11-28-2009, 05:50 PM
#21
11-28-2009, 06:13 PM
#22
I don't know where you got the hp/second numbers from, but the latter rumor is all over the place (quite possibly true).
I think the 15/25 hp/second numbers were from BlizzCon 2008, but the numbers change so often, they could be there again.
That was from a Korean battle.net forum post a few months ago; the translation was ... difficult. More recent than BlizzCon 2009. Unfortunately, non-WWI/BlizzCon events tend to have poor stat reporting overall.I also heard Roach and Hydralisk switch places again, but I have no source to confirm that.
-Psi
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11-28-2009, 06:42 PM
#23
I will post it again...
http://starcraft.wikia.com/wiki/Roach
From November 2009, Roach changed a lot, and now it seems to have 5 hp/sec and after Hive Upgrade 10 hp/sec...
"Living for the Swarm!"
11-28-2009, 07:08 PM
#24
Hmm, so, you mean the terran guy self destroyed more than 3 ravens?
how strange, I just keep getting the feeling that those banelings exploded and killed them, I can't see the Hunter Seeker Missile.
About it, I had an idea for a new mechanic:
Overlords when full of banelings and commanded to unload them over an enemy air unit would drop the banelings into the enemy ship causing chaos within it and dealing a good amount of damage.
11-28-2009, 07:13 PM
#25
Yes.
You couldn't see them because they exploded almost right after they were shot.
Effectively overlapping a valuable, fragile Overlord with any other air unit to pull off such a maneuver would be hardly worth the effort.
11-28-2009, 07:36 PM
#26
Consider this: Two people. Two guns. A big building to fight inside.
One of the persons get this extremely simple gun. The only thing he has to do is point and click. Gun goes off and kills his opponent.
The other guy receives this ultra hi-tech rocket/grenade launcher/gauss gun/sniper/dragon which he can see through walls with.
The problem is, none of these two guys have ever handled a gun before. Needless to say, the first guy kills the other guy the second he sees him, because the other guy have no clue which of the 86 buttons he should push.
In a world where people understood every advanced device by the first look of it, the second guy could never loose to the first one.
This is obviously an exageration, but I hope you can see my point. None of the guys in the latest videos knows how to handle the Zerg. If any of these guys knew the strenghts of the Zerg, they would've done many things very different.
As it turns out, the Protoss and Terran players were, to put it plainly, better players.
11-28-2009, 07:50 PM
#27
That's still a problem when you're giving out these high tech guns to noobs, and all the noobs are simply failing to use it.
I know it's a balance issue in the end, but I feel Zerg are getting the short stick simply because their units are easily countered. Zerg rely so much on melee and surround. New Terran and Protoss units are almost solely designed to circumvent such situations. Rather than Zerg units having counters to enemy units, they're instead being countered since they can't even reach the enemy without dying.
Of course I'm just basing this on the videos we've seen of Zerg play so far. Usually all you see are high Zerg casualties.
11-28-2009, 08:40 PM
#28
Please goto the link before you read my info in the "HIDE" box. It will make more sense and help the conversation well.
http://bit.ly/RoachStats
Hidden Content:
Last edited by Gifted; 11-28-2009 at 08:42 PM.
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11-28-2009, 09:54 PM
#29
Side note: I've never really understood the point of these things. Do that many people actually browse the web without FlashBlock, such that any/all Flash that a webpage throws up plays automatically without direct user intervention? What hell must such people endure?
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11-28-2009, 10:08 PM
#30