Musing on the battle reports that have been released so far, at least the ones that had terrans, one thing I've noticed was the conspicuous lack of tanks; (at least in terms of the massive pushes that were so common in sc1, especially in TvP). I'm sure this is more than likely do to the fact that the terrans now have more options in terms of ground attack, especially with the inclusion of unit's like the marauder & the banshee.
I don't intend to go into things like stats, damage output or whatnot, I'm talking about it in terms of purpose. I'm under the opinion that a terran players over reliance on tanks in sc1 was simply a matter of necessity. In order for a sizable push to have the most probability of success, you generally had to include tanks. This was especially true in TvP. In TvT, this often resulted in the game getting bogged down in tank stalemates while one or both players went air.
Due to the above instances, I think that siege tanks became somewhat of a crutch for terran players (albiet a powerful necessary one).
My question is this: Since the terrans now have significantly more options in terms of ground warfare, such that they don't have to rely so much on tanks anymore, will siege tanks fall by the wayside in multiplayer? Also if, after beta testing, blizzard decides that they are no longer necessary, how many would be angry to see it go?
Thoughts?




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