gradius no youtube version..??? replaysnet very slowly.
edit:thanks..
11-27-2009, 03:48 PM
#21
gradius no youtube version..??? replaysnet very slowly.
edit:thanks..
Last edited by scorpio19; 11-27-2009 at 04:18 PM.
11-27-2009, 03:51 PM
#22
What is the building to the left, beside the refinery at 6:50 of the first video?
I cant find it on sc2armory.
EDIT: Nvm in the tech tree its the merc compound.
Last edited by Gt2slurp; 11-27-2009 at 04:00 PM.
11-27-2009, 04:09 PM
#23
11-27-2009, 04:43 PM
#24
WoW those Hydras are fast off Creep, don't want to see them on Creep ^^
"Living for the Swarm!"
11-27-2009, 08:16 PM
#25
I hate how all terran units stand too close next to each other when they march to battle. It's so unrealistic and... ...dumb. It's no problem for the zerg, but it's lame for terrans. I think a unit needs to have wider personal space.
11-27-2009, 08:23 PM
#26
Wider space makes for crap pathing, so no thanks.
11-27-2009, 08:25 PM
#27
^ I couldn't agree more.
I don't see anything wrong with the current pathing.
11-27-2009, 08:28 PM
#28
Same here.
You can't expect soldiers to move "properly" in a macro-heavy game like StarCraft. I believe that, in real-life, soldiers tend to move in small groups (usually pairs) so a grenade or other AoE attack can only take out two. However, you don't want to spread too far, otherwise you can't support each other.
Scaling alone in StarCraft and StarCraft II pretty much means the soldiers can't move properly.
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"Do you hear them whispering from the stars? The galaxy will burn with their coming."
11-27-2009, 08:45 PM
#29
Indeed, this is a prime example of a player who used SCI tactics in SCII. Hydra are designed to take care of air, while a combo of zerglings, roaches and banelings would have been more effective and efficient on the marines and tanks.
I was thinking all along "when are we going to see zerglings?"
Nice use of Ultralisks though.
11-27-2009, 08:47 PM
#30
Ok. You all made your point and i agree with you about pathing. Didn't think back there about it. Sure, I must have been out of my mind because gameplay always goes first - #1 rule of Starcraft.
But what can i say? I still dont like how tight terran battle formations are. Why not something like they did in Company of Heroes? Units ARE close but not as close as in SC.