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Thread: You guys will love this - new protoss macro mechanic in the works

  1. #11
    TheEconomist's Avatar Lord of Economics
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    Default Re: You guys will love this

    Why can't you make the title of the topic related to the content of the post? I hate having to go through each topic every time I want to see if a certain piece of news has been posted before I post just because someone needs to make weird topic titles

  2. #12

    Default Re: You guys will love this

    Quote Originally Posted by ArcherofAiur View Post
    Ahh the old "steal Warp-In's fast unit production" proposal.
    Here's the thing. I've never supported the -10 second bonus on Warp-In. I think that being able to Warp-In anywhere is enough of a benefit. Personally, I'd have the Obelisk cast Warp Stabilization on any building to reduce time for anything.

    - It promotes the same macro as Warp-In
    - It promotes the same macro as PC
    - It can be used in many situations (on different building), negating the single target sink issue.
    - It can be used in many situations (on different building), curbing the APM sink issue.

    As for my revised Proton Charge, by casting it on the minerals instead of the Probes:

    - its additive instead of variable
    - by making it permanent, its not an APM sink
    - the numbers can all be tweaked to increase reward and risk, ex. 2 minerals gained instead of 1
    - for risk: it creates times you may not want to cast it, when your opponent can abuse it by stealing your powered up expo for example
    - it still runs out naturally when you empty the patch

    And finally, both abilities are useful and thus create energy tension.
    PC becomes less useful as minerals are mined, but WS retains tension within itself.
    PC becomes less useful as minerals are mined, but so do MULES and the current PC anyway.
    Last edited by DemolitionSquid; 11-30-2009 at 04:41 PM.

  3. #13
    TheEconomist's Avatar Lord of Economics
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    Default Re: You guys will love this - new protoss macro mechanic in the works

    I'm lovin' tha nu title!

    Much appreciated

  4. #14

    Default Re: You guys will love this - new protoss macro mechanic in the works

    Still not good enough, if you ask me. Give them something new.

  5. #15

    Default Re: You guys will love this - new protoss macro mechanic in the works

    new protoss macro mechanicS in the works



    Quote Originally Posted by Dauntless View Post
    Still not good enough, if you ask me. Give them something new.
    You havnt even seen them!
    Last edited by ArcherofAiur; 11-30-2009 at 05:05 PM.

  6. #16

    Default Re: You guys will love this - new protoss macro mechanic in the works

    As in, testing multiple ideas.

  7. #17

    Default Re: You guys will love this - new protoss macro mechanic in the works

    BTW, Argus link had damn well better be sticking around. It doesn't need to be part of any macro mechanics, but I had plans for being able to give certain units energy. Like early-game Phoenix AG harassment, without having to wait for them to get more energy.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #18

    Default Re: You guys will love this

    Quote Originally Posted by DemolitionSquid View Post
    All the mechanics have solid numbers that can be tweaked, from energy cost and cooldows, to minerals collected, to Larva created. But only PC has a variable stat - the number of Probes effected.
    sigh... you repeat this... but it's not this which made them want to change it, it was all the complaining about lack of decision making that did it. Point and click wasnt enough of a decision. The amount of probes effected is only variable if you can't hit all probes at one base. Considering the saturation level is 16, 2 per mineral field, there is no variable unless the cast radius is unable to hit all 16 probes. The cast radius is more than enough to hit all probes at a base, so you'd have to be completely retarded in order to have a variable use of PC. However, considering you keep repeating this "variable" mess, maybe you would have that problem.
    http://sclegacy.com/forums/image.php?type=sigpic&userid=23&dateline=124193888  6

    Please stop the spread of Mass Effect!!!

  9. #19

    Default Re: You guys will love this - new protoss macro mechanic in the works

    Maybe proton charge instead of increasing the amount per chunk can speed up the probe. Proton charge will not be limited only to probes you can use it to as a spell for your army for the sudden boost of speed on a small area.

  10. #20

    Default Re: You guys will love this - new protoss macro mechanic in the works

    Start the damn beta already!!!!!!

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