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Thread: Updated Tech Tree

  1. #1
    TheEconomist's Avatar Lord of Economics
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    Default Updated Tech Tree



    Links courtesy of Scorpio19. I just made this so more people would see it. I don't know if people still like to discuss tech trees but here it is anyway!

  2. #2

    Default Re: Updated Tech Tree

    Can someone tell me what is different from what we saw last time? I don't see any difference.
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  3. #3
    TheEconomist's Avatar Lord of Economics
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    Default Re: Updated Tech Tree

    I don't bother with tech trees so I couldn't tell you

  4. #4

    Default Re: Updated Tech Tree

    According to that zerg tech tree, hydralisks are tier 1 and roaches are tier 2.
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  5. #5
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    Default Re: Updated Tech Tree

    Quote Originally Posted by Kimera757 View Post
    According to that zerg tech tree, hydralisks are tier 1 and roaches are tier 2.
    It's been that way for a while now, actually :].

  6. #6

    Default Re: Updated Tech Tree

    Quote Originally Posted by Kimera757 View Post
    According to that zerg tech tree, hydralisks are tier 1 and roaches are tier 2.
    Kimera you are late for 3 months or so :P It has been that way since September, or something like that.
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  7. #7

    Default Re: Updated Tech Tree

    KDraconis confirmed that the Zerg and Terran tech trees are unchanged. The only change, apart from a few visual ones, is that the Immortal building pre-requisit is Robotics Facility instead of the Twilight Council. I guess it's built from the Robotics Facility instead of the Gateway then...

  8. #8

    Default Re: Updated Tech Tree

    Did that triangle building and armory switch places? The armory looks like its on tier 3 now. What would that mean? Did the buildings change purposes or did they get moved completely? Or perhaps its an error, because I saw thors quite early in a few of those games.

  9. #9

    Default Re: Updated Tech Tree

    hm...
    i'll try to tell the differences [i dont know Japanese, Chinese or w/e but i do have some background knowledge.]
    Zerg: No Tech-Tree changes
    Protoss: Immortal now trained from "Robotics Facility" instead "Gateway" so he cant be used in "Warp-in" anymore.
    Terran: No Tech-Tree changes


    that's pretty much it o_o

  10. #10

    Default Re: Updated Tech Tree

    Immortal now trained from "Robotics Facility" instead "Gateway" so he cant be used in "Warp-in" anymore.
    That's not new either. It's been that way for a while now.
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