I was thinking about making a more readable tech tree graphic than the following 3:
And was able to make this PDF file: http://img40.imageshack.us/i/sc2techtree.pdf/ (i suggest you download the pdf, imageshack's viewer sucks). Do you think it's ok, or i misinterpreted something?
Some of the tech tree oddities i see here are:
- Terrans only have Marines, Ghosts, and Turrets for anti-air until Tier 3. Their only chance vs Mutalisk seems to be high numbers of Marines. If they rush to Starport, the Zerg has Corruptors anyways (should be Tier 3?).
- Immortals require two buildings at Tier 2: Council and Robotics Facility
- Marine and Marauder available at Tier 1. Zergs beware!
- Queen available before Obelisk/MULEs.
Discuss!![]()








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