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Thread: GStar 2009 Wrap-up

  1. #11

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by Nicol Bolas View Post
    The question is this: will the Zerg have enough money to spend on that larva? Sure, if you're pulling minerals from 6 bases, yes. But if you're running those bases at full saturation, that only leaves you with about 70 food free for units. You can't field a very large army on that; the most you can do is create a continuous stream. And it is entirely possible for this stream to be so thin that the enemy army (of 120 or so food's worth of units) will be able to stop it without taking significant losses.

    Even so, until you get enough bases to have the resource intake to use all that larva, continuously spawning larva doesn't help.
    Obviously.

    But consider that Zerg reach saturation the fastest, expand the fastest, and have the cheapest units, its really still the best approach.

    There is simply no such thing as too many Larva, because having extra Larva and not needing to cast Spawn Larva only means you have more time for other things. There is no downside to not casting it, it only takes 4 APM (hotkey Queen to select, hotkey again to center, hotkey ability, click on hatchery).

  2. #12

    Default Re: GStar 2009 Wrap-up

    As for the quality of the games, meh. I know some people liked them better than the BRs, but I don't see why.

    I liked the sexy Disruptor play in the ZvP game. But other than that, meh. Too much bad decision making (especially with the idiotic BC guy, who just kept building more of them even though they clearly were not working).

    And on the Zerg:

    In the first zerg vs terran game (havent watched the others yet) the zerg had 2 high yeild and still barely won, they need massive overhaul imo.
    No, Zerg players need to use what they've got. I saw no Overlord drop play. No Nydus play. No Infestor play; that means no Infested Marines, or the new Ensnare thingy. No Neural Parasite. No acid spores (Overseer ability, makes units take more damage).

    I can't count how many times a Terran ran half of his army from a group of Banelings, kiting them and taking most of them out before any of them could finally connect. Now imagine if this had been properly comboed with the Infestor's Ensnare thingy. It would have turned a massive resource loss into total ownage. Imagine how much more powerful Zerglings would be if they got an extra 5 damage per attack thanks to an Overseer casting acid spores.

    Where were the Baneling bombs dropped from Overlords? Where was the Nydus usage to flank people, isolating and destroying their army?

    Until we see Zerg players actually using what they have, rather than acting like all they can do is build units and A-move, then saying that the Zerg need anything is incredibly premature.
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  3. #13

    Default Re: GStar 2009 Wrap-up

    Very good, i just finished watching the last 4 videos.

    Things i noticed:
    - The PF is the most OP thing Blizzard made in his entire existence, including Terra-tron
    - Zergling movement speed on Creep is so fast it does look like a movie on FF. Not natural, needs a special animation if it's going to be so fast (no wings, please ).
    - Too much Thors?
    - Archon attack seems to look much better.
    - People either don't bother to dodge Psi Storm, or they can't.
    - Zerg needs an early unit capable of dealing with Terran infantry.

    .
    Last edited by Norfindel; 11-30-2009 at 06:35 PM.

  4. #14

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by Norfindel View Post
    - The PF is the most OP thing Blizzard made in his entire existence, including Terra-tron

    And yet you still have people saying players will always choose Orbital Command.

  5. #15

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by ArcherofAiur View Post
    And yet you still have people saying players will always choose Orbital Command.
    GOOD players. Pros.

    Stop spewing your bullshit everywhere.

  6. #16

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by ArcherofAiur View Post
    And yet you still have people saying people will always choose Orbital Command.
    Obviously, people will choose the PF in it's current state of power, but that's not precisely a good idea. Also, we don't know if the player even liked to use the macro mechanics. Anyone hating them is a clear candidate to build at least one of them.

  7. #17

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by DemolitionSquid View Post
    GOOD players. Pros.

    Stop spewing your bullshit everywhere.
    lol PF's are OP but pros wont use them

    I expected this kind of balance paranoia during beta but not months before.
    Last edited by ArcherofAiur; 11-30-2009 at 07:00 PM.

  8. #18

    Default Re: GStar 2009 Wrap-up

    PF's are OP but pros wont use them ONCE THEY ARE BALANCED.

    Stop putting words in my mouth.
    Stop twisting facts and leaving out crucial information.

  9. #19

    Default Re: GStar 2009 Wrap-up

    I still believe that pros will use PFs when they are balanced. But I also believe that pros will use them in the situations that deems their use best. Not every game will be the same and if the decision to make a PF saves a terran from loss I believe it will be the case.

    I forsee the use of PF in a pro game likewise to the idea of zerg creep colonies early game currently. They'll only turn them to sunkens when it's necessary in the early game. Otherwise they'll utilize their resources elsewhere until it becomes necessary.

    I think that pros might hold off changing to a PF on an expansion based on scouting some games, opting to change to PF instead if they see a hard rush to a more defensive build. That or doing it in response to an army that counters their army or even a constant to anti-zerg gameplay.

    I also forsee some massive tech build orders which depend on a PF.
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  10. #20

    Default Re: GStar 2009 Wrap-up

    Quote Originally Posted by Gifted View Post
    I still believe that pros will use PFs when they are balanced. But I also believe that pros will use them in the situations that deems their use best. Not every game will be the same and if the decision to make a PF saves a terran from loss I believe it will be the case.

    I forsee the use of PF in a pro game likewise to the idea of zerg creep colonies early game currently. They'll only turn them to sunkens when it's necessary in the early game. Otherwise they'll utilize their resources elsewhere until it becomes necessary.

    I think that pros might hold off changing to a PF on an expansion based on scouting some games, opting to change to PF instead if they see a hard rush to a more defensive build. That or doing it in response to an army that counters their army or even a constant to anti-zerg gameplay.

    I also forsee some massive tech build orders which depend on a PF.
    A perfectly reasonable hypothesis. Unfortunatly it flys in the face of Dsquids prophecy.

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