Just a question to discuss on the matter. IN SC1, the tank never turned, only the turrent did. It enabled it while out of siege mode to provide an interesting attack where the tank would "keep moving forward" while shooting backwards at a stop.
It's obvious that Blizzard has tried this, I'm sure something in it didn't feel right. I'm curious if any of you think that it would be a better animation than the spazmatic twisting effect when micro'd.
Thoughts?





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