11-29-2009, 01:18 PM
#11
11-29-2009, 01:20 PM
#12
It would work in multiplayer but only as a optional map mode: fun/gore or something like that... And in singleplayer as a reward maybe?
11-29-2009, 01:33 PM
#13
Or you could just have the blood and scorches on the ground remain. That wouldn't impact gameplay or look weird.
11-29-2009, 01:40 PM
#14
11-29-2009, 04:21 PM
#15
Like I said: this would be optional.
Plus I dont see how this thing would shake the balance of the game even in multiplayer(?). It's just new destroyable doodad on tileset! Or do you simply dislike new suggestions? Because from what see, people will be most happy if they just make sc1 in new engine. So much from fondness of creativity...
Beside of flooding the screen with corpses and having hard time playing like that, i dont see good argument in coment like "this would impact fragile balance". If the idea is acceptable, fuck the balance. Why are so many people affraid of new things? They'll balance everything in the end eventualy.
11-29-2009, 04:26 PM
#16
Bad idea. Lingering corpses in MP causes unnecessary lag. This is a very old discussion, and it always comes down to gameplay > everything else.
11-29-2009, 04:40 PM
#17
11-29-2009, 05:08 PM
#18
I like the idea of massive (or even large) units forming obstacles when they dies, provided that they have low hp and/or fade away in under a minute (say 30 seconds for large units, 45-50 for massive ones).
11-29-2009, 06:13 PM
#19
The long lasting remnant have to be little or close to the ground and don't clip whit any unit upper than feet or wheels. Like blood, ashes, zerg spikes or any member, protoss pieces or any little havoc think popping everywhere (they lose ability to move after a couple of second).
11-29-2009, 06:18 PM
#20
That's like saying, "if you ignore all the stupid around the idea, it's great!" Making it harder to make things out is not a trivial issue; this is not something you can brush aside.Beside of flooding the screen with corpses and having hard time playing like that, i dont see good argument in coment like "this would impact fragile balance".
The fundamental purpose behind all graphics in a videogame, the reason why we have graphics at all, is to inform the player. This allows them to actually play the game, not just watch it. If you're adding things that make this difficult or impossible, then you are working against playability. And that's not acceptable.
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