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Thread: Dark shrine seems to be a very boring building

  1. #21

    Default Re: Dark shrine seems to be a very boring building

    Hardly Subtle
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  2. #22

    Default Re: Dark shrine seems to be a very boring building

    I believe the term is, about as subtle as a brick.

  3. #23
    0neder's Avatar Junior Member
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    May 2009
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    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by Wankey View Post
    Oohh! I know, Dark Shrine + Templar Archives are needed for Mothership!

    Which of course then gets a model makeover combining dark and high templar tech.
    I think that would make the mothership even more rare in games than in already would be...

  4. #24

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by XSOLDIER View Post








    But without the Obelisk, where would our obligatory science fiction reference to Chronicles of Riddick be? :P


    X
    What you talking about, that looks more like a dark shrine to me

  5. #25

    Default Re: Dark shrine seems to be a very boring building

    Dark shrine was added because otherwise the templar archives would unlock 3 units.

    HT's, DT's and archons. It's also about timing/scouting. Now if you get scouted as a protoss the opponent has more information.

    It used to be only, 'is he going for 2 gateways, or a cybernetics core?' Now you can take in more information if you succesfully scout a protoss player.

  6. #26

    Default Re: Dark shrine seems to be a very boring building

    What are you even talking about. The Templar Archives always used to unlock 3 units if you’re counting archon.

    Hell, it used to unlock FOUR units if you count archons.

  7. #27

    Default Re: Dark shrine seems to be a very boring building

    My apologies. Seems i was mislead in a previous conversation i had. I should have verified my self.

    Thanks for pointing that out.
    Last edited by AzraelBlack; 11-11-2009 at 08:51 AM.

  8. #28

    Default Re: Dark shrine seems to be a very boring building

    Move Dark templar back to templar archives to make them more useful again.
    That's exactly what they don't want to do.

    Just because it was that way in SC1 doesn't mean they don't want to fix it for SC2. And there are plenty of 'boring' buildings that only provide tech for units.


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  9. #29

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by Aldrius View Post
    That's exactly what they don't want to do.

    Just because it was that way in SC1 doesn't mean they don't want to fix it for SC2. And there are plenty of 'boring' buildings that only provide tech for units.
    Because those are natural expansions to the tech tree. This is a leaf on the end of the tech tree that doesn’t offer much in terms of reward (yeah yeah dark templar, it’s been said DTs are pretty useless in SC2)

  10. #30

    Default Re: Dark shrine seems to be a very boring building

    Perhaps they should offer more tech options for the DT, like some upgrades or researchable abilities or something. Lots of SC buildings in all three races gave you only one unit, but they also either advanced the tech tree or gave some upgrades and/or abilities for the unit it enabled.

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