For you, perhaps. But not for everyone. Some people are perfectly happy taking a short-cut, removing much of the tedious grinding necessary for many MMOs. Even if it costs them more money.Even in cooperative games, being able to buy items that impact gameplay tend to have a negative effect on the overall enjoyment of the game. A big part of RPGs is the feeling of accomplishment that comes from getting good loot and watching your avatar grow and become more powerful.
For some, time is more important than money.
Man, every word I hear about Diablo is a gigantic sign saying, "Never play this game!" Everything all of you say about the game makes me want to avoid Diablo III (which I was kinda interested in) like the plague.In many cases, such as Diablo, getting good loot is one of the main goals of the game, period.
I don't understand how people can play a game for the sole purpose of getting an item that makes a number bigger. I can understand it if the new items give your character new abilities or otherwise allows them to do more stuff than they could before. But just increases a stat so that now you can kill monsters one level deeper in the dungeon? God, I can't think of anything more lifeless; it's like DragonWarriorQuest all over again.
Not if you don't buy the "awesome gear". And being able to purchase stuff with actual gameplay value doesn't mean putting all gameplay items on sale. You can provide not "awesome gear," but "good gear". The "awesome gear" still has to be won.When you can simply buy awesome gear in a few minutes, it ruins the feel of accomplishment, and greatly reduces the replay value of the game.
The feel of accomplishment for many comes from going to new places, defeating new foes, following the story, etc. It does not have to come from loot.




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