The only reason you see it in SC1 is because it has higher priority than any sprite. Once you go to the land of 3D, there's no such thing as "priority" anymore; there is simply how far something is from the eye plane, and whether something closer is overlapping.Why wouldn't you be seeing the tentacle poking up from below? I mean, it's a pretty big tentacle.
A pack of Marines, thanks to the perspective viewpoint, already has a lot of visual overlap. The top ~1/3rd of a Marine overlaps with the bottom ~1/3rd of the Marine standing behind him. This of course depends on where the Marines are on the screen.
The tentacle that hits the Marine behind the other Marine will likewise be partially if not entirely obscured.
Remember: Spine Crawlers aren't creep generators anymore. While they need to implant in creep, they can be at the edge of the creep now. Which means that it's very likely that much of the tentacle's travels will be outside of creep.The tentacle could travel under the creep, showing it's path clearly, then surface and stab the unit in, say, a 15 degree angle from the ground. Hell, it could even move units slightly up as it travels under the Creep.
Like I said, you can see who fired a shot, and by looking at the effect on the target, you can see what shot him. The specific connection between attacker and defender isn't as important as being able to tell that the defender was hit and what kind of unit hit him.because you cannot see who shoots with any unit that has instant-damage, like the Marines, or the Siege Tanks.




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