Does anybody think that the roachs regeneration is overpowered?
The roachs regeneration speed is 15hps and after the the Organic Carapace upgrade 25hps. So this means that after the upgrade the roach only needs 4 seconds or less to regain full health. How are you supposed to counter them early game zvz.
Lets compare how much damage early zerg units do to the roach without the Organic Carapace upgrade.
Hydralisk
attack speed- normal( 1.5sec)
damage to roach- 9
damage per second- 6
So this means that it is imposible to kill a roach with 2 hydras, since the roach regenerates faster than they can do damage. Even with 3 hydras attacking one roach you are only doing 3 damage per second.
zergling
attack speed- fast(0.8608sec)
damage to roach- 4
damage per second- 4.64
3 zerglings attacking a roach are unable to kill the roach since he
regenerates faster, and you need atleast 4 of them to do any damage to the roach and hoping that the roach doesn't attack back
roach
attack speed- normal(1.5sec)
damage to roach- 15
damage per second- 10
If you look at this it actually means that 1 roach is unable to kill another roach since the roach regenerates faster , and if you would have 2 roaches attacking eah other they would be attackin each other forever.
Ater the Organic Carapace upgrade, roachs regeneration is increased from 15 to 25 per second. So you would need atleast 3 roaches or 5 hydras or 6 zerglings all focusing fire on 1 roach to be able to kill him.
And this would only work if the roach wouldn't be attacking back.
The same goes for other races units.
( Eveen the siege tank is unable to kill a roch, since it only does 99 damage to him, and before the siege tank fires the 2 shot the roach has alredy full health, and the roach just laughs at high templars and their storms)
I think that the roachs regeneration is to powerfull.Or did i make a mistake and misunderstood the regeneration? What do you think?
http://starcraft.wikia.com/wiki/Roach
note: Attack speeds are taken from StarCraft II Q&A Batch 41
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