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Thread: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

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    Default IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    We at Starcraft Legacy are following IgroMir 2009 very closely and have some information to share.

    imba.Adolf [RA] was able to play Starcraft 2 for the first two days of the event so far, with a third day incoming soon. We wanted to share the video that was posted of his gameplay and his two articles so far posted on http://www.sc2tv.ru/. (Translation provided by google) His examinations are very in-depth and could provide good points for discussion. This post may also be updated if more information comes from the event.

    A video of his gameplay was posted to Youtube: http://www.youtube.com/watch?v=Av9DGpvpMF8


    We played Starcraft 2: a report from Igromir, day 1.
    Source: http://translate.googleusercontent.c...XoqlS7BnUNo3IA
    Hidden Content:
    So, it happened. Joint raid reps.ru and sc2tv.ru Igromir and the exhibition stand Blizzard completely failed. By the way, we received accreditation joint, thanks to the efforts MiG.Largo, so the VIP-ticket is not needed. Who was taking the money and wants to get them back - write to the PM, I sent back. This was good news. And now the bad. The first - employees Blizzard banned from making screens. Only in passing, panorama "- they relented after persuasion. We can not agree, and most importantly - we did not understand the reasons for the ban. Do not steal, we videotaped a beta ... Something else, something more important. Attention! Yes, I was playing Starcraft 2! And now I can say with certainty that it was complete, absolute, just an all-pervasive ...

    Of course the continuation of the proposals will not be a joke. The results we summarize in the end, but for now - the details, facts and information first hand!

    The conditions under which testing the game, can not be called perfect (except that the staff has pleased his kindness). First - on comp was put up operation has been brutal. Since Most starkrafterov play a small Sensei (and myself included), play was very difficult, but eventually managed to muddle through to adjust. Klava was also unusual - and it does not matter. The trouble was that there was no multiplayer, it has had to play against the companies, plus the time of each game was forcibly restricted - whether 15-S, or 20 minutes. Calm before the whole it was difficult to develop.

    Moreover, this is not wanted. All units, we know all saw and wanted to try CD, to feel the dynamics, macro, micro - all that we have cute and Lubo in the first Starcraft. Go will please - the dynamics on the ground and the speed does not sverhogromnaya, quite normal. When the Sens did not interfere too much, it was nice and familiar to allocate, send, click. By the end of a two-hour igromarafona minerals virtually no standing, the troops control normal (with some exceptions, this - after).

    Hence the conclusion that someone will please, someone upset - the skills learned in the first Starcraft am very much help. Former B / B + with equal time given to Starcraft 2 will most likely win at the former D + / C-. Multitasking on the spot, the speed needed to micro, the order is still here, though, and became easier to produce BW need, timing needs, advanced memory, attention, learning ability - all useful. The game is mastered with surprising speed, the hands themselves are beginning to make the necessary, but the head has already switched to the choice of strategy, the calculation of the resources of the enemy, etc. As an example one game played today. Came a slave to the exploration of Tossa, saw bark tvaylayt, toured a slave for a long time, spotted dark obelisk, I realized that there will be Dark, went to the Expo, while grade komandnik in the space station and going to drop. The calculation was justified - Toss does not really been able to exert himself quickly died while trying to put exp from looters ligament + tori + Vikings + Helion.

    Yes, slaves are leaving immediately for all minerals. Yes, the rally on the mineral - it is terribly convenient, time released weight. But Blizzy invented an artificial replacement of this: the injection of larvae, mules, dark pylon. To keep pace on economy, juzat they must be constantly (about every 40 seconds). With increasing count locations, respectively, increasing count of points of application, more time is spent. When you have three Nychko for Tossa, it is beginning a kind word to remember traffic jams - for poking into the dark pylons slightly bend. And do not poke can not - because the enemy poke! Toad presses, the economic effect of these actions is very noticeable.

    Another important point - the construction of gas. It is also, incidentally, once control - distracted by the construction, sending slaves, after harassa again consider them, bred on gases. Balance the gas in the game now is not so easy - sometimes it accumulates, but more often it simply lacks DICO. Now you understand why the two of them - all cost a lot of gas, and mined it is not very fast.

    With regard to the overall impression of balance in the game - each race is terribly interesting features. Of course, just can not grasp two hours, the more PC even on hard little weak and fins sticking together rather quickly. This does not play with live opponents, which (along with a mini-tournament) awaits us in the following days Igromir. And yet, already can tell quite a lot.


    Terrans

    Race contrasts. On the one hand very close to the first Starcraft, on the other - the difference is very tangible. I'll try to explain more. Some cards (which, incidentally, are selected randomly) can build up a pass hut and two Supply. And tightly - dogs do not pass. But the PC has now become smarter and not mynum in such places. You can not build up - probably need to learn to do it, it's not so easy (although it seems that it is easier than before). How to build up particularly wide aisles (and such are) unknown - may be a number of Supply. By the way, hard to retrain myself that now do not need to raise the hut, and you can simply delete Supply. Conveniently pancake. Now, as if you're crooked or base built up, all this can be offset, packed storage underground.

    Built up, so now you can go to those classic, for example, against Tossa? I'm not sure that the classical scheme is not really working and not in vain in batlreportah play that way. Yes, heliony now serve as the Vulture at the initial stage, they are well burned dogs and Zealots. But it is inconvenient and unpleasant unit. Its not that hard to control, it just freezes in place when firing from a flamethrower, a strange - either mynum, whether the brake and the result feels constantly insecure. No, this is a very poor substitute Vulture, despite the grade that they have against light units (+10 attack). We must of course, start dropping, but the effect is not so, and because they have no mines, they are less useful in the middle stage of the game and with their help, hard work wonders (if at all possible).

    Tanks of course beautiful and good, but their role is now not entirely clear. The tank do against Tossa - is useless, it also has one of the classic Contra (Zealots) and immortaly. Immortalov almost never built, because there are no tanks. A vicious circle. In addition, Terrana now have a much more interesting and flexible means of punching defense than tanks. The tanks are very expensive, require an extension tehlaba, Grady - if not easier to order a far more menacing and a little more expensive Torah? Highlighting shows the radius of the tanks. It is convenient, but few feel like an idiot. Oh could be left for pro-players of their trained eye? But, okay, we will not grumble. Grade the siege for some reason ordered now button E, and not S. Why? And in general, many of the grade and the building remained in their old Binda from the first Stark. Here, unless the sample was transferred to the letter E, and Auvers, unfortunately, left on the far O. Well, we go further.

    Another long time, since the first videos of Starcraft 2 terran me terribly disliked the Vikings. Today was an opportunity to experience. I tried to make an impromptu build against Zerg - overlap, faktorka, helion for harassa, 2 Starport and mass Vikings. When they were pieces of 8, came to the zerg killed overs, villages, killed a slave. It was just great! After this was planned out to the masses of infantry, and the masses MEDEVAC with StarPort (incidentally, MEDEVAC and the Vikings were built without an extension, and StarPort reactor makes it possible to order them as soon as 2 units) One problem Zerg came and began to kill me on the forehead. The fact that the injection of larvae allows Zerg quickly raise a large army, hydra simply divine parses any air (including the Vikings landed) and the old timings and strategies do not always work.

    I am not sure that mechanization can be very effective against Zerg, precisely because of the risk of early attack monstrous amount of hydra. Dogs, you can still burn helionami, but the hydra more agile and dangerous creature. But, well, we digress. I remembered that the play still is not the first Starcraft, and do not despair. Build just need to improve and when I played against Tossa, then put drop helionov one StarPort reactor, several Viking marauders and trims tori (to obtain the army, only two-legged robots =). This was at least something similar, although with components, of course, can not be sure of the result.

    In practice, I have not had time to use ripper - will try to give them time tomorrow, if we can play (promise large influx of visitors). But little explored potential guests - this is, of course, the bomb. Most real, nuclear. Now I understand why David Kim so valiantly throwing nukes left and right - it is very easy. Moreover, it is actually the replacement of the tanks, which can reveal ANY defense. After the bomb just order in the Ghost Academy, it is inexpensive, razvivatcya to her not too long, and invisible guests always possible to cover up the army base. Given the EMP, which, without any research already has guests - and some lunatics are not so scary. But the sniper shot ghosts something questionable. Difficult to imagine in what situations it will be used. Incidentally, one of the obvious bonuses Starcraft 2 is in the fact that many powerful abilities are available immediately and do not require investigation. For example, an artillery attack tori, EMP ghosts, turetka Chauci etc.

    Banshee and батлов and I did not build masses of infantry, too, especially not used, but studied Chauci - replacement Wessel. Before the rocket did not reach, is it over time, but here turetka ... This is indeed a very competent and cheap castes - for only 50 energy is put quite powerful and fast turret. Yes, it eventually disappears, but is quite a long time, probably two minutes, if not more. Now pack Chauci - this is quite self-sufficient army, which not only can kill Zerg drone missiles and his army, but to destroy his base of fire turrets. Moreover, now Chauci well be used against Tossa and TVT - a universal air fighters, mobile and strong.

    Torah - the right guys, the basis of your land army. Finally Terran can feel confident in the world, big and strong =). By the way, the torus is transported MEDEVAC, but very cool - he catches it, and hangs below the torus dropshipa. It is logical and correct. Their art-attack - a great bonus for the demolition of buildings. Turns they really bystrovato, but the game is not annoying, but rather like. In general, the troops Terrana reasonably well managed, rapidly react well do the exercise "run-fire" that pleases. Heliony - a sad exception, I hope, with something out.


    Protoss

    Probably the easiest race in Starcraft 2 for beginners. Once they have all changed slightly, to play was even a little bit easier than before. Although it is possible that a false impression. The best starting unit - stalker. Quick (catching dropship Terrana), mobile, with good attack and defense. Marinesov and Zerg can to drive back and forth, constantly collecting victim. Stalker attacks and attacking and retreating, micro them very pleasant, he clearly responds to commands almost mynum. With Blinkov the era of big and small miracles - can blunt the army to pursue the enemy, the focus of separate units and then blinkovat ago. Mana cost, but the cooldown is. There are some difficulties. For example, chasing Ripert enemy, jumped off the cliff down to the enemy, and there is lots of marauders. And back again - after all, haygraund. Drag along obsa steamed, so it is very convenient to use the stalkers with giants - these giants are no problems with overcoming obstacles. I mean stalkers can always jump to his older friends.

    Actually, a bunch of stalkers + Colossi, very logical and convenient. Mass zealots at an early stage are only valid against Marov or dogs and дохнут from helionov and accelerated hydra. Stalkers counter at the beginning of almost everything, and at a later stage will be an excellent protection against raids muty, ripper, mules helionov etc. When they appear blink adequately skontrit them almost nothing. They can always take a comfortable position at the top. And if you take with you disruptora (formerly nullifaer), which is worth a penny and its force-Shield, by the way, too, you can always recapture the base of any early attack, blocking the passage of the fields and putting top-stalkers.

