
Originally Posted by
Nicol Bolas
Talk about putting the cart before the horse.
In SC1, what was the most difficult race for a n00b to play even semi-correctly? The Zerg. Why? Because they have an extra resource to manage, and they behave entirely differently from any other race with regard to centralized production.
Above all other races, the Zerg need understanding. The Zerg flat-out don't work unless you understand what they have, how it works, how to best use it to your advantage, and when to build what.
This is even more important in SC2. Here, larva management now has added nonsense of the Queen's Spawn Larva. Add to that the fact that units have changed subtly (just because it's called a Hydralisk and is at Tier 1 doesn't make it a replica of the SC1 Hydralisk), and so forth. Someone familiar with SC1 really has no idea how to use the SC2 Zerg.
Until players appear who demonstrate an actual understanding of SC2 Zerg; players who are going to use things like Nydus Worms, Mutalisks, Corruptors, Infestors, and Baneling drops from Overlords; until people actually learn how to use Tier 2 instead of trying to build a bunch of random stuff and A-moving, it's too soon to start saying that the Zerg need major reworking.