Would it help if the PF were to lose its guns, but be allowed to fly, and become a Bunker of sorts (no carrying units while flying though)?
11-18-2009, 08:12 PM
#11
Would it help if the PF were to lose its guns, but be allowed to fly, and become a Bunker of sorts (no carrying units while flying though)?
11-18-2009, 08:14 PM
#12
11-18-2009, 08:15 PM
#13
lol the Command Center can already fly while carrying units (SCVs)
11-18-2009, 08:30 PM
#14
11-18-2009, 08:43 PM
#15
11-18-2009, 08:49 PM
#16
Somehow, I get the feeling that the workers in that base alone could take it out before it's done upgrading. Of course, by taking a single worker and moving it around beneath the CC, you could prevent it from landing in the first place...
Think of the micro opportunities!
11-18-2009, 08:59 PM
#17
11-18-2009, 09:24 PM
#18
My strat is going to be making lots of CC's and turning them into PF's. That way, who needs supply depots and bunkers full of marines! They're like depots that defend themselves.
11-18-2009, 10:16 PM
#19
The PF does have it's uses, like being used to defend against a rush, or defending a high yield expansion.
But I think it could be more than that. It could have more abilities revolving around combat/defense, while the OC focuses on economy.
Like say, if you got a PF, it can also be an eBay. Or it could be the pre-req to better bunkers or something. Even if you have to lower its attack power, I think making it useful in more situations would make it more worthy of the Terrans, and a better competitor against the OC.
But as of now, I think it's 'fine'.
11-18-2009, 10:24 PM
#20
What if we add a falling block of concrete or some chunks of neosteal that will block chokes instead of mules for the PF.