What, are Xsoldier and I the only ones who noticed?
Anyhow, with Wankey's idea, that would really only work in campaign, as he neglected to mention. And I'm not sure how good of an idea that would be, if they're only different models of melee units.
11-10-2009, 08:28 PM
#11
What, are Xsoldier and I the only ones who noticed?
Anyhow, with Wankey's idea, that would really only work in campaign, as he neglected to mention. And I'm not sure how good of an idea that would be, if they're only different models of melee units.
11-10-2009, 08:39 PM
#12
Wow it's Quirel, long time no see.
Last edited by The_Blade; 11-10-2009 at 08:44 PM.
11-10-2009, 08:41 PM
#13
Oh, I've always been here. You just didn't see me because I didn't want you to see me, in which case, if I see you before you see me...
Look out!
Eh, I've been here for the past month or two, after a long absence. Sorry.
11-10-2009, 08:57 PM
#14
I'm torn here, because while I don't like a building that is enables one single unit and has no tech, I also think that the Dark Templar are way too cool to be just slapped back in with the High Templar. Ultimately I'd prefer it if the building enabled two different units (preferably for two different buildings), but an aura ability like Tritanis suggested is the best I can see happening.
11-10-2009, 09:01 PM
#15
Oohh! I know, Dark Shrine + Templar Archives are needed for Mothership!
Which of course then gets a model makeover combining dark and high templar tech.
Last edited by Wankey; 11-10-2009 at 09:05 PM.
11-10-2009, 09:05 PM
#16
11-10-2009, 09:14 PM
#17
That's what I thought. Whenever I think of the Boros I get the image of a Dark Templar decked out in armor like a Yautja. They are said to be heavily armed and armored.Originally Posted by Kim
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
11-10-2009, 09:17 PM
#18
Par for the course for Blizzard.Wow! Ripoff!
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
11-10-2009, 10:33 PM
#19
• Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
• Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
• Mystery of the Swarm Guardian (Revealed: 6/28/08)
Originally Posted by Schmendrick
11-10-2009, 11:28 PM
#20