    But for the frontal attack on the enemy stalkers weak, not enough damage. The role of this damage perform colossi, which took the place of river. Only now do not have to build their shuttle, they are quite portable, not too slow and not too expensive. I mean good old-fashioned strategy of dragoons + Rivera suddenly got its second wind, and became just a same standard. True, not bad, in fact, after the occupation of the second Nychko, and if kopyatsya minerals - adjust add. Gates, explore Charjev and do more Zealots. They are not bad tanks in front of Colossus and stalkers. By the way, giants do not send separately - are relatively easy to disperse. They do damadzh from behind.

    Air Tossa I did not have time to study, hope for tomorrow. Go out in Darkov - not very comfortable (need to set a separate dark obelisk) and not particularly effective - the space station terran is doing in any case (to whom the mules did not need?). Usually, after doing kibernetki Robotics (fast Colossi) or tvaylayt (fast blink or Charjev not very justifiably, IMHO). But if you have tvaylayt - a sin not to order the archives. Psycho - is not only a beautiful storm, now they can Castano invulnerability to himself or any other unit. He can not attack or use abilities but can escape. Save as colossi - the first case.

    About dark pylon - is a very useful structure, it should be done as quickly as possible. Well, a little imbalanced, because it gives castes, through which slaves mined minerals faster, performs the role of the old Shield Battery and mana! High templar in slaves around the pylon capable ukastat a mega-drop. By the way, any grade of mana now raise is usually not full mana caster, and its initial level of MP. What you will agree, is much more useful. Did grade - and you will hatch crazy, just ready to flood the enemy psionics, or Chauci, immediately giving the missile in the forehead.

    By the way, Arjona probably be used against dogs and elephants. After losing mutasteka, other options are hardly visible. There is, incidentally, one difficulty with grades Gateways. This, of course, cool, units now being built as soon as you order them, and then only passes the cooldown in the gate, plus they teleport in the field of any pier or prism. But the pancake, the usual rally from such a gate is no longer deliver. We have to put everything in the field pylon ONLY YOU, it is not very convenient. I think Grady is worth only a fraction of gates, to bring reinforcements to the battlefield (if you have taken with a prism) or to sabotage. In general, a difficult question, one must understand, I have not decided for themselves how best. Still, it is difficult to abandon habitual patterns.


    Zerg

    The feeling that the game zerg has changed little from the first StarCraft. Perhaps because the basis Zerg binds and move around the map - Hutch, remained unchanged. 5sh6sh7sh - all the cool guys, thanks for the hydra Rocks! However, it later became clear that with the order is not all smooth about it in the end. But there have been changes and very important. You all will remember the excellent article "Injection of larvae". Yes, it's really true - it's just injection FIRE. Remember, earlier was the principle - I had put the second Hutch, it means I have more larvae. Now the principle of a completely different - I used to put the pool, so I had a queen, so I have more larvae.

    Chage the pool to Hatch as soon as the pool to build - immediately order a queen. It is built in Hutch, and not from the larvae. Its main power - a light touch W click on the Hutch and after a while it jumps out of FOUR extra. larvae. Is it worth just 25 mana. If you have a second Hutch - send the queen to him, and they are doing the same thing, then back, and so the whole game. With two Hutch I easily killed Terrana on hard some dogs. You can kill a hydra. You can do almost anything - the larvae enough, do not worry! Talking imbalanced it or not, I would not dare to play with live opponents, but if you're Zerg - you are exactly like it.

    Well, actually, now - do not yawn, only have time to order and micro. Dogs micro quite fun, although not quite as usual. With the speed they did some frantic. Marov bite - only way to go. Yes, and looters. Helionov them no, that's what I tell you. And yet, funny beynlingi, but in my hands a special performance they are not distinguished. The Queen, incidentally, can cure attacked by sledge, and the very bad waving its tentacles. Generally, in conjunction with the early dogs can discourage rush Zealots (especially when you consider that she only received an injection and will soon come running 8 халявных dogs). Yes, and sensations, normal larvae at the Zerg were born quickly.

    What Roach - I do not understand. Put them in the leer, and a frenzied regeneration postponed until highway. Their role is not quite clear on the micro from the hydra does not differ. Hydra is very beautiful, just degrades the air without legs useless, shoots pretty. Before it was much better. About the sound can not say anything - on comp was not sound, incidentally. Lyury in the highway - also they do not become. But very pleased infestory - for very little mana you get 4 marinesa infected with guns. I am a fan of zombie movies just wept. Given that crawl under the ground, then one infestor hidden on the base of the enemy, the enemy is capable harassit economy for very long. Plus it СУПЕРСКАЯ contra to tori and the colossus. Gains control over them and lupish by enemy troops. The whole joke is that all the magic they already have. You can make the grade at the speed of movement under the ground and something else, but it is not so important.

    The air, as always, I did not check, but the elephants could not be built. It's just a song! The huge, 600 x ", is to splash grade, classroom, with zakopkoy, rastaptyvateli invincible enemy. They just sweep everything in its path, like a hurricane, with every battle becomes 100 times more spectacular. I promise - you'll love them!

    By the way, the rally-points for the Zerg slaves are placed separately. 'll Have to learn again, I have sat all day and was furious, thinking that this is a bug - not working rally for the slaves on the right mouse button. It turns out this way. You can now order both slaves and the troops and have a growing economy, as in other races.

    Nidus is a worm - a gesture, as it is. Create a worm out, shove all the troops there, as in the drop. Then in the need to release the point. You can build a network all over the map, at any place. Knock exp Zerg - now a feat. Or nuke. Decide what you closer =) And drop to your base of the clouds overs you do not see. Why? Just put your ear to the ground and listen, do not work if the jaws of the worm?


    Conclusion

    Some not very good moments I have left for last. First - you have to relearn. Hatch ran for 5sh6sh7sh? And here and there. Each hydra must be ordered separately. It will look like 5shhh6shhh7shhh. On the one hand flexibility (you can order 10 hydr, 1 Auvers and 1 slave), on the other hand - not very convenient. In the future, will bayndit ALL Hutch on one button.

    Tossa and Terran - do not hurry to rejoice - you do the same thing. Rapid pressing a single button - welcome! Allocated 10 gates and 10 times clicked z. However, perhaps there is a button, type shift + z, to order all at once, but I have not sought it. From greyzhennyh gates rally did not raise, because from there on foot units do not go as legendary zampoteh, but only teleport.

    Unique micro fades. This is a serious problem, although it may be contrived, played a very little. I felt in game one of the micro - the dogs and the gunas. Gunas - a hydra, stalkers, looters, Roach, etc. And dogs micro, when you select them at once 60 pieces - it's great, but something was still wrong. Units are going more smoothly in the stack, the less tightly against each other. Some Zealot is able to push the other, this Lol some. Say goodbye to your favorite micro Vulture, Rivera, mutami, M & M - have to come to terms with the loss. But perhaps it will be very interesting micro other units - as not all possibilities of this game is still open.

    While it is difficult to see the peripheral vision minimap, it seems faded. When the experimental stand sleigh, Roach, hydra, dogs, drones - something difficult to distinguish in this pile: it seems that all the blends. Well this is still just the eye is not accustomed. There are not very good moments - for example, come out to drop helionov, if not too late to dropshipom, you will be to him only 3 heliona rather than 4 (the first Stark, the usual was all clear). However, perhaps not quite worked out CD.

    I would like to grumble, scold and even this, but I will not do, because I feel - plus still more clearly. In general, the impression of Starcraft 2, which is formed on the basis of Batlreportov - fully confirmed. No more, no less. Graphics - excellent. Dynamics - excellent. Units and their ability - interesting. On the balance too early to speak - remember the first Beta Starcraft? Who would have thought that this horror is born with such a game? Starcraft 2 is still a child - give him time. It has not yet seen such amazing beauty and subtlety, as in the first part, but to see it, one must spend years on his knowledge. And this beauty is born only of our hands and with your goals. We hope to soon for them there is a fascinating job.

    If I can play Starcraft 2 in the next few days, then to be continued ... If you have questions - ask in the commentary.

    imba.Adolf [RA] aka Ruslan Bazhenov


    We played Starcraft 2: a report from Igromir, Day 2
    Source: http://translate.googleusercontent.c...UWguZJibyKyzBw
    Hidden Content:
    So was the second day Igromir, where we finally encountered with live opponents, namely - with each other. The first victory, defeat, conclusions: all that awaits you inside, along with some photos. By the way, we tried to learn about the system requirements for Starcraft 2 at the company's employees - but, unfortunately, they have no right to answer this question. According to preliminary sensations system requirements are about Starcraft 2 (recommended): Core Duo, 2 GHz, 2 giga operatives and a normal video card to 256 MB. But remember - these are only suggestions! But on balance and gaming experiences can speak much more confidently!

    Again, try to share experiences on the race, for readability. But first, I would like to note the cooperative attitude of staff of Blizzard (this Russian Support from France). All events took place exactly on time, gave us the opportunity to participate in tournaments without passing the quiz (the questions, which dealt mainly with the plot, which is usually a straw) and play in the tournament for the second time (but without being able to win a prize).



    Zerg

    Studied all of their units, including air. Mutasteka not, but the mutations, however, but the mutations nevertheless, getting closer, but still .. khmm .. Yes, Muta. She decides not bad and strongly reminded me Mutu sample unforgettable 2002-year. Gleyv Wurm still going up on bad slaves. Fly and beat Marov possible, even Hold juzat not forbidden. Muta collected in a pile only for a moment and then shatters again - is a defective mutastek, but in general, it is quite usability against Terrana. I tried the first CD against companies - one muta hut against Terrana. From an early attack on the input can be put sled. How? Elementary - Auvers creates creep anywhere. Want to make Sank-rush? Dreaming does not give overs put nexus Tossa? Hidden high-tech buildings anywhere in the cards that are not lit the (eg hydra den on the left or Loke Spire)? All for you! Opportunities for fraud intelligence and public space opened just excellent.

    It is hard to get used to the fact that Overlord is no longer see invisible units - have Grady them oversiry. Oversiry - beautiful, smart and capable of producing a small puddle. Lausitz funny creeps, but if you poke it at the enemy unit (like Mara or Zilota), then it becomes onogo and whistling in the system becomes the enemy. I shall warn - it will be funny, but almost neyuzabelno. Blizzard always wants to insert in their policies such methods of exploration and constantly fails. True unit is virtually free, so leave it at key points cards could be, if not already created the miraculous nature of intelligence as OVERLORD.

    Korruptor - such korruptor! In battle, not seen, is difficult to estimate, but generally funny guy. That is, he, and not Mutalisks, the highway turns into Brudlorda - very funny unit in the game. He shoots brudlingami - just standing and throwing beetles down. Remember how it was possible to throw bugs in Half-Life? Here, roughly the same weapon, only the infinite. We brudlingov 30 xn, short-lived, a small attack. But if there are many - it is extremely unpleasant. In general, the highway to antivozduha Zerg is no longer needed. There is only an antizemlya.

    Second impression of the Zerg - a very strong race, with lots of opportunities. If all this potential will be realized - Khan, one and all (if not handwork, of course). Play them with just one hand - know sit, added larvae and system mass, but in terms of building an ideal BW in the calculation of the larvae, the use of all opportunities, etc. - Is difficult. Vulnerable to an early attack Zealot: The vast majority of the zerg "tournament" died this way. But injection at this stage - most lights, and to such an extent that Hutch sometimes put only a building where drag himself minerals. There are now cases.



