12-01-2009, 05:21 PM
#11
12-01-2009, 05:28 PM
#12
I like how you say that's Hollywood Evolution while we're talking about a videogame that's influenced by sci fi flicks.
12-01-2009, 06:32 PM
#13
12-01-2009, 06:46 PM
#14
Hey, did anyone else have a "WTF?!" moment when Pokemon came out with the 'Baby Stages" of select pokemon? I mean, there was Pika, Tyrogue, Igglybuff, and so on.
"Where the Hell did these come from?" Well, at LEAST Tyrogue had a good explanation, as it linked Hitmonlee and Hitmonchan (Tyrone? Bruce Lee? Jackie Chan?).
I guess my point is, inserting a new Zerg form between Egg and 'SC1 unit' will make little or no sense. Best just to do away with the SC1 unit and make a new unit for the 'stage three' form.
12-01-2009, 07:01 PM
#15
12-01-2009, 07:08 PM
#16
Why not? Gameplay trumps all else. So you can do whatever you need to make the gameplay better.You can't arbitrarily shove new units into the middle of a preexisting evolution chain.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
12-01-2009, 07:10 PM
#17
12-01-2009, 07:15 PM
#18
Wake up Nicol — gameplay doesn't trump all else all of the time.
A game designer worth anything can make good gameplay within the bounds of pre-existing lore.
Note: Lore ≠ random retconned bullshit.
12-01-2009, 07:18 PM
#19
Because even the gameplay needs to make some sort of sense. The SC universe needs to have consistency. There needs to be logical follow-through of technology and ideas.
Of course, I have just realized I was wrong on the most important aspect of this issue.
It is logically possible for a unit to be included in an intermittent state with Zerg, as long as that intermittent state or "Nymph" retains the genetic code of all forms available to the Larva. So a Larva could metamorphose into a Nymph, and that Nymph into a Mutalisk or Hydralisk. In fact, if all Zerg retain the genetic codes of all other Zerg, things like an Ultralisk metamorphosing into a Zergling could occur.
The question then does relate back to gameplay. How willing are you all to let any Zerg change into any other Zerg unit because of this?
Personally, I'm not willing to have it at all.
12-01-2009, 07:37 PM
#20
Can you go deeper into why? If you wouldn’t build this unit then I suppose you don’t build zerglings that often… Aside from the obvious get mutalisk use and faster harassment, the unit would shine when you are going Ultralisk or Brood Lord since it can go heal your units really fast (healing anything else would be stupid, granted). I believe it’s a nice concept even though it might need some stat tweaking.
This is in no way a good reason why not to add abilities to an intermediate evolution form because it is completely subjective. In fact this is a false statement since every single unit can be either classified as a massable generalist or a specialist and so the Zerg wouldn’t be special at all according to what you are saying. I do not believe that adding a suicide heal ability would completely change the “substantial part” of what makes the Zerg the Zerg.
Funny how you say this after saying this
Hollywood evolution and game evolution are the same. There’s really nothing more pointless than arguing over a term that widely holds more than one signification even if one of the 2 isn’t official.
Did you have problems understanding evolution in this context? Doesn’t look like it.
No one really know what stages the larva undergo in the cocoon before he becomes a mutalisk. What if he becomes one of those units before being a mutalisk? This is entirely possible. If you would stop the morphing process before it is completed then bang you get this new unit. Simple as that...As I said: You can't arbitrarily shove new units into the middle of a preexisting evolution chain.
Last edited by sandwich_bird; 12-01-2009 at 07:45 PM.