
Originally Posted by
pure.Wasted
I disagree with the idea that mechanical difficulty is the core of what makes something entertaining to watch. While it certainly adds to your enjoyment if you happen to know that what you just witnessed was, until now, believed to be physically impossible... this is far from the essence of the thing.
Consider all the casual gamers who watch replays, like my RL friends who watch SC2 BRs and love every minute. They've played maybe 20 SC games in their entire lives. What do you think one of these friends is going to enjoy seeing more, David Kim unload three of the Hellions to distract the Stalkers and catch up, saving all but one Hellion, or... watching the Nukes drop? Hell, they won't even notice the significance of what he did with the Hellions; why he did it, and how.
But they're watchers of the game just the same, and more often than not whatever gets their attention will get ours, too; SC rarely has big explosions for no reason, and SC2 is carrying on this tradition. That central factor must be whatever it is that works on both audiences, and appreciation of game mechanics is simply an added bonus, if a very nice one, for us.
Based on this criteria I'd imagine something like...
- dynamic, full of twists & turns (BR3, going back and forth, back and forth, like a pendulum)
- un-missable moments where tables turn (Terrible Damage, Nukes being dropped, Mind Control on Colossi, etc)
It's probably woefully incomplete, but these seem to be the sort of things anyone at all can readily appreciate.