The purpose of a graphical depiction of a tech tree is to communicate information. If one shape of a tech tree communicates information better than another, then it is a better tree.
Look at this structure of the Terran tech tree:
Buildings that produce units are on the left. Buildings that add which units can be produced are on the right. And the structure of the tree definitively tells you that there is a fundamental difference between what the Factory does and what the Merc Compound does. If I were to include the ancillary buildings (OCC, PF, Turret, Sensors, and EngBay), they would be off to the left.Code:Bar---\-----\ | | | | MeC Gst | Fac---\ | | | Arm | Stp---\ | Fus
This communicates information about these buildings better than the ones in SC2 or the oneArcherNorfindel drew. The SC2 tree may be functional, in that it delivers information. But this one does so better.




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