If anything, I was wondering how Roaches are going to be as viable later in the game.
I recall reading somewhere that later in the game, once there's a lot more firepower out in the field from both armies, Roaches die to stuff without requiring much micromanagement on the enemy's part.
I imagine that this would be especially true once there's a good number of high-damage AoE out in the field. A single Siege Tank in Siege Mode does a ridiculous 100 damage vs the Roach, which is only as tough as the Roach actually is. If it wasn't for that 1 armour the Roach has, it should die instantly. Take into consideration that the Siege Tank has splash, and that's pretty scary :S. There's all sorts of ways to dish out indiscriminate AoE damage as the game goes on.
Play some games of BroodWar as Zerg vs Terran or Zerg vs Protoss against a halfway decent player - it'll make you much more sympathetic towards Zerg once you see your armies MELT before so much AoE damage.
100 hp and 25 hp regen per second (when fully upgraded, apparently) will help, but trust me - it's not as game-breaking as you may think, especially once you reach the stage in the game where armies can deliver 100+ damage in an area, killing Roaches outright, even if they had 100hp regen per second.
Also, Roaches are really slow. :[



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