    Protoss

    Finally managed to get to tossovskogo air. And I will say honestly - he is very good. Void Ray is available immediately, and hit the ground and air, has a decent number of xn and distance attacks. Excellent tool for subversion. Some cards can be a distance to beat the gas (hanging over the water, for example), not getting strikes in response. Phoenix - seemingly antivozduh, but in fact have a remarkable ability to raise the target in the air, which makes them quite serious antizemley. After all, they do not just raise the target in the air - they dizeyblyat it, make it impossible to return fire. Tutu phoenixes, for example, without loss disassemble 6 stalkers. It is easy to destroy a defenseless slaves to the economy. By the way, mana is spent to maintain the target in the air, so that the major goal will not be able to destroy the already easy and you need to fight to follow the level of energy.

    Carrier - Carrier is. Grade them, now accelerates the production of interceptors and no more. In principle, and without him they are built rather quickly. Somehow, they seemed less than impressive and interesting than in the first part, but quickly prepared for battle - literally within 30 seconds after the appearance of two Carrier I have carried the building Tossa on my entrance. And finally mavership - a huge and monstrously slow Makhina. Slower than a Terran barracks! Construct it in a nexus, which is very bad - Starport remain free. Limit is not too much, is decent.

    Has an excellent ability - can go bad (only 25 mana) to any structure, Tossa, so to protect the base, apparently fit. This is facilitated by its ability - a black hole, which really is nothing like an ordinary statisti. Can kastanut on their slaves, to save them from destruction, it is possible - for enemy saboteurs. There, somewhere in 25 seconds. But in combination with a dark pylon, mana, you can keep them outside our world very long. Time-bombs - the dome, in which time flows more slowly than in the game. I mean banal zamedlyalka the square, though very nicely done. Well roasts their lasers mavership very good. The latter, "natural ability" of this gigantic ship, too, had come to him from the great-grandfather arbiter - it makes everybody around him invisible. The key issue - whether to deteriorate mavership on the prism? Otherwise, the prospects for its combat use is unclear, although have a thing on the base, I think in any case not hurt.

    Must make a correction about a high-templar. Their second ability gives the opportunity to save your units from death. Castano it should be on the enemy units - it removes them from the battle at the time (they can not shoot and cast). In fact, an excellent contraceptive for tori, Colossus, ultralam and another guy who poured heavy storm. In general, the Protoss so far are the most productive (in terms of winning a beta key) race at Igromir. Zealots at the beginning (Zerg very difficult to rebut, because builds all shot down, it is unclear how to play), then stalkers, and he Colossi. Former starkraftery - take on arms, if you really need the beta. However, to defend all on Igromir the weekend - a feat similar to the antique. Just pass along her foot - 2 minutes, and move at the speed of a turtle, it is true for 2-3 hours. But what do for the opportunity to play Starcraft 2!

    They say (I myself have not tried) that the colossus prism simply divine. Landed, volley, ambush. One guy in a Mexican bar, told me that his brother had seen a man who destroyed so a half packs Roach. Mota into their heads! Especially skurdzhey now Zerg no.


    Terrans

    These guys, I was pleased and began to open their little secrets. First I would like to offer my sincere apologies helionam. I reproached them in the micro boring - it was not. Just have to get used to it, it is a bit unusual. It is necessary to dwell on the distance from the goal, which she runs for the release time the flames, ran to where the purpose, helion could start back. Then the dogs and zealots - will fall off at the expense of one-two. But with dogs is some difficulty - when they are on speed, then compete with them heavily, and then, in Statcraft 2 is absolutely disgusting thing - the forest and all the smoke screens. Suddenly the dog jumped out quickly urabatyvayut heliona - be very careful.

    The second ability, which I misjudged - sniper shot. No cooldown, cost - a penny, a pair of snipers in 4 seconds turns the living and a healthy economy Zerg in the quiet shelter of crushed cockroaches. Only we have the mana zapasets. Generally, guests - is the future, if they do not handwork. This is a cheap universal caster, who alone is able to replace an armada of tanks, disable an entire protoss army (his EMP), a quick and bloody diversion on Zerg base. Nuke appears very quickly, is 100 to 100 and highly effective. Especially it is necessary to take into account the fact that the invisible units now in tier3, protection against them is weak (Zerg to do oversirov, y Terrana energy is spent on mules, etc.) and poreshat they can severely because there are fast (the barracks with tehlab, GOST Academy and EVERYTHING!). As however, and banshee that great damage land.

    A few words on mules - is the Achilles' heel of the Terrans. In general, change attitudes, Terran should now spawn worse than their opponents. I understood why David Kim in the fourth BR immediately put 2 command center - because terran space must be on base more to beat on normal limits with the enemy. The fact is that the guys at Blizzard have decided so - at the zerg injection of larvae in Tossa - dark pylon, a Terran - mules. As a result, these two races are bathed in minerals and even fry them kebabs, and the poor Terran face a stark choice - mules or COMSAT? I always chose COMSAT, I think you also do something similar.

    Although it can be to some extent replace the sensor-Tower - a wonderful invention, the earth scientists. Good advice - find a point on the map, some left-hill, near which is the main way to our base, to base the opponent. We put the tower there, and now we are always aware of any movements of the enemy. Better yet, put a ring of towers around the base (against the Zerg dangerous kindle Overy or mutoy). Turetki expensive and, therefore, not very effective, in general, with anti-aircraft defenses at Terrana just trouble.

    For batlkruzera treba fusion crust - the last, most tech building terran. The problem is that he was born in the light of naked sirym. But one grade in vigorous nuclear core can give him at once all possible abilities: a protective matrix, Yamato and missiles. While they did not try. Incidentally, zatestil ripper. They should investigate the entire capacity of 2 and is imbalanced. In fact, there a hard choice - or a bomb or stimpak and then, and it will make the expensive and long. Taymingovye bombs are not very effective, although spectacular. Throw them into a heap of enemies - those once their focus and sense 0. Throw the slaves - are leaving. Throw into the building - 8 bombs struck the pool in half. While walking cooldown (mana bombs do not require), Ripert had to throw - came Roach. Mikri them handy to fight - very hard, too weak, they burst like balloons. Plus, to be built with a mind far not every card they can use their capabilities, their knapsacks. If between you and the opponent - the gap or over the expo there haygraunda, the meaning of Ripert no more.

    Infantry against Zerg. Frankly speaking - quite effective, if Zerg does beynlingov. Beynlingi with grades punished infantry just terrible. In fact, due to the injection Zerg actually rolls out a lot, and Terran simply does not have time to kill all the distance. Although without them, the army of Zerg Roach, dogs and hydra lies just to cheer. And, perhaps, against beynlingov must do more looters, do not know. The difficulty in the other - to go on the infantry with the MEDEVAC. This requires a completely different paths of development. For stimpaka (and only for him!) Need mertsenari Camp. For shields for Marov - tehlab. For MEDEVAC - factors and, then, StarPort. Doing this with one Nychko - like death. It is much easier to start the game against the Zerg through mechanization, and if it goes into masspehotu, already at a later stage (at the current cor. Standard, by the way in SC1). Marauders - Theme. Especially because they slow down the shots. Even the intelligence test does not run away.

    Wall should be built correctly. This is an absolutely critical factor. On most maps you can build up a muffled against dogs. Some - no, and this greatly changes the course of the game. Another important point - whether the fire gets planetarium Fortress to pass from your Maine at Expo. This significantly increases your defensive abilities. With Tori - to take with them into battle 5.6 slaves - it is very important. Now you can put the slaves on avtopochinku. By the way, you can pre Dig this opportunity slaves at the Expo and they will vychinivat combat units, buildings, etc. Very convenient. Generally, at the moment, Terragni, I played the most and they are interested in me more than other races. Although, there are also some serious drawbacks.

    One of them - is the almost complete lack of decent ground antivozduha. Instead of peasant horse, I mean it's not one Goliath. If you massfaktori and you're faced with air - write gg. Torah, tanks, Helion - not beating the air. Marinesy good, but they need a lot, they need the grade, ext. building. Plus, against batlkruzerov, banshee, karirerov, mavership and more, they are useless. Ripert, expensive and inefficient, looters are shooting only land. Guest built a long time, are ineffective as soldiers. Hopefully only the Starport and have at least 1 with the reactor, it will muddle through with the Vikings beat off (for Chauci need tehlab).


    The second day of an opportunity to play with live opponents. I played 6 parties, tried with different strata, builds, all parties will try to describe in detail.

    Terran against Zerg

    Rampa narrow, hurray. He began building barracks at the entrance to the Supply and sent a servant to investigate. Go find the Zerg, he goes to rush the lingam, the pool very early. Fenced off, checked - everything is clean, mosquito nose, not undermine. Dogs nibbled sensitive Supply and withdrew. Already added onto the gas (I immediately went to those), after I laid the second gas (such preliminary timing I worked out for himself). Then the factors (the second gas is not collected immediately by three slaves, trying to calculate), immediately helion and StarPort. First off helion Kharrasov enemy, entered the area with smoke, and nearly died - they were waiting for him a dog. He led repaired, as soon as they went three helionami, at this time Starport added onto the reactor and immediately ordered two Viking.

    Heliony drove the dogs back and came across ekspand Zerg protected sankenom. Dogs wisely stood in the aisle so as not to give a pass to Maine. Remembering the flight with an instructor "and called for help ApMeydzhika spirit, I drove past the helionami sledding and stood for minerals at the Expo. All second exp at the time was put out of action. Attack dogs helionov, which stand for the minerals even more stupid than Vulture, it's as if the three fayrbota with a decent amount of xn. At this time, the two Viking on rallipoyntu Zerg have arrived at their base, and I started to attack overs. Kill two, sat down for minerals, like shooting at drones - came and had to fly a hydra. This time is to build a second Nychko ordered armor.

    Repaired punctured Vikings added two more, again came to the Zerg, and sat down for minerals (heliony at the Expo have already managed to burn from afar Hutch, die from hydra and had to order the following. Hutch). Vikings VERY quickly interrupted Zerg drones. Removal of them 14 and they were shot without a break from their six-guns. Coming up 5 hydr, despite its heavy losses, were Peremel to dust, dogs, too, but Roach, it seems, drove the Vikings, had to fly. On the basis of long-worked second Nychko, came first torus, one of the barracks were made marauders from Starport - Vikings. He put guest Akademi, commissioned grade in yaderku.

    Moved forward the whole mass: 2 torus, 3-4 Marauders, 5-6 Vikings, 2-3 heliona and GOST. Got up in front sankenami Zerg (pieces 3-4), brought yaderku. Invisibility guest not examined, because planned to throw her on the forehead. Nuke fell, went on the attack and easily demolished everything. Conclusion: The good old classic build done his dirty deed. Vikings against the Zerg - the good, for breach of Defense optional tanks, and enough nukes. Heliony - excellent Kharrasov, not worse Vulture.


