11-17-2009, 01:35 AM
#11
11-17-2009, 01:50 AM
#12
wtf? Multiplayer competitive game where you gain xp? (carrying over to the next game)
Thats just dumb.
11-17-2009, 06:30 PM
#13
Actually EA has encouraged this over their last projects. An evident project is the german RTS BattleForge, which involved the building of your own 20 set deck of cards for each game. These cards could be upgraded and booster would be bought for real cash in order to gain better and more powerful cards.
11-17-2009, 08:31 PM
#14
11-24-2009, 09:37 AM
#15
I hate that they removed the base-building aspect from this game. That was one of the most fun things about Tiberian Sun, for me.
11-24-2009, 11:51 AM
#16
Scientists measure a second as the duration of 9,192,631,770 periods
of the radiation corresponding to the transition between the two hyperfine
levels of the ground state of the caesium 133 atom.
Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2
11-24-2009, 01:30 PM
#17
Which is why I get real tired of Blizzard haters bashing Blizzard for not doing anything "new" or "innovative."They seem to be removing base building from lots of strategy games now days. Real Time Tactical seems to be the "new" thing.
Leave us alone, we like Starcraft 2 as it is. I want my base building.
11-25-2009, 01:08 AM
#18
Oh, boy, when E$ revealed that Age of Spaceology would be using socket bases, without free-build defenses, there was a huge flame war between members who thought it was a mistake and the unwashed masses of nooblings who insisted that Ao$ was to be a brand new genre of RTSs.
11-25-2009, 02:39 AM
#19
Where did you get AoS info from, I've never heard of it?
11-25-2009, 06:33 AM
#20
AoS is a joke name for Halo Wars.