
Originally Posted by
Norfindel
It's pretty bad when you must burn a lot of your units just to enter the enemy base, even with economic advantage, because dropped/approaching units get hammered badly by several Siege Tanks that were keeped there as a "last standing force", instead of just calling GG when the other player has obvious map control.
My worry is that PF, 6-unit Bunkers, 13-range Tanks, 10-range GtA Thors, submerging Depots, etc, create situations were entering a Terran base is too much of a pain in the ass, but at least there are better AtG units now, and Terrans look weak against air. The Immortal could help against Tanks, but i have my doubts about their performance under mixed fire. Not to mention what happends in ZvsT.