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Thread: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

  1. #41

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    Quote Originally Posted by Nicol Bolas View Post
    Really, I think the thing that hurts BRs viewability the most is that they don't have a clone of David Kim. He basically rolls over everyone in all the games. 1-sided matches can be interesting to some degree, but they don't mean much in the grand scheme of things.

    There's also the simple fact that the game isn't being widely played. We see a few games here and there, but that's it.

    So basically, what I'm saying is that there's nothing wrong with SC2. It doesn't need any new mechanics or whatever to make it fun to watch. If you're not finding it fun to watch now, that's got more to do with the limited player experience and relative immaturity (and lack of understanding) of the metagame. It isn't something that can be fixed by messing with the game.
    Quote Originally Posted by Hamshank View Post
    There's nothing wrong if it's not fun to watch yet, the game is far from release. We know there's inbalances.

    Graphically the game has been improved dramatically. I remember when people were complaining at the release of every screen-shot batch that the game didn't look well. Then people saw the videos and the animation shone through. The game was adjusted by Samwise and went through many iterations.

    Just wait the gameplay has yet to shine, we're going into Beta soon, we're in a closed shell right now.
    @both of you guys: Less debate, more examples ^_^

    Quote Originally Posted by Wankey View Post
    I for one would like better camera controls for spectating. Ability to zoom in and zoom out further than the average player can see. Ability to enlarge the minimap to fill the screen. Ability to have free control of the camera (rotate, altitude etc) And have fluid transitions between one spot and another.

    For instance, right now, watch BRs and watch the Protoss announcement trailers. Look at how fluid the camera work is in the protoss announcement. There should be some accelerate to the cameras or some sort of smooth, right now too jittery.

    These should all be options available to a game caster.
    Ya know, I think this would bring a lot to the commentary style of many. I agree whole hearted.
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  2. #42

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    I think It's boring because the players are well trained, and therefore know the exact strategies to everything. I think that Blizzard needs to get some average joes in there to play, to make it more interesting.

  3. #43
    The_Blade's Avatar Administrator
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    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    I believe a game is fun thanks to everyone who manages to play it. A great example is boxer (as gifted stated) and he influnced a ton of people to think outside the box in StarCraft.

    In StarCraft 1 we had this few mechanics and a lot of bugs to exploit. Diversity kicked in and we got fun tactics to use and even many of them helped in the creation of many USM maps.

    StarCraft II is the opposite. People have stated that this will reduce the amount of fun offered by the game, but look at the variables! Even if they are not bugs they aid in the build up of strategies.

    Take as an example the protoss fenix, and antigravity.
    -You can lift several tanks guarding a position to break the choke.
    -You can lift a scv so it won't finish building.
    -Lift a unit with a long cooldown in order to cripple it.
    -Lift your own unit so it won't get hit by an attack.
    -Freeze a high templar.
    -Spot a Dark templar.
    -Lift a decoy.

    Possibilities are infinite

  4. #44

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    The one sc1 had? except..

    better?

    Quote Originally Posted by The_Blade View Post
    I believe a game is fun thanks to everyone who manages to play it. A great example is boxer (as gifted stated) and he influnced a ton of people to think outside the box in StarCraft.

    In StarCraft 1 we had this few mechanics and a lot of bugs to exploit. Diversity kicked in and we got fun tactics to use and even many of them helped in the creation of many USM maps.

    StarCraft II is the opposite. People have stated that this will reduce the amount of fun offered by the game, but look at the variables! Even if they are not bugs they aid in the build up of strategies.

    Take as an example the protoss fenix, and antigravity.
    -You can lift several tanks guarding a position to break the choke.
    -You can lift a scv so it won't finish building.
    -Lift a unit with a long cooldown in order to cripple it.
    -Lift your own unit so it won't get hit by an attack.
    -Freeze a high templar.
    -Spot a Dark templar.
    -Lift a decoy.

    Possibilities are infinite
    tytytytytytytyty for realizing that imitating the bugs of the predecessor on purpose is terrible, retarded game design. Look where it got quake 4.

