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Thread: Planetary Fortress discussion

  1. #51

    Default Re: Planetary Fortress discussion

    Quote Originally Posted by DemolitionSquid View Post
    The main problem here is our design philosophies.

    I, Nicol, PureWasted, and pretty much everyone else believe that SC should have as much decision making and choice as possible, and anything which cannot or does not offer decision making or choice should simply be automated.

    Archer is of the opinion that build orders and repetition are the most important part of the game, and decision making should be secondary to promoting mechanical skill.

    Personally, I find Archers approach to be an abomination.

    The difference between us is that I dont immidiately label everything that isnt a decision as bad.

    Funny thing is that I didnt always think this. I used to think just like you. For instance when I first started getting interested in competitive starcraft I thought build orders hurt the game. I was disappointed everything wasnt possible and the same things kept happening.

    It was only later that I realized what this kind of structure contributes to the game.

  2. #52

    Default Re: Planetary Fortress discussion

    Quote Originally Posted by ArcherofAiur View Post
    The difference between us is that I dont immidiately label everything that isnt a decision as bad.

    Funny thing is that I didnt always think this. I used to think just like you. For instance when I first started getting interested in competitive starcraft I thought build orders hurt the game. I was disappointed everything wasnt possible and the same things kept happening.

    It was only later that I realized what this kind of structure contributes to the game.
    They contribute to mechanical skill, as I said. I just believe that mechanical skill should be less important than creative thinking and the promotion of strategy and quick thinking. You obviously think otherwise.

  3. #53

    Default Re: Planetary Fortress discussion

    Quote Originally Posted by DemolitionSquid View Post
    Gotta love false logic.

    My point stands. Ultras and Thors are very expensive, Void Rays and Brood Lords have very hard, cheap counters. Building enough to take down a PF with minimal problem could leave you very weak in another area. Which of course, is the entire point of the game - decision making - but shouldn't be ignored. I think in most cases you'd be better off attacking the workers than the PF.
    The Ultras/Thors, etc. was for taking out the real problem....the Terran Bunker/Siege Tank/Turrets/Thors (the biggest ones of which are expensive gas wise themselves.)

    For taking out Just a PF.... any AtG unit.... or any Siege unit
    If its a PF with Missile Turrets... then you have to change over

    Protoss...AtG
    add a Carrier or 2 to take out Turrets, then the Void Rays finish it off
    Colossi are probably easier in that case, since they have the mobility


    Zerg... AtG
    Brood Lord or 2 to take out Turrets
    then the guarding Mutalisks help finish it off

    Terrans...AtG
    probably just some Yamatos or D.Matrix to handle Turrets
    Banshees might be able to handle the Turrets themselves

    Tanks are probably easier for Terrans


    Its true in most cases you'd be better off attacking the workers... but the PF will draw attacks

    But if you imagine a PF ringed with 4 Turrets, 3 Siege Tanks, 2 Thors, 3 Bunkers with Marines, that is incredibly expensive itself

    550/150
    +
    300
    +
    450/375
    +
    600/400
    +
    300
    +
    900

    3100/925

    If you add on Vikings for more mobile aa those are 125 100 gas each (and those are the best counters for some of those siege Breakers) [Carriers/Motherships/Broodlords/Yamato-BC]

  4. #54

    Default Re: Planetary Fortress discussion

    I think challenges of mechanical skill and challanges of creative thinking skill both have their place in Starcraft.
    Last edited by ArcherofAiur; 11-21-2009 at 05:51 PM.

  5. #55

    Default Re: Planetary Fortress discussion

    Protoss...AtG
    add a Carrier or 2 to take out Turrets, then the Void Rays finish it off
    Colossi are probably easier in that case, since they have the mobility


    Zerg... AtG
    Brood Lord or 2 to take out Turrets
    then the guarding Mutalisks help finish it off

    Terrans...AtG
    probably just some Yamatos or D.Matrix to handle Turrets
    Banshees might be able to handle the Turrets themselves
    So the only viable option for each of the three races is to go to the absolute bottom of the tech tree? Aren't PFs available after an Engineering Bay, which is Tier 1?