    Terran against Zerg 2

    Map with a wide aisle. Close is difficult if not impossible. Very afraid of dogs, so you laid 2 barracks and decided to try out a ripper, but I did pre-5.6 Marov. Incidentally, this map was BR3. Ripert's left, incidentally making factors and helionov (and then StarPort). This whole army went on the attack. Since between me and the zerg were an empty place, Ripert had to go the regular way, not actually using their benefits. Went to the Zerg at Expo, collided with his army of dogs beynlingi + + Roach. Feverish fling mines in the enemy did not give any effect - mine just kick and all. In open battle ripper with MusicBrainz no. I had to quickly flee.

    At this time, built the first MEDEVAC, began to adjust the infantry and take exp. Zerg came, attacked, was successfully repulsed. He put armor for tori, made at stimpak grade. Money not enough simply monstrous. Moved his army on the third exp Zerg, I could not kill him, was recaptured. Again counter attack Zerg, I already feel that economically suffocating. My infantry + tori, simply can not ostanalivat beynlingov, you need something else, but that - do not know. I think maybe the tanks will help - make 3 pieces and put hidden exp on the yellow minerals in the bottom corner of the map.

    The enemy appears Muta! The only thing that can help in this situation - that the Vikings with turetkami while to muddle through to beat. But the prospects for virtually no - no money, no critical mass of the army, it is built and then dies. I do not give to live in the yellow minerals, fly from there to the island, I will live there. I'm trying to adjust the factors barracks at the Expo, at this moment the attack Zerg - Muta + Всякий-differently-to-earth. Last torus falls apart - the first defeat in TC2 =). It just pushes to the analysis, conclusions, I want to try something else.


    Terran against Protoss

    The same map with a huge deck. Begin to overlap, then spit and make a bunker at the entrance - so it will be quieter. Factors StarPort, drop three helionov. At the same time ordered by tehlab factors. Caps managed to kill the bad, MEDEVAC returns home (all heliony killed). Mortgaging exp. The first tank to grade the siege. At this time, is tehlab at the barracks and begins production of marauders. Quiet is second Nychko under the cover of tanks. I order the armor, do the second drop, this time from 2 marauders and the tank. Marauders entertain Tossa to Maine, he is trying to recapture their stalkers, and a stalker seems even killed, and the tank drops to the second Nychko.

    In a few minutes mix of tori, tanks, looters + MEDEVAC couple goes on the attack. By the way, keep MEDEVAC if the rig to him for about 1-2, then your looters will always tselenkimi and is healthy. And if you take a half a dozen slaves, then the mechanical units, too. Protoss had lost economically, and therefore loses the battle.


    Terran v. Terrana

    Played on a map of the second BR. Duello Mapai, at the entrance hut + Supply, set the early gas, if it exits in those. Rigid closed passage tehlabom - I think should juzat a wall, if you do planruete early looters (and it is important for many parties). Terran barracks tried to put me on the basis of - burned and killed. First looters went on the enemy, he laid the factors. Marauders drove several marinesov enemy on Maine, but upstairs, on the ramp, under their fire could not get up. Then I realized that I had to do - just to build the inzhenerku, raise it to review and lower shoot looters Supply. Set in this situation did not infantry and tanks appear rather late. But, we all strong hindsight, so I just left the marauders around the enemy.

    At this time added onto the house StarPort, began building a second command center at the Expo. Then the extension to the factor - armor, guest Akademi. Entertaining at the drop of a pair of Maine helionov, I see a lot of infantry and Starport. Invisibility yaderka, run past the invisible GOST ekspanda Terrana, directly to Maine. Navozhu yaderku - bang and the whole economy of the enemy laid. Do not see a tip with a red dot? Cumulate army and surely going to finish. In the mid-card notice - and I drop in Maine from the infantry! Go reveal yet another weak point Terran, which they dragged from the first Stark. They slowly. I still cursed, yet managed to crawl to his Maine. I lost many things well that he is not particularly focused.

    Maybe in beta there are no such settings, but then the units to stay together, the speed of the slowest. Who is it? Of course, the torus. Perhaps, then will be able to disable it, as in Varick, but still very difficult to actually somewhere in time. I can imagine how will torment Terrana Zerg their worms ... The only quick-reaction force - Chauci and Vikings. However, there is not a bad option - to quickly deliver the troops to MEDEVAC, which are constructed for the treatment of looters and move where you want. Everyone does not load, of course, but still. By the way, troops would be willy nilly to get into the MEDEVAC, if you are in the same detachment. Extra clicks - and the marauder or the tank is already there! If you kill MEDEVAC carrying torus, the torus also killed. This, of course, of course, but so sad ... But, closer to the point. Still, this drop has already decided nothing, and yet the enemy was safely dead.


    Zerg against Protoss

    I decided to play a variety randomom, fell Zerg. He recalled a good experience playing against the computer with the one in the Hutch fast Mutu (but against Terran, but not Tossa!). In it went. Dogs ran around the base of Tossa, classically trying to kill his slaves. do now is terribly unusual and uncomfortable - everything is smooth, slippery, units of tupyat not get stuck, Zealots catch up with the dogs, slaves escape, the truth and the dogs run away, too. At this point, come to me a few Zealots, the larva is apply wrong, losing a few workers. Doing in Maine totally unnecessary second Hutch, even dogs.

    Some time is a game here and there, but the zealots in the end prove stronger than the dog, and the economy Tossa stronger. Luz. Over Zerg need clear, waste builds. You can not play just so - to be aware that when you're doing. I think that against Tossa is still relevant standard occupation Nychko. Let the Queen later, it is not so critical. But to protect sankenami of Zealots - is important, because dogs do not particularly want to spend. It should in fact raise the economy. Borrow exp, sledge + little dogs, and there already will be doing anything - and access to, or Roach mass hydra or Mutu. On the one Nychko, such as the play is not very promising, despite the injection. Although, in fact, perhaps I'm wrong. After all, Overlord provides a unique opportunity to RUSSIA! Making stupid masses dogs overs create creep in front of Tossa and put it sankyo! Or create it somewhere close to another creep in advance and simply drive and bury. And then under the cover of the mass of dogs we press Tossa sankenami! Yes, Starcraft 2, all turns on its head.


    Protoss Protoss against

    Decided to try an experimental strategy. Blocked at the entrance to the Zealot, built a stalker and go-go in two Starport. First unit of them - Void Ray is Kharrasov economy Tossa, which at this moment begins to carve my block. On the basis of constructed phoenixes, entering saws slaves, and I was about to cast out zilami. Few micro and I lose 5 slaves and gate. Two Phoenixes great help. A phoenix is almost useless, because just be able to raise in the air Zilota, but the two have the power - one raises, the other beats. Then, when it ends mana one, raise the other begins. So, gradually fought back by signing Ray eventually chop 28 Kelsey, flying hither and thither, and killing some jams, then gas, then under construction fotonku, the stalker, etc.

    But Toss attacked me in the forehead, beat off was difficult, especially since it closed I started doing fotonkami and stalkers. I gradually moved to the Carrier (and one Nychko possible) repulsed the attack phoenixes most stalkers and they also finished off the economy Tossa, raising jams and killing them. Carrier decided the outcome of the game, they are still strong.

    PS If you have questions - ask in the comments.


    Day 2 had a supplement from another poster named Slow Reaver.

    Hidden Content:
    Today we got in a good mood, and after Igromir everything was even better! But all in good time =)

    The beginning was very standard for this event - a half hour in the queue (: and there were waiting pluses: in 2008 was 3 hours (:

    Enough namorozivshis, finally got inside and there are more positive - under Sp2 isolated than 6 компов as I thought, but a stand as a BOB! 4 rows of powerful new PCs and lured players were so long-awaited Sp2.

    Quite understandably, I immediately started looking for the beginning of the queue (: And then I saw the Legend - Ruslan imba.Adolf [RA] in person (: Here is learned from him 1 more good news - turns on the Islands and Sp2 are different (which is markedly reduces this most of all). It was decided - in vain not to lose time and now after a couple of minutes before me a monitor, keyboard, mouse and the very anticipated game for the majority of visitors to this portal.
    Since My race Protoss, I decided that I was destined to continue to command the armies of Aiur (and now Shakurusa). Unfortunately there was only single player modes, and for review, I decided - PC level normal. Home is different from the SC: BW - before us than the 4 plugs, they have added significantly to the number. Then I waited for 1 more surprise - a hot-Kei changed, however you get used to it quickly. Although some experience of the first StarCraft, play was fairly unusual, and 1 game I poured almost (not missed the limit of 20 min. On the game). But in the second game (where the level of complexity has increased to a maximum at the time - Hard) felt pretty confident.

    As correctly observed Ruslan - the computer is VERY weak ... I understood this already with the 3rd game ... Well this is just ridiculous gashes stopper 3 ex (!!!) drones ... even in the first IC chip did not roll ... let's hope that the AI somehow improve ... In essence, companies of any race can be drawn on the forehead for 8-10 minutes.

    I played quite a lot of games and found a couple tossovskih Build:
    1 and the most effective - 2 gate Zealot push. Done quite simply - 9 pylon, 11 Gateway, Zealot, Pylon, Zealot, gate, go to attack =) Tech with this build is very late (I was somewhere in 8.10 Zilov when I put gas) but it pays enough so that you can easily strain Tossa and Zerg (teranovskuyu alas not penetrate the wall).
    2 most fast, efficient against Teran and even good against Tossa - 9 pylon 11 gate, Zealot, Pylon, Zealot, gas, kibernetka (which now costs 150 minerals), Zealot, gate and punching stalkers. Zealots is enough for the showdown with looters, and Marinos burst from stalkers.

    About Sp2 updates:
    1. Tossovsky warp gate - great thing in my opinion, completely disappears the need for conventional gate, but costs just to make an upgrade in 5050 kibernetke (other upgrades in the initial phase there vseravno not do). Varpaet just new units (the old had been and will remain so) with the full cost, but with significantly less time production. After the warp gate goes to the cooldown (to compensate for the production unit in the normal gate).
    2. Icon Idle gates - if the gate did not ordered, but was varpgeyte cd, then the right icon will appear showing the quantity of such gates. Unfortunately not noticed the icon shows whether other military-industrial buildings.
    3. Dark pylon - a very handy thing, shields recharge almost no sense, the army is very mobile and are rarely encountered in the database (usually in such cases, or make all or merge all, and rather quickly), but the ability to buff plugs - very usability thing. Since binds freed quite a lot usually I bindi dark pylon at 5, and 7 at ekspande.
    4. Warp prism or a portable base for meine enemy (: - Despite the fact that the field produced by a prism is very small when there are already 4 gates of the enemy will stretch very easily.
    5. Darki - has been disappointing ... moved to the last shooting (dark sanctuary needed for their construction can be placed only after a templar archives and tvilayt Consul (required for archives)). Since appear they are very late in a sense from them is very little ... marina by this time long with grades of xn and dark cut them with 2 strikes (if no grades), slaves Zerg are much easier to kill 1.2 powerhouses slaves Teran Auger die with only 2 strokes ... Vobschem I was not able to come up with a decent use of dark ....
    6. Aka Colossus of New River. Constructed in this build is VERY long time, but pays for itself ... Since has no delay before firing, coupled with warp prism is a weapon of mass destruction. If there is no anti-sup troops, I think you have no army ... 2 clicks (to plant, plant) is 1 powerful volley that gets a minimum of 2 units and demolish them about half xn (tested on looters and Roach with the lingam). Vobschem 1 times I spikes + prism fought off a half packs of Zerg army.

