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Thread: Updated Tech Tree

  1. #11

    Default Re: Updated Tech Tree

    Still, that's the latest change from the old tech tree to the most recently seen one.

  2. #12

    Default Re: Updated Tech Tree

    Protoss looks the same. 1 More entry in Robotics Facility, 1 less in Twilight Council. Should be the Immortal.

    Terran: the same, but less confusing with the nonsense arrows that had before.

    Zerg: also the same, also fixed the problem with the confusing arrows.

  3. #13

    Default Re: Updated Tech Tree

    Doesn't people read threads anymore? This has been mentioned twice already.

  4. #14

    Default Re: Updated Tech Tree

    Terran:
    Blizzcon 2009 version
    Gstar 2009 - Current Version


    Zerg:
    Blizzcon 2009
    GStar 2009 - Current Version


    Protoss:
    Blizzcon 2009
    GStar 2009 - Current Version

    Notable Changes:
    - Updated Arrow Scheme so that they "curve" isntead of point to other arrows to clarify connections
    - Moved missile turret alongside other buildings that Engineering Bay enables
    - Moved Spine Crawler alongside other buildings that Spawning Pool enables
    - Immortal moved from "Twilight Council" to "Robotics Bay"
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  5. #15

    Default Re: Updated Tech Tree

    Srsly, why is the Stargate the pre-req for the Templar Archives, Dark Shrine, and Robotics Support Bay? It makes no damn sense.

  6. #16
    Raisk's Avatar Junior Member
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    Default Re: Updated Tech Tree

    Quote Originally Posted by DemolitionSquid View Post
    Srsly, why is the Stargate the pre-req for the Templar Archives, Dark Shrine, and Robotics Support Bay? It makes no damn sense.
    I don't think it is. I remember seeing a blue post about this and apparently Blizzard just doesnt know how to organize a tech tree and make it legible. The structures below, require the buildings directly above them, not the stargate. They just decided to not add in the extra arrows or something.

    So Stargate -> Fleat Beacon
    Twilight Council -> Dark Shrine and Templar Archives
    Robotics Facility -> Robotics Support Bay

    I may have the names wrong on some of those, but you get the gist of it right?
    Last edited by Raisk; 11-29-2009 at 06:04 PM. Reason: Fixed name of Twilight Council

  7. #17

    Default Re: Updated Tech Tree

    Quote Originally Posted by Raisk View Post
    I don't think it is. I remember seeing a blue post about this and apparently Blizzard just doesnt know how to organize a tech tree and make it legible. The structures below, require the buildings directly above them, not the stargate. They just decided to not add in the extra arrows or something.

    So Stargate -> Fleat Beacon
    Twilight Council -> Dark Shrine and Templar Archives
    Robotics Facility -> Robotics Support Bay

    I may have the names wrong on some of those, but you get the gist of it right?
    The lack of extra arrows makes it stupidly confusing. Can't you picture all the n00bs building Stargates for no reason thinking it'll get them tech it doesn't?

    @ Blizzard: Stop being lazy sobs and add the required arrows, dammit.

  8. #18

    Default Re: Updated Tech Tree

    Quote Originally Posted by RamiZ View Post
    Kimera you are late for 3 months or so :P It has been that way since September, or something like that.
    No I'm not. According to Korean posts on battle.net, it was different just last month.
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  9. #19

    Default Re: Updated Tech Tree

    There is something very fishy going on if these are indeed "new" tech trees. A Blue clarified that the robo bay required robo fac and that both templar archives and dark shrine required twilight council. Very fishy indeed.

  10. #20

    Default Re: Updated Tech Tree

    It's not fishy; it's exactly what the older tech tree looked like. It's simply terribly, terribly misleading.
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