? I think that has more to do with max supply not the building supply mechanic.

  3. #23
    Pandonetho's Avatar SC:L Addict
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    Default Re: What if Suppy would be removed

    Oh you're talking about the buildiy supply mechanic.

  4. #24

    Default Re: What if Suppy would be removed

    If you want higher supply, you can play team with all player on the team of the same race. If you just leave the slots open, it also works, you can play with 4x the normal supply, that's a lot.

  5. #25

    Default Re: What if Suppy would be removed

    that's a lot of carriers

  6. #26

    Default Re: What if Suppy would be removed

    You would start to have something closer to Total Annihilation, which was less about twitch-fest clicking a small number of guys and more about massing huge armies and maneuvering them in the field to destroy your opponent.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  7. #27

    Default Re: What if Suppy would be removed

    Quote Originally Posted by Lupino View Post
    You would start to have something closer to Total Annihilation, which was less about twitch-fest clicking a small number of guys and more about massing huge armies and maneuvering them in the field to destroy your opponent.
    You would be surprised how similar the TA economic system is to Starcraft's supply system. IIRC the biggest thing is that Supply takes the integral instead of the rate.

  8. #28

    Default Re: What if Suppy would be removed

    I think it maybe designed so there is a way to hurt your forces by attacking the buildings without having to destroy every building.

    Other games had power structures, which if destroyed would stop you from building units (because they powered the unit producing buildings rather than the units themselves)

    This allows a distinctions between Overall unit production capacity and the Ability to build a particular unit.

    Zerg probably have the closest to this distinction as their unit production building is Not a tech building... but it is their econ building so it is tied up in something else.

  9. #29

    Default Re: What if Suppy would be removed

    Quote Originally Posted by Krikkitone View Post
    I think it maybe designed so there is a way to hurt your forces by attacking the buildings without having to destroy every building.

    Other games had power structures, which if destroyed would stop you from building units (because they powered the unit producing buildings rather than the units themselves)

    This allows a distinctions between Overall unit production capacity and the Ability to build a particular unit.

    Zerg probably have the closest to this distinction as their unit production building is Not a tech building... but it is their econ building so it is tied up in something else.

    Supply depots are also surprisingly similar to "generator" mechanics that other games use.

  10. #30

    Default Re: What if Suppy would be removed

    First of all Construction Buildings would be more expensive to control Armygrowth. Also general Gamepacing would to DOWN since replacing units is now relativly more expensive. Supply is a ArmysizeTax, cost for marginal growth. With Supply replacing a unit is cheaper than building it the first Time.

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