    I think challenges of mechanical skill and challanges of creative thinking skill both have their place in Starcraft.
    Which gleefully misses the point on the macro mechanics. There is nothing that says that a mechanic that innately has decision making is worse for mechanical skill than one which has no decision making. Therefore, there is no reason to accept a brainless mechanic over one that actually requires human thought.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #56

    Default Re: Planetary Fortress discussion

    Quote Originally Posted by Nicol Bolas View Post
    Which gleefully misses the point on the macro mechanics. There is nothing that says that a mechanic that innately has decision making is worse for mechanical skill than one which has no decision making. Therefore, there is no reason to accept a brainless mechanic over one that actually requires human thought.
    You a fan of tower defence maps?

  7. #57
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    Default Re: Planetary Fortress discussion

    Challenges of mechanical skill and dexterity are called micro, challenges of decision making are called macro, got it Archer?

  8. #58
    Pandonetho's Avatar SC:L Addict
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    Default Re: Planetary Fortress discussion

    There is nothing that says that a mechanic that innately has decision making is worse for mechanical skill than one which has no decision making. Therefore, there is no reason to accept a brainless mechanic over one that actually requires human thought.
    Why should everything involve thinking? Sure, lots of things that are repetitive should be automated, a lot of things already are. However, what reason is there to believe that having a thought process for every single click in the game is better than having some that come from second nature through practice?

    I don't support the Obelisk, I support having lots of thinking involved, but I also support having SOME mechanical second nature clicking. I think it's absolute BS coming out of people's mouths who think that every single click in the game should require decision making. That's called completely removing one set of skills from the game.

    Why do snipers in FPS games always aim for a headshot? That seems pretty redundant to me, it's a no brainer. I don't get why everyone complains about aimbotters, it's just automating the boring process for you. I don't get why anti-tanks always shoot tanks, it should just be automated so that everytime a tank comes into range your character automatically pulls out a rocket launcher to shoot at the tank. More brainless activities.

    You know what else is brainless? Pong, I don't get why the game doesn't just play itself so that everyone can watch it, after all, some of us want brainless mechanical skills to be removed, every single click should involve a thought process.
    Last edited by Pandonetho; 11-22-2009 at 03:51 PM.

  9. #59

    Default Re: Planetary Fortress discussion

    Quote Originally Posted by ArcherofAiur View Post
    You a fan of tower defence maps?
    Irrelevant.

    Quote Originally Posted by MattII View Post
    Challenges of mechanical skill and dexterity are called micro, challenges of decision making are called macro, got it Archer?
    Misguided.

    @Pandouche

    Mechanical skill + thought > mechanical skill alone
    Also, stop comparing FPS mechanics to RTS mechanics. Its apples and oranges.
    Last edited by DemolitionSquid; 11-22-2009 at 03:54 PM.

  10. #60
    Pandonetho's Avatar SC:L Addict
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    Default Re: Planetary Fortress discussion

    Mechanical skill + thought > mechanical skill alone
    Also, stop comparing FPS mechanics to RTS mechanics. Its apples and oranges.
    Sorry your opinion isn't fact. Also, good job providing evidence for any of your claims. /Sarcasm.

    You do know that micro doesn't require a thought process for the most part right? It's brainless mechanical skills, so if you want to argue for removing micro by all means go right the hell ahead.

    Splitting your marines at a lurker trap is not a thought process, it's called not wanting your units to die.

    Or are you now going to debate that there are situations where you want your marines to die?

    Also I would love to see you actually argue instead of saying "apples and oranges sorry your argument is invalid" like a little child.
    Last edited by Pandonetho; 11-22-2009 at 03:59 PM.

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