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Thread: GStar 2009 Videos

  1. #61

    Default Re: DreamHack 2009 Videos

    I think the reason why games like the TvP don't get used for BRs is because they're too short. All of the BRs thus far have been ~20 minutes; that one was only 12 or so. David Kim was overrun before the game really got started.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #62
    TheEconomist's Avatar Lord of Economics
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    Default Re: DreamHack 2009 Videos

    Quote Originally Posted by Gradius View Post
    Yeah.

    Oh, I see. My mistake. I had assumed that it wasn't since it was from an unofficial source.

    Well, then there goes the staged accusation. Ironically enough, I have been one of the strongest defenders of it not being staged. I should've had more faith in thee, Blizzard!

  3. #63

    Default Re: DreamHack 2009 Videos

    Hmmm some of the Strats used seemed strange.

    Like in the 3 parter, the Terrans refused to get into any effective AOE which could have swept those Zerglings and banelings away, even simple stuff like a few Hellions would have done some very nice damage to those tight clusters.

    Then Siege tanks and Thors would have sealed it.

    But he won in the end, so whatever, right?

  4. #64
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    Default Re: DreamHack 2009 Videos

    It was awesome seeing all those Terran mechanised units being used in that latest game . I really loved that fast Hellion attack at the start, and the small appearance of Vikings at the end :P.

    However, Thors absolutely disgust me D:. They only cost twice as much as an SC1 Siege Tank, but you get so much bang for your buck. They have that 'critical mass' condition which capital ships have in that they might be good individually, but they become so much more difficult to stop once a certain number of them is reached.

    It really strikes me as ridiculous that these things do such a good job at slaughtering air and also do a very good job murdering stuff on the ground, as well. I mean, did you see how long it took those Roaches and even Hydras to down those Thors? It's like having to fight Battlecruisers at tier 2. I know that that's actually what a Thor is supposed to be (more or less), but it seems a little nuts to be able to start building them so early in the game.

    Maybe if their damage and/or rate of fire against ground targets were reduced, they'd fit into a ground-to-air niche and players would be more inclined to build Siege Tanks to do respectable damage on the ground. I can't help but feel that the guys at Blizz are just really smitten with the model and want to give it good anti-ground capabilities as well, since it has those huge cannons on its arms .

  5. #65

    Default Re: DreamHack 2009 Videos

    It's refreshing to have more videos finally , whatever the quality .
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  6. #66

    Default Re: DreamHack 2009 Videos

    I mean, did you see how long it took those Roaches and even Hydras to down those Thors?
    ...and? Zerglings would have been more cost-effective than Roaches, so he was really just using the wrong units.

    Maybe if their damage and/or rate of fire against ground targets were reduced, they'd fit into a ground-to-air niche and players would be more inclined to build Siege Tanks to do respectable damage on the ground.
    Yeah. Because that's just what the Terrans need. To have to stop moving entirely before they can actually do damage on the ground.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  7. #67
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    Default Re: DreamHack 2009 Videos

    If the Zerg player had used Zerglings, I think it would actually have been less efficient of an attack, because the Hellions would have killed them in no time. Whoever was playing the Zerg, I think he was thinking that at least Roaches can take some of that Hellion AoE damage and survive long enough to do some damage back, and I think it was the right choice.

    It just doesn't seem that in Tier 2 contest of brute force, Zerg can't win against Terrans unless they use Infestors.

    As for the Thor issue, I know that not everything can or should be the same as the original, but I'd take Siege Tank emplacement/advance over Siege Tanks being made largely irrelevant. Actually, it could be that this is the way it actually works right now and that in the games we saw, it just so happened that the Terran player was able to get themselves in a good enough position to win by massing Thors. Surely if Siege Tanks are as redundant as some people think, then the Thor would have been altered by now.

  8. #68

  9. #69
    TheEconomist's Avatar Lord of Economics
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    Default Re: DreamHack 2009 Videos

    I was going to make a topic about those links but since you beat me to posting them I think you should make the topic. I'll give you a few hours to do so.

  10. #70

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