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Thread: You guys will love this - new protoss macro mechanic in the works

  1. #1

    Default You guys will love this - new protoss macro mechanic in the works

    Update:
    Quote Originally Posted by ArcherofAiur
    What are the new Protoss Macro Mechanics you are experimenting with? Thank you
    Sorry, I thought this was a good answer. Yes, there have been some changes and we hope to be able to give you details on them quite soon, as personally I love them already. But we want to make sure that the developpment team is happy with how they play out before announcing details.

    While you wait, feel free to speculate and write down your own ideas of how you'd like them to work.
    -Xordiah






    Original Post:
    The #StarCraft2 balance team is experimenting with new protoss macro mechanics.
    -Starcraft Twitter
    http://twitter.com/Starcraft



    If you were given a chance to redo just the Protoss macro mechanic what would your version look like?
    Last edited by ArcherofAiur; 12-01-2009 at 09:57 AM.

  2. #2

    Default Re: You guys will love this

    Already posted, but I guess it deserves it's own thread.

    Anyway, @ everyone: you're welcome.

  3. #3

    Default Re: You guys will love this

    I wonder what the people who think that the queen and OC also dont have decision making think about this.


    Im going to bet the reworked mechanics give something more "physical". For instance MULE and larva a units where as Proton Charge is more like a buff.


    Here is hoping they give the Obelisk Shared Energy Pool
    Last edited by ArcherofAiur; 11-30-2009 at 03:41 PM.

  4. #4

    Default Re: You guys will love this

    Quote Originally Posted by ArcherofAiur View Post
    I wonder what the people who think that the queen and OC also dont have decision making think about this.
    We think they're addressing the worst mechanic first, finally.

    Your reading comprehension needs work, because as I have said before, MULES and Spawn Larva are easier to balance than PC because they are simply additive. All the mechanics have solid numbers that can be tweaked, from energy cost and cooldows, to minerals collected, to Larva created. But only PC has a variable stat - the number of Probes effected.

    Balance is more important than whether they're APM sinks. That doesn't mean APM sinks are desirable though, and thus that's the next thing that should be fixed.

  5. #5

    Default Re: You guys will love this

    Demo Im no longer arguing about that with you. Most people dont agree with your crazy hypothesis but us debating it endlessly is just annoying everyone else.

    Besides Blizzard have given other reasons for wanting to change the Protoss mechanics and none of them have had anything to do with balance.
    Last edited by ArcherofAiur; 11-30-2009 at 03:51 PM.

  6. #6

    Default Re: You guys will love this

    Quote Originally Posted by ArcherofAiur View Post
    Demo Im no longer arguing about that with you. Most people dont agree with your crazy hypothesis but us debating it is just annoying everyone else.
    I'm not arguing. I'm stating a point and answering your unnecessary question with the obvious answer.

    Quote Originally Posted by ArcherofAiur View Post
    Besides Blizzard have given other reasons for wanting to change the Protoss mechanics and none of them have had to do with balance.
    The only other reason they gave was it felt boring. Meaning they agree its an APM sink.

    I'm NOT crazy.

  7. #7

    Default Re: You guys will love this

    I wonder what the people who think that the queen and OC also dont have decision making think about this.
    It's a start.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #8

    Default Re: You guys will love this

    If you were given a chance to redo just the Protoss macro mechanic what would your version look like?



    The really interesting thing is that they just redid the Obelisk artwork.
    Last edited by ArcherofAiur; 11-30-2009 at 03:59 PM.

  9. #9

    Default Re: You guys will love this

    Protoss Obelisk
    - Proton Charge
    - Warp Stabilization

    Proton Charge
    - 50 energy
    - Cast on mineral patch, makes minerals easier to mine. All workers (friendly or enemy) permanently collect 1 extra mineral from the patch per trip.

    (Note: A patch is a single Mineral unit. A field is multiple patches.)

    Warp Stabilization
    - 50 energy
    - Temporarily increases the rate at which Protoss structures produce units or research upgrades.
    Last edited by DemolitionSquid; 11-30-2009 at 04:20 PM.

  10. #10

    Default Re: You guys will love this

    Ahh the old "steal Warp-In's fast unit production" proposal.


    I have a new one for the OC

    Calldown Reactor
    -Temporaly acts as a reactor for any terran building. Even if it has a reactor. What overlap?

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