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Thread: infester/ghost question .....

  1. #11

    Default Re: infester/ghost question .....

    Have they clarified if MC switches supply?

  2. #12

    Default Re: infester/ghost question .....

    Does it matter? It's only important if you're taking control of a zerg unit.

    In any event, you shouldn't be able to NP a ghost to drop a nuke. You may control the ghost, but not the ghost academy.
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  3. #13

    Default Re: infester/ghost question .....

    Well if you take control of a thor and the oponent loses X control and he makes more units and then 30 seconds later hes over supply.

  4. #14

    Default Re: infester/ghost question .....

    Quote Originally Posted by ArcherofAiur View Post
    Well if you take control of a thor and the oponent loses X control and he makes more units and then 30 seconds later hes over supply.
    Oh, that is kind of important.
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    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  5. #15

    Default Re: infester/ghost question .....

    Quote Originally Posted by ArcherofAiur View Post
    Well if you take control of a thor and the oponent loses X control and he makes more units and then 30 seconds later hes over supply.
    Holy hell I can see some serious abuse of that in team games.

  6. #16

    Default Re: infester/ghost question .....

    I thought Karune addressed this very question, that SCVs could be used to construct buildings but continued construction would be difficult because of the period of time. He mentioned it being too much of a hassle to worry about it in your typical versus match, IIRC.
    Aaand sold.


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    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
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    But be wary through what thickets it winds.

  7. #17
    Junior Member
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    Default Re: infester/ghost question .....

    so does anyone know if MC'd units can be transported ? with the food issue that could be another huge abuse .... if they dont lose food control then just mindcontrol some high food units load em up and have your transport (overseer i think) sit over water so they wont auto unload when mc runs out ......

  8. #18

    Default Re: infester/ghost question .....

    I think the easiest option for MC is

    MC units can't be transported
    MC transports can't load or unload? units

    The player who they 'belong' to is responsible for supply at all times.

  9. #19
    Pandonetho's Avatar SC:L Addict
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    Default Re: infester/ghost question .....

    Holy hell I can see some serious abuse of that in team games.
    I don't. Do you know how hard that is to actually accomplish?

    First you have to max out your food to 200/200, then you want your ally to spend how many infestors MCing your Thors?
    So that you can get an extra Thor or 2? At 200/200 food that's not going to be game deciding. In fact, I consider it a perfectly viable strategy. I don't see it nearly as game breaking as having 2 Zergs in 1 team in SC1 which is so rigged it has to be banned from tournaments.

  10. #20

    Default Re: infester/ghost question .....

    Quote Originally Posted by Krikkitone View Post
    I think the easiest option for MC is

    MC units can't be transported
    MC transports can't load or unload? units

    The player who they 'belong' to is responsible for supply at all times.
    Wait, what about MC a medivac full of Ghost? gg? lol

    tho my statement is a joke, will MC become a anti-harasment? Why bother killing a transport when you can MC them instantly then kill it slowly before it gets free again.
    Last edited by Bisso; 11-17-2009 at 04:07 PM.

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