    Unfortunately other units Tested simply could not keep up, much easier to crush the existing troops (usually more stalkers, maximum warp prism is not reached)

    At 14:00 started "writing" for the tournament. It looked as follows - the girl with a list of voprosovotvetov by Laura read the question in the audience and received answers. Answered correctly - go recorded in the tournament. Questions quite easy, in the first tournament came at once and easily, in the second gave the chance to go 3-eating people (responded to 3 questions). Unfortunately the second time to participate in the tournament (held 2 times a day) does not succeed, only when zaregayutsya those who have not played in the first, you probably will play without prizes. And the prizes by the way is VERY good - for 2 wins in a row shirt Sp2, for 3 beta key (which promised to send to the post office within 3 weeks). But on the whole of the tournament the most positive experience (after all the living players to compete better).


    As result I can say that a good day for all 100% sea experience on the beloved game, gifts, from which too warm at heart and just a nice atmosphere of the exhibition itself. Verdict - to go all!


    And finally, a list of pictures were posted at the bottom of day 2.

    Last edited by Gifted; 11-08-2009 at 12:06 PM.
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  2. #2

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Holy crap, that's a lot of info! can't wait for a proper translation.

    One problem Zerg came and began to kill me on the forehead.
    I wish I knew what "forehead" really meant there.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  3. #3

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    I hope someone can get good translation, this seems interesting, but it is painful to read :/
    "Living for the Swarm!"

  4. #4

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    I couldn't understand the broken english, but it sure is reassuring that the impressions of SC2 MP were overall positive.

  5. #5

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    The fact that the google translation is not 100% is why we didn't post this mainpage. If someone was bored and read russian however.... I bet it wouldn't be bad to get a little information.
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    If I were you, I'd look at these links. You might even follow or like them or something...

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  6. #6

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Reading now, will translate ASAP.
    http://img687.imageshack.us/img687/7699/commun1.png

  7. #7

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    babelfish.yahoo.com alternative translations:

    Day 1: http://babelfish.yahoo.com/translate...rUrl=Translate
    Hidden Content:
    Thus, this happened. The joint raid of reps.ru and sc2tv.ru to the exhibition Of [igromir] and the stand of company Blizzard completely succeeded. By the way, accreditation we obtained joint, because of the efforts Of miG.Largo; therefore the VIP- ticket was not required. Who passed money and he wants to obtain them conversely - write in [PM], I can send conversely. This was good news. But now poor. The first - the colleagues of company Blizzard forbade to remove screens. “Only in passing, panorama” - softened they after persuasions. This was not arranged us and the main thing is/are we did not understand the reason for prohibition. However, will not steal we beta through [videosemku]… Something another, is more important. Attention! Yes, I played into Starcraft 2! And now I can with the confidence say that it proved to be complete, absolute, simply total…

    Certainly the continuations of proposal will not be, this is joke. We will bring sums at the end, and thus far - [konkretika], facts and information from the first hands!

    , You will not name the condition, under which was conducted testing game, ideal (perhaps that personnel gladdened by its benevolence). First - at [kompakh] was put out brutal [sensa]. T to the majority of [starkrafterov] play on small [sense] (and I including), to play was very complicated, but finally only just it was possible to be fitted. [Klava] was also unusual - and this it doesn't matter. Misfortune consisted in the fact that there was not [multipleera], i.e., it was necessary to play against [kompa], plus the time of each game proved to be forcedly limited - first whether the 15th, then whether the 20th by minutes. Quietly to develop was complicated to in all.

    Moreover, this it did not want. All [yunity] we know, they saw everything, it was desirable to try BO, to perceive dynamics, macro, micro- all which to us is dear and is any in the first Of starcraft. Immediately I gladden - dynamics on the spot and speed completely not super-enormous, completely normal. When [sens] did not begin too strongly to interfere, it became pleasant and usually to separate, to send, to click. In the end two-hour [igromarafona] minerals practically did not stand, the troops [kontrolilis] normally (with certain exception, about this - afterward).

    Hence the conclusion, which someone will gladden, someone will distress - the habits, obtained in the first Of starcraft you GREATLY will help. Former [B]/[B]+ with the equal time given Of starcraft 2, will most likely win in former [D]+/[S]-. [Multitasking] on the spot, speed is necessary, micro it is necessary, order anywhere not to separate, although became more easily, BO to manufacture necessary, [tayming] was necessary, developed memory, attentiveness, learning ability - all this will prove useful. In the game you are mastered amazingly rapidly, hands themselves begin to make necessary, and head has already been thrown to the selection of strategy, the calculation of resources, action of enemy and so forth as an example I will give one party, played today. It arrived by slave for the reconnaissance in [tossu], saw to crust, [tvaylayt], it drove by slave for long, notched [dark] obelisk, it understood that they will be [darki], went in exp., simultaneously [greydya] of [komandnik] into the orbital station and leaving into [drop]. Calculation justified - [toss] plainly could in no way strain, itself rapidly died with the attempt to place exp. of the bond of [marodery]+[tory]+[vikingi]+[geliony].

    Yes, slaves depart immediately to all minerals. Yes, rally to the mineral - this is terrifically convenient, time is freed mass. But [Blizzy] devised artificial replacement to this: the injection of larvas, mules, dark pylon. In order not to remain on the economy, to [yuzat] them necessary constantly (approximately once 40 seconds). With an increase in the quantity of locations, correspondingly, grows the quantity of the points of application, time it is spent more. When you have three [nychki] for [tossa], then you already begin with good word to mention plugs - since to poke to the dark pylons slightly strains. But cannot be not poked - indeed enemy pokes! Toad presses, economic effect from these actions is very perceived.

    One additional crucial point - building gases. This also, by the way, excess control - you are distracted to the building, you send slaves, after [kharassa] you again count them, you separate on the gases. To balance gas in the game now not so is simple - sometimes it will be accumulated, but considerably more frequent it simply WILDLY is not sufficient. Now you understand, why their two - all stand much gas, but it is obtained not very rapidly.

    What general impression from the balance in the game - in each race there are terribly interesting special features. Of course you will not envelop in all in two hours, those more comp. even on [kharde] it is rather bad and cements fins sufficiently rapidly. This is not the game with the living enemies, which (together with the mini- tournament) expects us during the following days Of [igromira]. And nevertheless, already it is possible to describe sufficiently much.


    [Terrany]

    Race of contrasts. From one side it is very close to the first Of starcraft, - the difference is very perceived with another. I will try to explain in more detail. On some maps (they, by the way, they are selected randomly) it is possible to build passage by barracks even by two [saplayami]. Moreover tightly - dog does not pass. But comp. now became more cleverly and he does not blunt in such places. It is possible and not to be built - it is apparently necessary to learn this to make, it is this is not so simple (although it seems that simpler than it is earlier). As to build the especially wide passages (but such they occur) it is unknown - it can be a whole series of [saplaev]. By the way, it is heavy to retrain itself that it is not now necessary to raise barracks, but it is possible simply to lower [saplay]. It is convenient pancake. Now, however curvedly you built base, all this can be compensated, after driving in storages under the earth.

    It was built, it does mean now it is possible to go into the classical of those, for example, against [tossa]? It is not confident, that the classical diagrams very do not work and in [batlreportakh] do not in vain play precisely thus. Yes, [kheliony] now perform the role of [vultur] at the initial stage, they are wonderful the plait of dogs and [zilotov]. But this inconvenient and unpleasant [yunit]. Its first so that it is heavy to [kontrolit], simply it dies on the spot, when it shoots the flamethrower, it is somehow strange - first whether does blunt, then impedes and you as a result feel itself always [neuverenno]. No, these are very poor replacement to [vulturam], in spite of [greyd], which they have against light [yunitov] (+10 to the attack). Is necessary them to, of course, [dropat], but the effect of far from such, and t [k] they do not have mines, they are less useful in the average stage of game and with their aid it is difficult to create miracles (if it is generally possible).

    Tanks it is understood beautiful and good, but their role is not now entirely intelligible. Masses tanks to make against [tossa] - is useless, in it are one classical dissent ([ziloty]) and [immortaly]. [Immortalov] barely they build, because there are no tanks. Vicious circle. Furthermore, [terrana] now has where the more interesting and more flexible means of the puncture of defense, than tanks. The tanks very of road, do require the addition of [tekhlaba], [greyda] - not more easily whether to order where more terrible and somewhat more expensive Thor? Illumination shows a radius of tanks. It is convenient, but you a little feel itself by idiot. Already it would be possible to leave for about- players their trained eye? It is however, agreeable, we will not grumble. [Greyd] to the siege does for some purpose order itself now by button E, but not S. why? But generally, many [greydy] and buildings remained on their old [bindakh] from the first old vodka. Here, perhaps that test they transferred to the letter E, and [overa], unfortunately, left on distant O. well agreeably, we go further.

    Still long ago, from the times of the first rollers Of starcraft 2 about [terranakh], me terribly pleased Vikings. There was today the possibility to test them. I tried to make improvised [bild] against [zerga] - overlap, [faktorka], [khelion] for [kharassa], 2 [starporta] and masses Vikings. When them it was pieces 8, it arrived flying to [zergu], it killed [overov], it sat down, it killed slaves. This was simply wonderfully! After this, was planned the output in masses infantry, and the masses of [medivaki] from [starportov] (by the way, and [medivaki] and Vikings they are built without the addition, and [starport] with the reactor it gives the possibility to order them immediately on 2 pieces) one problem, [zerg] it arrived and it began me to kill into the forehead. The fact is that injection of larvas gives the possibility to [zergu] to very rapidly raise large army, hydra simply divinely investigates any air (including landing themselves Vikings) and old [taymingi] and striae far from always work.

    I am not at all confident, that the mechanization will be sufficiently effective against [zerga], precisely, because of the danger of the early attack OF A MONSTROUS quantity of hydra. Dog- that still it is possible to burn by [khelionami], but hydra nimbler and more dangerous creature. It is however, agreeable, we were distracted. I recalled that I play nevertheless not into first Starcraft and it is not necessary to despair. [Bild] is necessary simply to improve and when I played against [tossa], then introduced [drop] of [khelionov], one [starport] with the reactor, several Vikings, looters and the fine adjustment of the tori (it came out army, only from the two-legged robots =). This was already although to something similarly, although with [kompom], of course, it cannot be been to confident as a result.

