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Thread: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

  1. #131

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Quote Originally Posted by Nicol Bolas View Post
    Only two were mentioned in the most recent info: Neural Parasite and Spawn Infested Marines.
    There's a third in Day 3, which was just put up on SCL. It's an AoE Ensnare that, after about 10 seconds, immobilizes the targeted units completely for 10 seconds.

    It's an interesting idea to FORCE players to stick around (if they want to protect their immobilized units)... especially in conjunction with units like Banelings and Lurkers.


    edit: Raven also has 3.
    http://img687.imageshack.us/img687/7699/commun1.png

  2. #132
    Operatoring's Avatar Junior Member
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    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    I like him. He agrees that the Helion is a terrible unit and a poor replacement for the Vulture. It is a shitty, un-microable unit that takes no skill to use. Get rid of it.

  3. #133

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Its called Fungal Spore and it's been in for months.

    Infestor
    Fungal Spore
    Neural Parasite
    Spawn Infested Terran

    Raven
    Passive Detection
    Hunter Missile
    Auto-Turret
    Point Defense Drone

    Quote Originally Posted by Operatoring View Post
    I like him. He agrees that the Helion is a terrible unit and a poor replacement for the Vulture. It is a shitty, un-microable unit that takes no skill to use. Get rid of it.
    Have you used it personally? Can you offer proof it cannot be micro-ed and takes no skill? All evidence so far points to otherwise.
    Last edited by DemolitionSquid; 11-10-2009 at 08:02 PM.

  4. #134
    Operatoring's Avatar Junior Member
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    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Quote Originally Posted by DemolitionSquid View Post
    Its called Fungal Spore and it's been in for months.

    Infestor
    Fungal Spore
    Neural Parasite
    Spawn Infested Terran

    Raven
    Passive Detection
    Hunter Missile
    Auto-Turret
    Point Defense Drone



    Have you used it personally? Can you offer proof it cannot be micro-ed and takes no skill? All evidence so far points to otherwise.
    Ok. It stops when it attacks, and in the BR reports no one has Patrol-Attacked with it. Seems to me like you just back up, and fire, back up and fire. Rinse and Repeat. Also no mines, less micro and usability in the mid to late game. Scrap it and come up with something more original and interesting and fun to play with and... better.

  5. #135

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Quote Originally Posted by Operatoring View Post
    Ok. It stops when it attacks, and in the BR reports no one has Patrol-Attacked with it. Seems to me like you just back up, and fire, back up and fire. Rinse and Repeat. Also no mines, less micro and usability in the mid to late game. Scrap it and come up with something more original and interesting and fun to play with and... better.
    If the game has no glitches, Patrol-attack is useless, which makes sense, because the attack command is to attack, and the patrol command is to patrol.

  6. #136

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Quote Originally Posted by Operatoring View Post
    Ok. It stops when it attacks, and in the BR reports no one has Patrol-Attacked with it. Seems to me like you just back up, and fire, back up and fire. Rinse and Repeat. Also no mines, less micro and usability in the mid to late game. Scrap it and come up with something more original and interesting and fun to play with and... better.
    Just an FYI: that whole "back up, fire, back up, fire" thing has a term. Its called MICRO.

    I'm not supporting the Hellion by any means. I hate the thing too.

    But your reasoning is bullshit.

  7. #137

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Also Adolf likes Hellions.

    I'm pretty sure. He doesn't start out with that, but by Day 2 you can definitely tell his opinion on them has changed, and he talks a lot about the micro he manages to get out of them in the separate match articles.

    So... I'm on the fence on this unit, for now. Gameplay-wise I'm liking it, flavor-wise, not really sold just yet.
    http://img687.imageshack.us/img687/7699/commun1.png

  8. #138

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    I like him. He agrees that the Helion is a terrible unit and a poor replacement for the Vulture. It is a shitty, un-microable unit that takes no skill to use. Get rid of it.
    He said that on day 1. He changed his mind on Day 2.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  9. #139

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    New game, new unit. No surprise it took him a while to get good use out of it.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

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  10. #140

    Default Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Hellions are all about the crossfire, microing them into positions to get maximum flame coverage.

    Most likely needs a redesign though, I love the concept too, but that movement - with wheels...just doesn't do it for me.

    No-one's come up with an alternative design, It is difficult in 3D, I think even the vulture would look just as bad with the quick turning micro.

    Personally the only unit that would match that movemtn would be some kind of spider, 4-6-8 legs with flamethrower on top, not bad, but not very terran..The hellion skitters more than drives.
    -
    I think the immortal is fine, people keep forgetting how hard it hits, it shouldn't be invulnerable too!

    On the subject of massive units, the thor is indeed the only one that can hit air too, I don't thinik it would be wise to have super-fast thor micro, they are meant to stand their ground (though I wish the turn speed was slightly reduced). Add to this, dropships flying closer to the ground in general and I think the 3D problem will not be so jarring.
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