Warning: Wall of Text detected.
Replying to hyde
"Activision Management are businessmen, pure businessmen."I'll politely state that I've met many of the management at Activision and have to say I've only known passion. There is upper management that has to ensure that a game is profitable, and two of the "bosses" that are below Bobby are just as passionate about games as you or I, in fact, probably moreso. The issue is that no matter what, a game has to be a product that's profitable. Right now, I feel that your response after this is mostly speculation from a person who feels they have inside information but only is basing it off poor publicity that Bobby Kotick has brought upon himself. In short, please don't immediately assume you know the company... by your statement it's proven you don't know the full extent of what you falsely accuse. (In case you didn't know, I've been there multiple times as my brother works there as an associate producer, I openly provide information on projects and am respected quite well there.)
"It would seem that their reach has extended to Blizzard.
25$ Character race changes on WoW? That's almost 2 months of subscription...
No LAN on SC2....it doesn't make sense...but it does...
they said they want Battle.net to be the "Central hub", the "To go place" to play.
sounds pretty familiar to the same bullshit they said for IWnet
"This is really a step up for PC players."
This is not an issue with Activision but the video game industry as a whole. When you hear articles relating to "Is PC gaming dying?" this is a testament to that fact. The issue is that the industry has evolved where customers demand higher technologies and does not have efficient means to counter the cost for large companies. Think about how much the cost of a game has evolved lately? I remember paying 40 dollars for Final Fantasy on the NES. I also see myself paying 40-50 dollars for games these days so the cost has been rather the same.
The issue that I see with arguments like the one you present is that people want to use the past as a basis (It was free then, anyone who doesn't offer it free is turning corporate and evil) but they don't look at the full picture. Let's face it, the costs to create a game has skyrocketed. Final Fantasy on the Nintendo cost about 90k to make, Warcraft 2 cost about 750k, Diablo was 3 million, Modern Warfare 2 cost about 250 million dollars to create. What all these games have in common is that they cost nearly the same at release with pennies/dollars as variance. For this reason, the INDUSTRY is changing to find ways to improve their profit to allow them to move forward and make more games. I would rather see them provide optional content for a cost instead of the alternatives. First would be hiking prices higher (which will not work as the fragile nature of this industry and the passion it's customers put into it. It would do more harm than good) or to simply see another great company die out. It's not like they're FORCING us to purchase the optional content... they're optional for a reason.
Yes, they used to be free, games also used to be 8 bit. Things cost more now for them, why shouldn't it cost more for us? Do I WANT to pay more.. no! But that doesn't make me view a company in a poorer light if they try to make more money from a product. Much of that profit is typically injected into budgets for the future projects of the company.
"All to group the sheep in one place for the slaughter
. Without any possibility of LAN/Privavate/Dedicated servers, custom user made content is impossible."
To be fair... Blizzard holds all rights to shut these pirate servers servers down (such as ICCUP) and has had the rights since the day StarCraft and their other properties have come out. They have only made a conscious decision not to exercise the right which they rightfully have. They merely decided that if they wanted to exist for SC2, there would be a way to do so but it would have to be under Blizzard's rules from then on. There is nothing wrong with this, in fact, Kudos to Blizzard for not going Nazi on them and recognizing their value.
And I'd argue the point that "user made content is created with the StarCraft Editor" but you mention that later in your comments.
"But then again..SC2 has the level editor..I suppose the 2 expansions is the alternative to gouging as much $$ from us they can. "
[From later in his comments]
"The fact that they have split the game into 3 expansions is a suretell sign of what is to come."
Let's take this question to you then. Let's say that you are faced with the problem of producing a game that has 90 missions based on the scope created by your team. Would you have felt there is a better way to provide a quality expirience? Do you think the old "10/10/10" format would provide a quality expirience by today's standards? Do you think that you could make a better call based on the information provided about the decision?
The core of this is that they're trying to create a solid gameplay experience that lives up to the qualities standards that they've held for over 10 years. This quality standard has provided games that has influenced every genre they've touched. (Including The Lost Vikings and Rock 'n Roll Racing) Do you think they've made this call because it would earn them more money? It's confirmed in many of their decisions (Even after the Activision merger) that the fiscal year doesn't judge their actions. Might I remind you that they did a last minute 4 week delay to shove WoW: TBC from Prime Christmas release to Mid January? Let's quote Mr. Pardo on that reasoning:
Rob Pardo: We're definitely not fiscal calendar-driven. And we know that our fanbase is not going to hold us to a fiscal calendar. With Burning Crusade, we missed Christmas by about three weeks. We could've shoved it out the door, but we decided we didn't need to get it into stores for Christmas. We just needed it to be great and our playerbase is going to buy it whenever it hits the shelves.