    SC2 needs to be designed so that the depth of its gameplay is as bit as complex as the original. This will make brand new "fun" game altering bugs naturally due to the way its structured

  5. #45

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    Archer brings a very valid point. We find SC fun to watch because we know to at least a small degree how it works. That is the foundation upon which the feeling of fun is built. Appreciation comes with understanding. I can appreciate a simple river stone because I understand the forces behind the making of it. I can appreciate fine-tuned micro because I understand what that player had to do to pull it off.

    Of course, this is a given thing; so, in a way, there was no need to bring it up



    Anyway, in order to make a game fun to watch, I think it is very important to have the orgasmic screams of about 15-20 Korean girls in the background whenever a player does something rather normal.

  6. #46

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    Quote Originally Posted by n00bonicPlague View Post
    Anyway, in order to make a game fun to watch, I think it is very important to have the orgasmic screams of about 15-20 Korean girls in the background whenever a player does something rather normal.
    I laughed out loud, just sharing
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  7. #47
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    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    I think the games already very fun to watch. I can only imagine how exciting/fun it will be when the game is actually out and pro's are playing I am drooling just thinking of it...

  8. #48

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    Flashy stuff and more risky operations. Every option should be risky as hell and require deception and mental agility. There should be no safe bet strategy, so even if people do the same BOs, there'll always be anticipation for anything to happen.
    Quote Originally Posted by Dustin Browder View Post
    Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome – that's what it needs to be.

  9. #49

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    I read most of the thread, and im a bit confused by some of this o.0

    It seems most of the discussion is "what things are fun to see" and not what WOULD make sc2 fun to watch.

    Rarity is fun for a reason, its rare! Personally I think sc2 game-play is really fun to watch and I don't think we've seen enough games to go "Holy crap HE ISNT BUILDING DRONES (*#&$#&$#(& 4 pool JULY YOUR INSANE". Until the cookie cutter is down the rarity excitement wont come about.

    Alot of things make it fun to watch, though making a list would be kinda repeating things already said so instead I will say this.


    For me, watching starcraft for the most part is x100 more fun when you know the players, and whats on the line...hell half of the awesome of watching starcraft is when you know Flash And Jaedong are duking it out and its game 7 of the playoff finals. Add that and rarity together and ill be bouncing in my seat.

    For the most part standard games between somewhat random people, aren't nearly as fun to watch just as watching practice matches arent as fun as watching live matches with something on the line in any sport or activity.

    You will enjoy watching your friends and people know you compete and your enjoyment factor will go up just because of that alone, random replays will be fun to watch when you have a good audio commentator telling you a strategy or if something crazy happens ( we saw this alot with wc3).

    So far in the battle reports, its all about david kim and if he will continue too win.

    Basically what im saying is, as long as its fun to play....I think it will be fun to watch...the visuals are there the explosives are there and the intensiveness will be there...the rest will tend to itself no?


    SO: What type of gameplay WOULD make sc2 fun to watch?

    A good game, with rare stuff going on....alot on the line.

    Though what I do love is when someone makes a amazing comeback, like nuking the entire army of hte other player while hes checking his expos for the red dot. But even thats not cool unless the people playing are important lol or at least really good

    One thing that will prbly happen in sc2 alot is, the protoss is behind and he comes back by warping in alot of units into the terran base, forcing him to bunch up his army and walk back... right back into storms alll over the clumped units while the main protoss force attacks expansions.
    Last edited by Islandsnake; 11-11-2009 at 09:53 PM.
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  10. #50

    Default Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.

    I think this question is very difficult to answer now anyway. Right now, since StarCraft II is new (indeed, unreleased) I'm enjoying watching certain kinds of micro and various tricks being played (like following colossi with burrowed infestors and using Neural Parasite on them to fry their own troops -- Battle Report 3), but when SCII has been out for a year, I bet I'll be saying "baneling ambushes... how repetitive".

    I hope I won't be seeing "and [progamer] pushes Proton Charge at the exact right moment!"
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