
Originally Posted by
Nicol Bolas
Really? I've been evaluating the progress of SC2 since the day it went public. I'll be in the Beta, playing the game for several months before it ships. I will have evaluated it about as well as any game can possibly be evaluated without actually having a hand in making it.
So don't tell me how I will and will not make my game purchasing decisions.
Pure capitalism requires that all consumers evaluate each product without considering where it comes from. Each product is evaluated based on its quality and its price alone. Otherwise you have emotional reactions getting in the way of finding the best value for quality, which interferes with capitalism being a good mechanism for distributing resources.
It's non-capitalistic behavior like this that is the reason why brand-name Acetomenophen and similar OTC drugs still exist. People are loyal to the name "Tylenol", so they buy it even though the off-brand product is exactly the same and substantially cheaper.
Pure capitalism is not practiced.
Which shows the irrationality of loyalty. IW may not have experience in it, but that doesn't mean they can't do it well. Also, they may lose their current FPS fanbase, but they'd gain access to all the people who like 2D platformers.
The logical extension of what you're saying is that you can't change anything because it might piss off your fanbase, and there'd be nothing left to replace it.
BTW, IW stands for Infinity Ward. So tacking on the "-ward" is silly.
No, I don't care if Blizzard "shafts" people. Because I will not be shafted. Because I'm not personally invested in Blizzard's success or failure, I can look at each game for what it is. If it looks like a good deal, strong gameplay and content for the asking price, then I'll buy it. If it doesn't (ie: if they start "shafting" people), then I won't. If they make one game that "shafts" people and another that doesn't, I'll buy the one that doesn't.
Whatever IW, Blizzard, or anyone else does will not become standard practice if people do not allow it to become standard practice. Buy games based on utility, not loyalty. If a company sells a game with low content vs. price, then punish them by not buying it. If you don't like the deal IW gives on MW2, don't buy it. If you don't like getting 2 expansions with substantial content with SC2, don't buy them. Etc.
And if everyone else buys them anyway, rewarding the company for bad behavior, thus cementing the practice? Oh well. Your needs for gaming will just have to be fulfilled by one of the other thousands of game developers out there.