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Thread: Dark shrine seems to be a very boring building

  1. #1

    Default Dark shrine seems to be a very boring building

    All it does it unlock Dark Templar. Why don’t they just replace the obelisk with the Dark shrine? The building model for dark shrine is vastly superior and it looks more like an obelisk.

    Move Dark templar back to templar archives to make them more useful again.





    You can see it’s a vastly superior model. And they both contain a crystal type object.

  2. #2
    Junior Member
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    Default Re: Dark shrine seems to be a very boring building

    Sounds good, different buildings for HT/DT tech always seemed dumb anyway.

  3. #3
    Tritanis's Avatar Junior Member
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    Default Re: Dark shrine seems to be a very boring building

    If it stays as a separate building it should have some special ability like arbiter's cloaking aura, or the building itself could be cloaked, that would make it harder to scout and made the building a bit less dull.

    OR
    make dark obelisk an upgrade for normal-macro-mechanic obelisk that allows production of dark templars ;d
    Last edited by Tritanis; 11-10-2009 at 06:20 PM. Reason: .

    I live , I serve , I die for the Metal

  4. #4

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by Wankey View Post
    Anyone else notice that the three heads are different. Hmmmm


  5. #5

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by ArcherofAiur View Post
    Anyone else notice that the three heads are different. Hmmmm

    SC2 website DID mention a Boros in the article along with Zeretai and Lenassa. Boros apparently had 2 warp blades or something, and possibly will make it in. so yeah the 2 visible heads DO like like the heads of zeratai and lenassa so nice thinking ;]

  6. #6

    Default Re: Dark shrine seems to be a very boring building

    Another idea -

    Have THREE dark templar units.
    Single Warp blade = regular dark templar 40 dmg etc
    Double warp blade = uncloaked, much more damage 80dmg, much lower health
    Dual welding blade = 30 dmg each blade (doing fast attack) and runs fast (ie upgraded zealot with charge)

    Each corresponds with a type of counter (ie, cloaked DT is good for harass) Double warp blade are good against buildings/hard targets
    Dual welding is good against melee

    Etc

    Dark shrine can toggle a path. Ie, if you choose single, it allows you to build single warp blade. If you choose double, it builds that.

  7. #7

    Default Re: Dark shrine seems to be a very boring building









    But without the Obelisk, where would our obligatory science fiction reference to Chronicles of Riddick be? :P


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  8. #8

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by XSOLDIER View Post








    But without the Obelisk, where would our obligatory science fiction reference to Chronicles of Riddick be? :P


    X
    Wow! Ripoff!

  9. #9
    The_Blade's Avatar Administrator
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    Default Re: Dark shrine seems to be a very boring building

    Protoss super weapon FTW

  10. #10

    Default Re: Dark shrine seems to be a very boring building

    Quote Originally Posted by Brutaxilos View Post
    SC2 website DID mention a Boros in the article along with Zeretai and Lenassa. Boros apparently had 2 warp blades or something, and possibly will make it in. so yeah the 2 visible heads DO like like the heads of zeratai and lenassa so nice thinking ;]
    I think the description of the Boros sounded just like the void ray pilot's face.
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