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Thread: Zerg Revamped

  1. #21

    Default Re: Zerg Revamped

    Quote Originally Posted by PsiWarp View Post
    I heard it's 5 HP/sec and upgrade at Hive tech for 10 HP/sec, which causes the team color to appear on Roach spikes from the recent screenshot.

    I also heard Roach and Hydralisk switch places again, but I have no source to confirm that.


    -Psi
    Where the hell is n00bonic when we need him?

    Anyway, Hydras are tier 1, Roaches are tier 2, in the current build.

  2. #22

    Default Re: Zerg Revamped

    Quote Originally Posted by PsiWarp View Post
    I heard it's 5 HP/sec and upgrade at Hive tech for 10 HP/sec, which causes the team color to appear on Roach spikes from the recent screenshot.
    I don't know where you got the hp/second numbers from, but the latter rumor is all over the place (quite possibly true).

    I think the 15/25 hp/second numbers were from BlizzCon 2008, but the numbers change so often, they could be there again.

    I also heard Roach and Hydralisk switch places again, but I have no source to confirm that.


    -Psi
    That was from a Korean battle.net forum post a few months ago; the translation was ... difficult. More recent than BlizzCon 2009. Unfortunately, non-WWI/BlizzCon events tend to have poor stat reporting overall.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

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  3. #23

    Default Re: Zerg Revamped

    Quote Originally Posted by Kimera757 View Post
    I don't know where you got the hp/second numbers from, but the latter rumor is all over the place (quite possibly true).

    I think the 15/25 hp/second numbers were from BlizzCon 2008, but the numbers change so often, they could be there again.



    That was from a Korean battle.net forum post a few months ago; the translation was ... difficult. More recent than BlizzCon 2009. Unfortunately, non-WWI/BlizzCon events tend to have poor stat reporting overall.
    I will post it again...
    http://starcraft.wikia.com/wiki/Roach
    From November 2009, Roach changed a lot, and now it seems to have 5 hp/sec and after Hive Upgrade 10 hp/sec...
    "Living for the Swarm!"

  4. #24

    Default Re: Zerg Revamped

    Quote Originally Posted by DemolitionSquid View Post
    Quote Originally Posted by Josue View Post
    No.

    If you're referring to the new TvZ game, the HSM shot from the Raven hits everything in its AoE. Any friendly units caught in its blast, including the Raven which shot the HSM, will take damage.
    Hmm, so, you mean the terran guy self destroyed more than 3 ravens?
    how strange, I just keep getting the feeling that those banelings exploded and killed them, I can't see the Hunter Seeker Missile.
    About it, I had an idea for a new mechanic:
    Overlords when full of banelings and commanded to unload them over an enemy air unit would drop the banelings into the enemy ship causing chaos within it and dealing a good amount of damage.

  5. #25

    Default Re: Zerg Revamped

    Quote Originally Posted by Josue View Post
    Hmm, so, you mean the terran guy self destroyed more than 3 ravens?
    Yes.

    Quote Originally Posted by Josue View Post
    how strange, I just keep getting the feeling that those banelings exploded and killed them, I can't see the Hunter Seeker Missile.
    You couldn't see them because they exploded almost right after they were shot.

    Quote Originally Posted by Josue View Post
    About it, I had an idea for a new mechanic:
    Overlords when full of banelings and commanded to unload them over an enemy air unit would drop the banelings into the enemy ship causing chaos within it and dealing a good amount of damage.
    Effectively overlapping a valuable, fragile Overlord with any other air unit to pull off such a maneuver would be hardly worth the effort.

  6. #26

    Default Re: Zerg Revamped

    Consider this: Two people. Two guns. A big building to fight inside.

    One of the persons get this extremely simple gun. The only thing he has to do is point and click. Gun goes off and kills his opponent.

    The other guy receives this ultra hi-tech rocket/grenade launcher/gauss gun/sniper/dragon which he can see through walls with.

    The problem is, none of these two guys have ever handled a gun before. Needless to say, the first guy kills the other guy the second he sees him, because the other guy have no clue which of the 86 buttons he should push.

    In a world where people understood every advanced device by the first look of it, the second guy could never loose to the first one.

    This is obviously an exageration, but I hope you can see my point. None of the guys in the latest videos knows how to handle the Zerg. If any of these guys knew the strenghts of the Zerg, they would've done many things very different.

    As it turns out, the Protoss and Terran players were, to put it plainly, better players.

  7. #27

    Default Re: Zerg Revamped

    That's still a problem when you're giving out these high tech guns to noobs, and all the noobs are simply failing to use it.

    I know it's a balance issue in the end, but I feel Zerg are getting the short stick simply because their units are easily countered. Zerg rely so much on melee and surround. New Terran and Protoss units are almost solely designed to circumvent such situations. Rather than Zerg units having counters to enemy units, they're instead being countered since they can't even reach the enemy without dying.

    Of course I'm just basing this on the videos we've seen of Zerg play so far. Usually all you see are high Zerg casualties.

  8. #28

    Default Re: Zerg Revamped

    Please goto the link before you read my info in the "HIDE" box. It will make more sense and help the conversation well.

    http://bit.ly/RoachStats

    Hidden Content:
    I believe it's 5/10 right now. The over-regen was proven to be too difficult when massed and provided a critical mass situation that was unbefitting of a Teir 1 or 2 unit.

    It's true, my rick roll is so much better than the average rick roll. It's my first time ever doing it, so please don't hate me >.< Please continue the conversation and ignore this post if you need to
    Last edited by Gifted; 11-28-2009 at 08:42 PM.
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  9. #29

    Default Re: Zerg Revamped

    Side note: I've never really understood the point of these things. Do that many people actually browse the web without FlashBlock, such that any/all Flash that a webpage throws up plays automatically without direct user intervention? What hell must such people endure?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  10. #30

    Default Re: Zerg Revamped

    Quote Originally Posted by Nicol Bolas View Post
    Side note: I've never really understood the point of these things. Do that many people actually browse the web without FlashBlock, such that any/all Flash that a webpage throws up plays automatically without direct user intervention? What hell must such people endure?
    It's not all that bad, really.
    Anyhow, I've managed to avoid being Rick Rolled ever since it started.

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