    In practice I did not have time to use [riperov] - I will try to give to them time tomorrow, if it were possible to play a little (they promise the large influx of visitors). But was a little studied the potential of All-Union State Stan.s - this, of course, bomb. Genuine, nuclear. It is now understandable, why with David Kim so dashingly it threw [nyuki] right and left - this is very easy. Moreover, this actually the replacement to tanks, which is capable of revealing ANY defense. Indeed bomb simply you order into Ghost Of academy, it costs inexpensively, [razvivat]c[ya] to it not too for long, and invisible All-Union State Stan. always it is possible to cover by basis by army. If we consider [EMP], which without any study already there is in the All-Union State Stan. - that [psikhi] become not too and they are terrible. But the here sniper shot of All-Union State Stan.s something causes doubts. Difficult to represent in what situations it will be used. By the way, one of explicit [bonusov] Of starcraft 2 consists in the fact that many strong abilities are accessible immediately and do not require a study. For example, the artillery attack of tori, [EMP] of All-Union State Stan.s, [turetka] Of [khavka] and so forth

    [Banshey] and [batlov] I did not become to build, masses infantry he did not also especially use, then was studied [Khavka] - replacement To [vesselyam]. It did not reach the rocket, ended time, but here is [turetka]… This is actual, very competent and cheap castes - in all for 50 energies is placed sufficiently powerful and rapid ring mount. Yes, it in the course of time disappears, but cost sufficiently for long, surely minute two, if not more. Now the bundle Of [khavkov] - this is the completely self-sufficient army, which not only can smash by the rockets of [dronov] of [zerga] and its army, but also destroy its base by the fire of ring mounts. Moreover, now [khavki] completely can be used, also, against [tossa] and TW - these are universal air soldiers, mobile and strong.

    Tori - correct fellows, the basis of your ground-based army. At long last [terrany] can feel themselves on the earth confident, large and strong =). By the way, torus is transported [medivakom], but very [prikolno] - that catches it and torus it hang from below [dropshipa]. It is completely logical and it is correct. Their [art]- attack - outstanding [bonus] for the removal of buildings. They are turned and truth [bystrovato], but in the game this does not irritate, but on the contrary, it pleases. Generally, the troops of [terrana] are governed sufficiently well, rapidly they react, excellently is carried out exercise “path- fire”, which gladdens. [Kheliony] - sad exception, I hope, with them they will devise something.


    [Protossy]

    Probably, the simplest race into Starcraft 2 for the novices. Somehow everything weakly changed in them, it began to play even somewhat simpler than it is earlier. Although this possible false impression. The best initial [yunit] - stalker. Rapid (it overtakes [dropship] of [terrana]), mobile, [s] grow prettier by attack and by protection. [Marinesov] and [zerga] can be chased back and forth, constantly by gathering victim. Stalker it attacks and even when and stepping back, micro by them very pleasant, it clearly reacts to the commands, practically it does not blunt. The epoch of small and large miracles begins with Blinck - it is possible to dully pursue hostile Army, to [fokusit] separate [yunity] and to here [blinkovat] back. Polygon is not spent, only [kuldaun] exists. There are its difficulties. For example, it strove for [riperami] of enemy, it jumped from the rock downward, to the enemy, and there looters heap. But conversely already - in no way, [khaygraund]. To drag with itself [obsa] you will be steamed; therefore very convenient to use stalker together with the colossi - these giants do not have problems with overcoming of obstacles. That is to say stalker, always they can jump to their elder friends.

    Generally, the bond of [stalkery]+[kolossy], very logical and convenient. Masses -[ziloty] at the early stage they befit only against [marov] or dogs and will breathe from [khelionov] and accelerated hydra. Stalker they lock on the beginning almost everything, and at the later stage they will be outstanding protection from the raids of [muty], [riperov], [dropov] of [khelionov] and so forth when in them appears Blinck, to adequately [skontrit] them almost by something. They always can engage convenient position on top. But if we take with itself [disruptora] (former [nullifaer]), which costs kopeck and its swagger- Shield, by the way, also, then you always can repulse base from any early attack, after enclosing passage by fields and after placing stalker on top.

    But stalker they are rather bad for the head-on attack on the enemy, [damaga] is not sufficient. The role of this [damaga] carry out the colossi, which occupied the place of [rivera]. It is not only now necessary to build for them shuttle, they are sufficiently mobile, not too slow and not too dearly they cost. That is to say old good strategy of [draguny]+[rivery] suddenly found the new energy and it became, straightness after all standard. True, good, in reality, after the occupation of second [nychki], and if are accumulated minerals - to adjust slightly the add. of [geyty], to investigate [chardzh] and to make other [zilotov]. They [tankuyut] rather well before the colossi and the stalker. By the way, do not separately send colossi - they sufficiently easily resound them. They bring [damadzh] because of the backs.

    Air of [tossov] I to study did not have time, I hope on tomorrow. To leave into [darkov] - it is not very convenient (necessary to place separate [dark] obelisk) and it is not especially effective - the orbital station of [terran] makes in any event (to whom mules they are not necessary?). Usually after [kibernetki] make [robotiks] (rapid colossi) or [tvaylayt] (rapid Blinck or [chardzh], not very [opravdanno], [imkho]). But if you have [tvaylayt] - sin not to order archives. [Psikhi] - this is not only beautiful storm, now they can [kastat] invulnerability to themselves or any other [yunita]. That cannot attack or use [abilki] but it can run away. To save so colossi - first matter.

    A little about the dark pylon - this very useful structure, made it must be as fast as possible. Well and small [imba], indeed it gives castes, because of which the slaves obtain minerals more rapidly, is performed the role of the old Of shield Of battery and it restores polygon! [Khay]-[templar] in the slaves near the pylon is capable to [ukastat] entire mega-othersOP. By the way, any [greydy] by the polygon now increase usually not the complete reserve of the polygon of [kastera], but its initial level of [mp]. That, you will agree, is considerably more useful. Made [greyd] - and you have to hatch [psikh], the immediately ready to flood enemy [psionikom], or [khavk], which immediately gives with rocket into the forehead.

    By the way, [arkhony] will be apparently used against the dogs and the elephants. Barely it is evident after the loss of [mutasteka], different versions. There is, by the way, one complexity, connected with [greydom] of [geytveev]. This, of course, steeply, [yunity] now are built as soon as you them they ordered, and then only is passed [kuldaun] in [geyte], plus they tele-spoil in the field of any pylon or prism. But pancake, usual of rally from this [geyta] to now not place. It is necessary to place everything in the field of the pylon of [onli], this it is not very conveniently. It seems me, makes sense to [greydit] only the part of [geytov], for the delivery of reinforcement in the battlefield (if you took with yourselves prism) or for the diversions. A general, complex question, it is necessary to examine, I did not thus far solve for itself as better. It is nevertheless difficult to reject the customary diagrams.


    [Zergi]

    Sensation, that the game with [zergami] little changed from first [starkrafta]. Possibly, because the basis of [zergovskikh] [bindov] and the displacements over the map - [khatchi], remained without the changes. 5sh6sh7sh - all steeply fellows, thanks, hydra goes forward! True, it was then explained that with the order not so everything is smooth, about this at the end. But indeed occurred changes and very important. You all, of course, remember the remarkable article “injection of larvas”. Yes, this actually truth - injection this simply FIRE. You remember, earlier there was principle - I earlier placed the second of [khatch], he means in me more than larvas. Now principle completely different - I earlier placed pool, means in me earlier queen, he means in me more than larvas.

    You place pool to [khatcha], as soon as pool will finish building - you immediately order queen. It is built in [khatche], but not of the larva. Its main ability - by light pressure W you click to [khatch] and FOUR add. of larva jump out after a certain time from it. It costs this only of 25 polygons. If you have the second of [khatch] - you send queen to it and you make there the same, then conversely and then entire game. With two [khatchey] I easily killed [terrana] on [kharde] by some dogs. It is possible to kill by one hydra. It is possible to do everything almost anything - larvas will be sufficient, do not be disturbed! To speak this [imba] or not, I did not dare to the game with the living enemies, but if you [zerg] - this accurately will be pleased to you.

    Well- with, strictly, now - do not yawn, only manage to order and to [mikrit]. By dogs to [mikrit] is sufficiently gay, although it is not entirely usual. With speed they generally some rabid. [Marov] they gnaw - only into the way. Yes even looters. There are no [khelionov] on them, this is what I will say to you. But also, [prikolnye] [beynlingi], but in my hands special effectiveness they were not characterized by. Korolev, by the way, it can cure attacked [sanken], yes even itself waves by its well feelers. Generally, in combination with the early dogs it is capable of repulsing Rasch [zilotov] (especially, if one considers that it only made and soon it will come running +8 [khalyavnykh] dogs). Yes even on sensations, usual larvas in [zerga] became to be born more rapidly.

    - I did not understand to what [roachi]. They thrust them into [leer], and rabid regeneration they put off to [khayva]. Their role is not entirely intelligible, they do not differ on the micro from hydra. Hydra very beautiful, simply degrades air, it is useless without the feet, it shoots not-pretty. Earlier it was considerably better. Nothing say I can about the sound - on [kompe] there was no sound, by the way. [Lyury] in [khayve] - also to make them did not begin. Then very gladdened [infestory] - for the very small polygon you obtain 4 infected [marinesa] with the automatic weapons. I as the amateur of films about [zombi] simply cried a little. They if one considers that creep underground, then one [infestor], hidden on the base of enemy, is capable to [kharassit] the economy of enemy very for long. Plus this [SUPERSKAYA] dissent to the tori and the colossi. You seize control over them and will peel on the army of enemy. Entire hitching post in the fact that entire magic in them ALREADY exists. It is possible to make [greydy] to the speed of movement underground and still something, it is but this is not so important.

    Air, I as always did not check, and here elephants it could not but construct. This is simple song! Enormous, 600 [khp], are [greyd] to [splesh], class, with the burying, invincible [rastaptyvateli] of enemy. They simply will baste everyone on their way, as hurricane, with them any battle becomes 100 times of of more entertainment. I promise - you will fall in love with them!

    By the way, rally- points for the [zergovskikh] slaves are placed separately. It is necessary to be retrained, I today entire day sat and flew into a rage, he thought that this [bag] - they did not work by rally for the slaves on the right key for mouse. It occurs, so it is must. It is possible to now order simultaneously the slaves and the troops and to have the rapidly-growing economy as in other races.

    [Nidus]- worm - tin metal, as it there is. You create worm, output, push there all troops as into [drop]. Then at necessarily point you let out. It is possible to build network throughout entire map, at any place. To knock out exp. [zergu] - now exploit. Or [nyuka]. Decide, that to you nearer =) A of [drop] to your base of the cloud [overov] you will no longer see. Why?! Simply you will apply ear to the earth and listen to, do not work the jaws of worm?


    Conclusion

    I left some, not very pleasant moments finally. First - for you it is necessary to be retrained. They did run on [khatcham] of 5sh6sh7sh? But here also no. Each hydra must be ordered separately. Appear this will be as 5shhh6shhh7shhh. Flexibly (it is possible to order 10 hydra, 1 [overa] even 1 slave), from the other side - it is not very convenient from one side. Over the long term it is necessary to [bayndit] FOR ALL [khatchi] to one button.

    [Tossy] and [terrany] - you do not hurry to be glad - in you also the very. Rapid pressure on one button - is greeted! They isolated 10 [geytov] and 10 times they harvested z. True, surely there is a button, the type of shift+z in order to order immediately in all, but I did not thus far search for it. Not at all you will place from [greyzhennykh] [geytov] of rally, because from there [yunity] on foot do not walk as legendary tech officer, but only they are teleeed-PORtar.

