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Thread: Thors design and its efficiency

  1. #11

    Default Re: Thors design and its efficiency

    Quote Originally Posted by TychusFindlay View Post
    What in StarCraft do you consider efficient?
    Ghosts, Marines, and Vultures.

    Anyhow, I've been railing against the Thor from the start. I've heard people talking about how the Thor is essential for 'spearheading' the charge into the enemy base, at which point I ask what the Banshee is supposed to be used for. Harassment? The Terran can harass enough already.

    Last I checked, the Protoss and the Terrans got along without the meat-tank (Again, I've heard considerable debate on the use of the Archons for this...)

    Quote Originally Posted by DemolitionSquid View Post
    It has too many applicable uses. Hence, jack of all trades.
    Thank you.

  2. #12
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    Default Re: Thors design and its efficiency

    I've never liked the Thor either, it's trying to be a walking tank, but it's never going to do it because it uses 2 legs and its weapons are highly directional (the Immortal and Colossus 'are' walking tanks, 4 legs, and rotating 'waists'), which means that it's slow, unwieldy, and still can't carry weapons as big or armour as heavy as a tank of the same size could.

  3. #13

    Default Re: Thors design and its efficiency

    It has too many applicable uses. Hence, jack of all trades.
    That still doesn't explain what's wrong with having such a unit. It, like everything else, has its weaknesses: masses of other units take them apart easily. Without AoE, their high-single-unit damage attack is for naught when faced with a swarm.
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  4. #14

    Default Re: Thors design and its efficiency

    There's nothing wrong with "Jack of all Trades" units.

    There IS something wrong when the Terran get 3 or more of them.

  5. #15

    Default Re: Thors design and its efficiency

    Quote Originally Posted by Quirel View Post
    Last I checked, the Protoss and the Terrans got along without the meat-tank (Again, I've heard considerable debate on the use of the Archons for this...)
    Actually Protoss got the Immortal.

    It's like Blizz want the thor to be something else than a big goliath and make it overlaps with all other unit... It's true real role is GtA attack.

    And lore-wise, the stupid engineer of that steel monster should be fired asap...

  6. #16
    Pandonetho's Avatar SC:L Addict
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    Default Re: Thors design and its efficiency

    Anyhow, I've been railing against the Thor from the start. I've heard people talking about how the Thor is essential for 'spearheading' the charge into the enemy base, at which point I ask what the Banshee is supposed to be used for. Harassment? The Terran can harass enough already.
    Banshees cannot speahead period. I don't know why you keep bringing it up or what you're smoking, but a 140 HP FLYING unit that can't even defend itself from air attackers or MISSILE TURRETS, is not spearheading jack squat. Just because you say the Terrans have enough harassment units doesn't suddenly change the role of the Banshee.

    Last I checked, the Protoss and the Terrans got along without the meat-tank (Again, I've heard considerable debate on the use of the Archons for this...)
    Last I checked, this was a completely new game.

    There IS something wrong when the Terran get 3 or more of them.
    Care to list which units these are? Asides from the Thor.
    Also, what exactly is wrong with having 3 jack of all trade units if that's what you wish to call them?
    And last but not least, the problem associated behind being a jack of all trades unit.
    Last edited by Pandonetho; 11-29-2009 at 08:12 PM.

  7. #17

    Default Re: Thors design and its efficiency

    Perconceptions of a given unit will be rationalized away, dontcha worry. So long as it is the god amazing game it is aspiring to be.
    Quote Originally Posted by Dustin Browder View Post
    Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome – that's what it needs to be.

  8. #18

    Default Re: Thors design and its efficiency

    Quote Originally Posted by Pandonetho View Post
    Care to list which units these are? Asides from the Thor.
    Also, what exactly is wrong with having 3 jack of all trade units if that's what you wish to call them?
    And last but not least, the problem associated behind being a jack of all trades unit.
    Marines, Thors, Vikings. Units which can fill pretty much any role that may be required.

  9. #19

    Default Re: Thors design and its efficiency

    I say instead of having warheads made in a nuke silo, have them made in a Thor instead.

    1. The ability would have to be researched and put in about the same palace in the tech tree as the current nuke silo.

    2. To use, the Thor must first deploy ala-siege tank, then a ghost must paint a target and the nuking proceeds as usual.

    3. The Thor must be in a certain range of the target, say about 5 times the siege tank deployed range?

    4. Adds layers of strategy. Terrans must hide/defend the Thor properly to nuke effectively. The targeted player may look for the Ghost or the Thor to stop the nuke, maybe have an armor penalty for a deployed Thor?

    5. Multiple Thors would make sense.

  10. #20

    Default Re: Thors design and its efficiency

    I'm not even going to bother listing all the ways that's a stupid idea.

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