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Thread: Command and Conquer 4

  1. #21

    Default Re: Command and Conquer 4

    I don't get it. They should've learned by now what made the first C&C, the first RA, and the third C&C3 so popular while the other games never reached those heights. Those games are all set in the near future. Everything has a 'near-future' vibe to it. The tanks look more beefy but they're still clearly tanks. Not strange looking mechs.

    The problem with C&C2 was that it basically went too futuristic. I hated that game because of that. Same with Red Alert 3, it's like a parody of the first Red Alert. Walking ninja-robots and the like? Really, I thought this was supposed to be a hypothetical futuristic time-line. Sure there are oddities, like tesla-coils and whatnot. But most of the stuff is still clearly recognizable as modern tech with a few funky changes.

    And now they're right back at making C&C4 as weird looking as possible. It’s like the GDI and NOD suddenly adopted Scrin unit designs.

    Ah, well. I'll probably end up getting it anyway.

  2. #22

    Default Re: Command and Conquer 4

    Quote Originally Posted by l33telboi View Post
    I don't get it. They should've learned by now what made the first C&C, the first RA, and the third C&C3 so popular while the other games never reached those heights. Those games are all set in the near future. Everything has a 'near-future' vibe to it. The tanks look more beefy but they're still clearly tanks. Not strange looking mechs.

    The problem with C&C2 was that it basically went too futuristic. I hated that game because of that. Same with Red Alert 3, it's like a parody of the first Red Alert. Walking ninja-robots and the like? Really, I thought this was supposed to be a hypothetical futuristic time-line. Sure there are oddities, like tesla-coils and whatnot. But most of the stuff is still clearly recognizable as modern tech with a few funky changes.

    And now they're right back at making C&C4 as weird looking as possible. It’s like the GDI and NOD suddenly adopted Scrin unit designs.

    Ah, well. I'll probably end up getting it anyway.
    If by C&C2 you mean Tiberian Sun, I think that was the best game of the series.
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


  3. #23

    Default Re: Command and Conquer 4

    One of the main reasons I played Command & Conquer and the Dune games from Westwood was because of the bases. To me, It is as if the company removed the heart of what makes C&C an awesome game.

  4. #24

    Default Re: Command and Conquer 4

    Moving RTS and turning it into some RTTS+RPG+CardGame is the work of the devil. Thus,

    THE END IS NEAR.

  5. #25
    The_Blade's Avatar Administrator
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    Default Re: Command and Conquer 4

    Quote Originally Posted by GnaReffotsirk View Post
    Moving RTS and turning it into some RTTS+RPG+CardGame is the work of the devil. Thus,

    THE END IS NEAR.
    It worked for another EA game called Battle Forge, but I agree it might kill C&C just because of the shifting gameplay and balance issues.

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