    The uniqueness of micro disappears. This is serious problem, although there can be that devised, play- that is very small. I felt in game one by micro- dogs and by [gunami]. [Guny] - these are hydra, stalker, looters, [roachi] and so forth moreover by dogs to [mikrit], when can isolate them immediately 60 pieces - this is healthy, but something nevertheless not thus. [Yunity] more softly are collected into the stack, less rigidly they encounter with each other. Some [zilot] is capable to push another, this [lol] some. Be requested with the micro loved by you by [vulturami], to [riverom], [mutami], M&M- it is necessary to be subdued to the loss. Then will possibly be very interesting of micro another [yunitami] - indeed far from all possibilities of this game are still opened.

    It is thus far difficult to see by the peripheral vision [minikartu], it seems faded. When on ex-PE they cost [sankeny], [roachi], hydra, dog, [drony] - it is difficult something to isolate in this heap: seems that everything it merges. Well this thus far still simply of eyes it did not become accustomed. There are not entirely good moments - for example, you leave to [drop] of [khelionov], if we do not be be late with [dropshipom], then you will have to it only 3 [kheliona], and not 4 (in the first old vodka with this it was usually everything clearly). However, it can be not entirely worked out BO.

    It is desirable to grumble, to scold both that and this, but not to the camp of this to make, because I feel - it is plus nevertheless clearly more. But generally, the impression against Starcraft 2, which was formed on the basis Of [batlreportov] - completely was confirmed. Neither it is more nor it is less. Drawing - is excellent. Dynamics - outstanding. [Yunity], their ability - interesting. About the balance to speak early - you do remember beta of the first Of starcraft? Who could think that from this horror is born this perfect game? Starcraft 2 another children - give to it time. In it thus far not evidently this amazing beauty and finesse as in the first part, but indeed in order it to see, it is necessary to spend years on its knowledge. Yes even is born this beauty only from our with you hands and heads. We hope, soon for them will be located captivating work.

    If it will be possible to play a little into Starcraft 2 during the following days, then continuation follows… If there are questions - assign in [kommentakh].

    imba. Adolf [RA] of [aka] Ruslan Bazhen
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  8. #8

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Day 2: http://babelfish.yahoo.com/translate...rUrl=Translate
    Hidden Content:
    Here and passed the second day Of [igromira], at which we at long last encountered living enemies, namely - with each other. First victories, defeat, the conclusions: all this expects you inside together with the small photo-report. By the way, we tried to learn about the system requirements Of starcraft 2 in the colleagues of company - but, unfortunately, they do not have a right to answer this question. On the preliminary sensations the system requirements Of starcraft 2 are approximately such (recommended): Core Of duo, 2 GHz, 2 giga- operatives and normal [videokarta] on 256 mb. But you remember - this only of assumption! But here about the balance and the play impressions it is possible to speak already considerably more confident!

    Again I will try to divide impressions on the races, for convenience in the perception. But for the beginning, it would be desirable to note the benevolent attitude of colleagues Blizzard (this Russian [tekhpodderzhka] from France). All measures were passed accurately in time, to us they gave the possibility to participate in the tournaments without the passage of the quiz (questions, by which they concerned in essence of the subject, which usually to the lamp) and to play at the tournament the second time (but without the possibility to win prize).



    [Zergi]

    Studied all their [yunity], including air. There is no [mutasteka], but [muta], nevertheless, but [muta] nevertheless, increasingly are nearer, but everything. [kkhmm]. yes, [muta]. It decides rather well and strongly to me it resembled [mutu] of model unforgettable 2002- GO of year. [Gleyv] Wurm all so flies away well according to the slaves. To fly and to knock out [marov] is possible, moreover even [khold] to [yuzat] does not prohibit. [Muta] is assembled into the heap only to the instant and then again it flies away - this is defective [mutastek], but in general, it is sufficient [yuzabelna] against [terrana]. Tried first BO against [kompa] - [muta] from one hut against [terrana]. From the early attack on the entrance it is possible to place [sankeny]. How? It is elementary - [over] creates creep where conveniently. You do want to make [sanken]- Rasch? You do dream not to give by [overom] to place [neksus] to [tossu]? The concealed highly technological buildings in any place of map so that they would not set fire to (for example the hydra of den on left [loke] or [spayr])? Everything for you! Possibilities for the fraud of reconnaissance and buildings are opened simply excellent.

    It is difficult to become accustomed to the fact that [overlordy] more do not see invisible [yunitov] - it is necessary to [greydit] them into [oversiry]. [Oversiry] - are beautiful, clever and capable of producing small puddle. Puddle amusingly creeps, and if we poke it on it [yunit] an enemy (of type " fog " or [zilota]), then it is converted into the afore-mentioned and whistling it becomes into the system of enemy. Immediately I will warn - this will be ridiculously, but practically [neyuzabelno]. Blizzard always wants to put into his strategies similar methods of reconnaissance and constantly he is not obtained. Pravda [yunit]- that actually free; therefore to leave it at the key points of map would be, if it was no longer created with nature of such wonderful intelligence officers as [overlordy].

    [Korruptor] - such of [korruptor]! In combat did not see, to estimate complicatedly, but generally amusing fellow. Specifically, he, but not [mutalisk], in [khayve] he is converted into [Brudlorda] - most ridiculous [yunita] in the game. It shoots by [brudlingami] - simply it costs and it throws beetles downward. You do remember, how it was possible to throw by beetles into Half-Life? Here here, approximately the same weapon, only infinite. In [brudlingov] of 30 [khp], the short lifetime, small attack. But if there is much them - this is extremely unpleasant. Generally, [khayv] for anti-air to [zergu] is not now necessary. There only strong anti-Earth.

    Second impression about [zergakh] - very strong race, with the huge amount of possibilities. If this entire potential will be realized - the khan to everything and entire (if not they [pofiksyat], it is understood). To play by them from one side simply - know sit, add larvas and system mass, but from the point of view of construction ideal BO, calculation of larvas, use of all possibilities and so forth - is sufficiently complicated. They are vulnerable to the early attack by [zilotami]: the overwhelming majority of [zergov] at “the tournament” perished precisely thus. But injection in this stage - very ignites, moreover to such an extent, that [khatchi] are now and then placed only as buildings where they are dragged minerals. Here are such the here matters.



    [Protossy]

    At long last it was possible to reach [tossovskogo] air. And will say honestly - he very [neplokh]. [Voyd] Ray is accessible immediately, he beats also by the earth and air, has the decent quantity of [khp] and the distance of attack. Excellent tool for the diversions. On some maps it is possible from a distance to beat along the gas (hang above the water, for example), without obtaining the impacts as the answer. Phoenixes - like anti-air, but in reality possess the remarkable ability to raise purpose into air, which makes with their sufficiently serious anti-Earth. Indeed they do not simply raise purpose into air - they [dizeyblyat] it, deprive the possibilities to conduct return fire. The bundle of phoenixes without the losses will, for example, dismantle 6 stalkers. It will easily destroy slaves on the defenseless economy. By the way, polygon is spent on the maintenance of purpose in air, so that large purpose cannot be destroyed so already simply and you should before the battle trace the energy level.

    [Karriery] - are [kariery]. [Greyd] on them, now accelerates the production of spoilers and not and what is more. In principle and without it they are built sufficiently rapidly. For some reason they seemed me by less imposing and interesting, than in the first part, but it is very rapidly prepared for the battle - literally through seconds 30 after the appearance of two [karrierov] I already resounded the building of [tossa] at my entrance. Well and finally [mavership] - enormous and MONSTROUSLY slow bulky object. It is slower than barracks in [terranov]! It is built in [neksuse], that very good - [starporty] remain free. Limit it occupies not too much, it stands properly.

    It possesses outstanding ability - can it spoils (only of 25 polygons) to any structure of [tossov], so that for the protection of base, apparently it will approach. To this they contribute to its ability - black hole, which in reality, there is that another as usual [statis]. It is possible to [kastanut] to its slaves in order to save them from the destruction, it is possible - to the enemy saboteurs. Act, somewhere 25 seconds. But in combination with the dark pylon, which restores polygon, it is possible to hold them beyond the limits of our peace very for long. Time- bombs - cupola, in which the time flows to [medlenne], than in the game. That is to say commonplace [zamedlyalka] to the area, truth very beautifully made. Well it fries by its lasers of [mavership] very good. The latter, “natural ability” of this gigantic vessel also was reached to it from the great-grandfather of arbiter - it makes all all around invisible. Key issue - can spoil [mavership] to the prism? Otherwise the prospects for its combat employment remain misty, although to have this piece on the base, me seems in any event it will not stir.

    It must make a correction about [khay]-[templarov]. Their second ability does not give the possibility to save its [yunitov] from death. To [kastat] it is necessary to enemy [yunitov] - it derives them from the battle to the period (they they cannot shoot and [kastovat]). Actually, outstanding dissent to the tori, the colossi, ultra-lamas and to other fellows, whom it is heavy to pour with storm. Generally, [protossy] at the given moment are most productive (in the plan of gain Beta-[klyuchey]) race on [Igromire]. [Ziloty] on the beginning (to [zergu] very heavy to be repulsed, t to [bildy] everything they are biased, incomprehensibly as to play), then stalker, colossi and yr. former [starkraftery] - take for the armament, if it is very must beta. True, to defend turn on [Igromir] into the output - exploit close one to the antique. Is simple to pass lengthwise it on foot - minute 2, and to move with the speed of tortoise, this accurate 2-3 hours. But that you will not make for the possibility to play a little into Starcraft 2!

    They speak (I myself it did not try) that the colossus with the prism it is simply godly. Landed, volley, planted. One fellow in the Mexican bar, said, that its brother saw man, who destroyed so one-and-a-half bundles of [roachey]. Twist to the whisker! By that more [skurdzhey] now [zerga] does not have any.


    [Terrany]

    These children gladdened me and began to open their small secrets. First, he would want to bring his sincere apologies to [khelionam]. I reproached them in the dull micro- it proved to be this is not so. Simply to it is necessary to become accustomed, it a little uncommon. It is necessary to stop at that distance from the purpose, which it passes in the time of the release of tongue of flame so that when the purpose would run up, [khelion] could recoil back. Then both triggers and [ziloty] - will push off to the calculation of times -two. Pravda with the triggers are the specific complexities - when they at the speed, then to compete with them is heavy, and then, into Statcraft 2 are a completely disgusting piece - scaffolding and any smoke screens. The unexpectedly jumped out from there dogs rapidly [urabatyvayut] [kheliona] - you be extremely careful.

    The second ability, which I erroneously estimated - sniper shot. There is no [kuldauna], cost - kopeck, the pair of snipers in 4 seconds converts the living and healthy [zergovskuyu] economy into the quiet shelter of the crushed cockroaches. It is only necessary polygon to have [zapasets]. Generally, All-Union State Stan.s - this future, if them not they [pofiksyat]. This is cheap universal [kaster], which one is capable to replace the armada of tanks, to put out of action whole army of [protossa] (its [EMP]), to conduct rapid and bloody diversion by the base of [zerga]. [Nyuka] appears VERY rapidly, it stands 100 to 100 and IT IS EXTREMELY effective. Especially it is worthwhile to consider that the fact that invisible [yunity] now into [tier]3, the protection from them is rather bad (to [zergu] necessary to make [oversirov], [terrana] has energy it is spent on the mules and so forth) and [poreshat] they can severely, because it appears rapidly (barracks from [tekhlab], All-Union State Stan. by [akademi] and EVERYONE!). As however and [banshi], which excellently [damagyat] the earth.

