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Thread: StarCraft II Q&A - Batch 55

  1. #31

    Default Re: StarCraft II Q&A - Batch 55

    Well, it seems to me like you're talking very specifically of bad hold-out missions, which are, so to speak, no better or worse than bad any missions. If a mission is lame, then it's lame.

    Really, all they need is some triggers and interesting twists. The whole premise of the hold-out is that you're losing forces and the enemy is gaining ground. If a hold-out is succeeding as a mission, you, the player, should be terrified. How many hold-outs have there even been, really? Desperate Alliance in SC1, March of the Scourge and Eternity's End in WC3, and... I mean, it'a short list. Only the last one even attempted to capitalize on what a hold-out should feel like, but even then I'd argue that it did so poorly. Compare to RPGs, which SC/SC:BW alone had like 10 of. Let's just say they've had time to perfect these.

    I think you're not giving the concept enough credit and just dislike the executions we've had so far. Which is probably a valid point. But with SC2's approach of perfecting every single mission... I don't think that should be a concern.
    http://img687.imageshack.us/img687/7699/commun1.png

  2. #32

    Default Re: StarCraft II Q&A - Batch 55

    Quote Originally Posted by Kimera757 View Post
    I'd rather have a mission where you can conduct offense. Too many regular missions turn into indefinite duration hold-outs anyway, where you just turtle until you can build up a force large enough to crush the enemy.
    Sounds to me like this is the problem. Not hold out missions.

  3. #33

    Default Re: StarCraft II Q&A - Batch 55

    Well guys, I don't know what you will think about this:
    PROTOSS secret levels
    I created a campaign (and I created that thread to beta test it, there are some issues, I'll upload a fixed version once I have some more time.), the 6th level is precisely what you're all talking about:
    a hold out mission but with my own special flavor. since you're playing with Protoss it does have the "warp buildings out" via Dimensional recall. however you must survive the Zerg Swarm's most feared creatures and make all your heros survive! not to mention that you must take their punishment for 30 standard minutes. you can destroy a small Zerg base to slow down the zerg swarms that come via a nydus canal placed there. (I guess I must add that as a suggestion for the player in the Mission Objetives). I need to fix some confusing effects and rewrite dialoges, and

  4. #34
    Junior Member
    Join Date
    Oct 2009
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    Default Re: StarCraft II Q&A - Batch 55

    Lame questions.

  5. #35

    Default Re: StarCraft II Q&A - Batch 55

    Quote Originally Posted by Josue View Post
    Well guys, I don't know what you will think about this:
    PROTOSS secret levels
    I need to fix some confusing effects and rewrite dialoges, and
    Looks like you had to leave, hurry up and finish xD.

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