And let's not even touch
StarCraft: Ghost or
WarCraft Adventures...
It's also a joke to say you can't make 3 campaigns and a simple RTS engine in 5 years."
Do you realize that in 10 years, I wouldn't be surprised if that 5 year figure turns to 7 years. I know in the 80s, it was a joke to not get a game out in "10 months" for some companies. But let's examine what's truly happened over the last 5 years, shall we? They got the engine created quite a while ago. I also seem to realize that despite balance concerns, the game has been playable for quite some time. I bet they're still nailing out bugs as the code for this game is obviously significantly larger than many of it's competitors at this time. And then there is their focus on Battle.net which changed scope mid-project requiring them to essentially think about it from scratch when the time came to examine what truly needed to be done further.
In short, they're creating a platform that is fully integrable with their games. The ability to do this securely instead of create a hook setup (such as Steam or Xbox live) is significantly different. This is also a project they have to ensure is done correctly for the scope of coming years. Let's face it, Steam rushed out the door, and for it's first year or two, it was proclaimed as the virus of the industry due to it's original intrusive nature. Now it's considered one of the best platforms out there. I would rather see Battle.net succeed day 1 out of the door. And I know Blizzard would like the same.
"If they can make WoW(note, that was from scratch mind you) in 5 years...they can make a sequel in 5 years. (you guys should also know most of the free patches and most of Burning Crusade were found in the WoW beta client, using sandbox to explore - thus it was mostly all done even before retail launch. They just cut it from Classic to have stuff to patch out and content for an expansion.)"
To say that their plan was to cut it out to allow for patch content is incorrect. When developing an MMO, it's good to understand the scope potential for it's entire existence. I don't disagree that much of TBC and other patch content WAS existent in Alpha/Beta... I just disagree with your speculation of why it was cut. I'm sure much of that content was being tested as part of the original scope. Let's not go into the differences of Alpha 3 level/3 layer Ironforge versus today's 1 level/2 layer Ironforge. That's part of development, you try things, if they don't make it, you see if they fit later.
Might I remind you of the RIP wall in the SC2 development room from the BC09 live feed? There are quite a few units that were cut and could come back. It's not because "They want to bring them back later" it's because "They just don't fit now". Final point, there is no such thing as a "Free WoW patch"... you pay for a service and that's included in it.
I've gone into serious arguments with people on Blizzforums on this too, but they won't consider possible alternatives and maybe even the slightteessst and remote notion that... <GASP> Activision Blizzard </GASP> is a publically traded company, and their #1 voice they adhere to is upper management and shareholders ; thus their bottom line.
And they know you guys WILL buy into it.There's no need to argue that Blizzard is a company. They will make a game if it's profitable for them now and in the future. Reputation in this industry is a powerful utility and not always directed at the consumer. For this reason, Bobby Kotick, plays a reputation to the shareholders while the games (Such as the Guitar Hero Series) play the reputation to the consumer.
Blizzard does well to hold their reputation in their games. They create high quality games. They are a publically traded company, but they have proven that they will only release a game if it's ready. I believe the problem that people have is that they can't separate two different ideals.
"High quality game"
"Free Content"
Many people view a high quality game as having free content and not trying to gouge them of money. They are merely two parts of a giant whole. If Blizzard is releasing DLC later that could cost money, it doesn't change if the game itself is a fantastically high quality game. Fallout 3 is still one of the best games I know with DLC. Does that make Fallout evil or any less quality? No. Some people would argue "It would be better quality if those were released for free" but I still feel that people got incredible value if they chose to pay for those content improvements.
EDIT: In rereading this section, I think it's important to make a point that the NUMBER 1 VOICE is not the shareholders in Activision Blizzard. To help elaborate this point, I advise you to read this article:
http://www.wolfsheadonline.com/?p=3481#e15bf You might find the book it sources: "The Battle for Azeroth" enlightening.
Final point or the TL;DR version
In short, I think that your view of "Activision corrupting Blizzard" complete speculation with no true point. The people you slander against you don't know. The things you speak knowledge of you have no facts behind.
I do think you know SOMETHING has changed and you're just trying to find out what. It's the industry as a whole, the expectations and costs and the needs for companies to find fiscal models that make it feasible to produce the games we all want to play.