Actually, one big problem with the idea I posted is that in the context of the current macro mechanics of other races it puts the Protoss at a disadvantage, since the Zerg and the Terran only lose time and energy in exchange for resources or units, while in my suggestion the Protoss lose time and resourcres to gain energy. Blizzard wants to make the macro mechanics as incremental as possible, they're all Economic Boosts (with a capital E and a capital B), you'd want to use them all as often as possible, so the suggestion, in that light, is a bad one. All the macro ideas I've been pushing are trade-offs, lose something to gain something, they don't encourage constant use and instead emphasize timing and decision making.
Question is: how do you make an incremental, consumer mentality mechanic that lacks significant trade offs (in other words: strategy) and is solely dependent on the player's concentration interesting?





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