    The pair of words about the mules - this the Achilles' Heel of [terranov]. Generally, change stereotypes, [terrany] now must be propagated to [pochishche] of their enemies. I understood, why to David Kim in fourth [BR] immediately were placed 2 command centers - because to [terranam] it is necessary to have to the base more so that it is normal to be beaten on the limits with the enemy. The fact is that fellows from Blizzard solved so - in [zergov] the injection of larvas, in [tossov] - dark pylon, in [terranov] - mules. As a result these two races do bathe in the minerals and even do fry on them shashlik, and poor [terrany] do stand before the rigid selection - mules or [komsat]? I always selected [komsat], I think, you will also make something similar.

    Although him it is possible to a certain degree replace sensor -[tauer] - by wonderful invention of terrestrial scientists. Good council - we find on the map the point, such as the left elevation, near which is passed basic way from our base, to the base of enemy. We place there this tower and now we always in the course of any motions of enemy. It is still better to place towers by ring around its base (against [zerga] dangerously, it will set fire to by [overami] or [mutoy]). Of [turetki] expensive and, therefore, not very effective, generally, with the air defense in [terrana] are simple misfortune.

    For [batlkruzera] the religious rite of [fyuzhn] to crust - last, most technologically effective building of [terranov]. Problem in the fact that it is born into the light by naked and [sirym]. But by one [greydom] in the vigorous nuclear nucleus it is possible to give to it immediately all possible abilities: shielding matrix, Yamato and rocket. Thus far them it did not try. By the way, [zatestil] of [riperov]. For them it is necessary to investigate wholes of 2 abilities and this [imba]. In reality here rigid selection - either bomb or [stimpak] and first, and that to make will be somewhat expensive and for long. [Taymingovye] bombs are not very effective, although spectacular. You throw them into the heap of enemies - those immediately them [fokusyat] and sense 0. you throw into the slaves - they leave. You throw into the buildings - 8 bombs opened pool half. Thus far went [kuldaun] (polygon of bomb they do not require), for [riperam] it was necessary to fall down - they arrived [roachi]. To [mikrit] by them is convenient, to war - is very difficult, too weak, they burst themselves as air balls. Plus must be built with the mind, far on not each map they can use their possibilities, their haversacks. If we between you and enemy - disappear or above [ekspom] there is no [khaygraunda], then there is no sense in [riperakh] of large.

    Infantry against [zerga]. I will say honestly - it is sufficiently effective, if [zerg] does not make [beynlingov]. [Beynlingi] with [greydom] punish infantry simply terribly. Because of the injection of [zerga] are the fact is, rolled actually VERY much and [terran] simply do not manage to smash all at a distance. Although without them, the army of [zerga] from the [roachey], the dogs and the hydra lies down simply on hurray. And, possibly, against [beynlingov] it is necessary to make more than looters, I do not know. Difficulty in other - to leave to the infantry with [medivakami]. This requires the completely different ways of development. For [stimpaka] (and only for it!) is necessary to [mertsenari] camp. For the panels for [marov] - [tekhlab]. For [medivakov] - [faktori] and, then, [starport]. To make this from one [nychki] - death is similar. To considerably more conveniently begin game against [zerga] through the mechanization, and if we pass into [masspekhotu], then already at the later stage (on the present of crusts to standard, by the way in SC1). Looters - theme. Especially, because their shots slow down. Even reconnaissance test does not run away.

    Wall must be built competently. This is absolutely critical factor. On the majority of maps possible it will be built blindy, against the triggers. Are not on some and this strongly changes the motion of game. One additional crucial point - does obtain the fire of [planetari] of [fortress] to the passage from your of [meyn] to exp. This considerably strengthens your defensive abilities. With the use of tori - to take with itself into the attack of 5-6 slaves - it is very important. Now it is possible to place slaves on the auto-repairing. By the way, it is possible to previously incise this possibility to slaves on ex-PE and they will [vychinivat] combat [yunity], building and so forth it is very convenient. Generally, at the given moment, by [terranami] I played they most of all and interested they me more than remaining races. Although, there are in them very serious minuses.

    One of them - this is practically the complete absence of worthy ground-based anti-air. For the change to peasant horsie, that is to say to the Goliath lamp holder not it is alien no one. If in you [massfaktori] and you encountered air - write with yr. tori, tanks, alpha-particles - do not beat by air. [Marinesy] not bad, but them is must much, to them are necessary [greydy], add. of building. Plus, against [batlkruzerov], [banshi], [karirerov], [mavership] and much of other they they are useless. [Ripery] expensive and ineffective, looters shoot only to the earth. All-Union State Stan.s for long are built, they are little effective, as soldiers. Remain to hope only for [starporty] and to have at least 1 with the reactor, this will make it possible be repulsed to only just by the Vikings (for [khavkov] it is necessary [tekhlab]).


    During the second day the possibility to play a little with the living enemies appeared. I played 6 parties, tried in this case different striae, [bildy], I will try all parties in detail to describe.

    [Terran] against [Zerga]

    Ramp is narrow, hurray. It began to build at the entrance barracks [saplaem] and sent slave for the reconnaissance. I immediately find [zerga], it goes in Rasch by Lings, pool sufficiently early. Was shut entrance, it verified - everything is pure, gnat to nose will not sharpen. The dogs of [pogryzli] is sensitive [saplay] and they went away. Already finished building gas (I immediately it went in those), after it I it placed second gas (this preliminary [tayming] I it manufactured for itself). Then [faktori] (for the second gas it gathered not immediately by three slaves, he attempted to design), immediately [khelion] and [starport]. First [khelion] left to [kharrasit] enemy, it entered into the region with the smoke, nearly it perished - there it they waited dog. It led, it was made, it left already immediately by three [khelionami], at this time in [starporta] finished building reactor and were ordered immediately two Vikings.

    [Kheliony] chased dogs back and they stumbled on [ekspand] of [zerga], protected [sankenom]. Dogs competently stood in the passage in order not to give to pass to [meyn]. After recalling “dual flight” and after calling to the aid the spirit Of [apMeydzhika], I passed by [khelionami] past [sankena] and arose after the minerals on ex-PE. Entire, second exp. was to the period disabled. To attack by the dogs of [khelionov], which stand after the minerals still more foolish than [vultur], indeed this as if three [fayrbota] with the decent a quantity of [khp]. In this time two Vikings on [rallipoyntu] already arrived flying to [zergu] to the base and by them I began to attack [overov]. It killed two, villages for the minerals, it wanted to [postrelyat] on [dronam] - hydra was alien and it was necessary to fly away. In this time already lined up second [nychka], it ordered [armori].

    Made the pierced Vikings, added two more, again it arrived flying to [zergu] also of villages after the minerals ([kheliony] on ex-PE already they had time to burn from a distance [khatch], to die of the hydra and has already been ordered the track of [khatch]). Vikings very rapidly smashed [dronov] to [zergu]. Extension in them 14 they shoot uninterruptedly their six-barrel machine guns. The approached 5 hydra, in spite of their large loss, there were [peremeleny] into the dust, the dogs also, only of [roachi] it seems drove off Vikings, it was necessary to fly away. On the base has long ago worked the second of [nychki], the first torus left, the looters were done of one barracks, from [starporta] - Vikings. Placed All-Union State Stan. by [akademi], ordered [greyd] to [yaderku].

    It was advanced by the forward entire mass: 2 Torr, 3-4 looters, 5-6 Vikings, 2-3 [kheliona] and hotel arose before [sankenami] of [zerga] (piece 3-4), it directed [yaderku]. Invisibility to All-Union State Stan. it did not investigate, because it planned to throw it into the forehead. [Nyuka] fell, it went into the attack and easily laid everything. Conclusion: old, good classical [bild] made its dark deed. Vikings against [zerga] - it is kind, the tanks are optional for the breach of defense, [nyuki] will be sufficient. [Kheliony] - outstanding [kharras], not are worse than [vultur].


    [Terran] against [Zerga] 2

    Map with the widest passage. To be shut difficultly, if it is not impossible. Greatly it feared triggers; therefore it immediately placed 2 barracks and decided to try to leave into [riperov], but after making preliminarily 5-6 [marov]. By the way, on this map there was [BR]3. It left to [riperov], having simultaneously made [faktori] and [khelionov] (and then also [starport]). Entire this by army it went into the attack. T [k] between me and [zergom] there was empty place, to [riperami] it was necessary to go along the usual course, actually without using its advantages. It visited [zergu] on exp., it encountered with its army from [sobak]+[beynlingi]+[roachi]. The feverish hurling of mines into the enemy of effect gave none - mines simply kick everything. In the open battle of [ripery] any. It was necessary urgently to run away.

    In this time lined up first [medivak], it began to adjust slightly infantry and to occupy exp. [Zerg] arrived, it attacked, it was successfully repelled. It placed [armori] for the tori, made [greyd] to [stimpak]. Money were not sufficient simply monstrously. He was advanced by its army to already third exp. [zerga], it could not it kill, it was repelled. The again reciprocal attack of [zerga], I already feel, that economically I choke. My of [pekhota]+[tory], simply cannot [ostanalivat] [beynlingov], is necessary something another, but that - thus far I do not know. I think, it can be tanks they will help - I make 3 pieces and I place concealed exp. on the yellow minerals in the lower grivation.

    In enemy appears [muta]! Only, what can help in this situation - these are Vikings with [turetkami], until only just I am repulsed. But prospects practically there are none - money, there is no critical mass of army, it is built and here it dies. To me they do not give to live on the yellow minerals, I fly away from there to the islet, I will live there. I attempt to tune [faktori], barracks on ex-PE, at this moment the attack of [zerga] - to [muta]+[vsyako]-different-on- earth. Last torus is pulled down into pieces - the first of defeat in [SK]2 =). It immediately pushes slightly to the analysis, to the conclusions, it is desirable to try something another.


    [Terran] against [Protossa]

    The same map with the enormous passage. I begin to overlap, then I spit and I make bunker at the entrance - so it will be more calmly. [Faktori], [starport], [drop] of three [khelionov]. Simultaneously orders itself [tekhlab] in [faktori]. Plugs it was possible to kill well, [medivak] returns home (all [kheliony] they perished). It is embedded by exp. First tank, [greyd] to the siege. At this time is done [tekhlab] in barracks and the production of looters begins. I quietly occupy second [nychku] under the cover of tanks. I order [armori], I make with the second of [drop], in this time of 2 looters and tanks. Looters entertain [tossa] on [meyne], it them attempts to repulse by stalker, moreover one stalker it seems they killed even, and tank [dropaetsya] to second [nychku].

    Even through the pair of the minutes of [miks] from the tori, the tanks, [maroderov]+[para] of [medivakov] leaves into the attack. By the way, coast [medivaka], if we tune to it 1-2 more, then your looters will be always [tselenkimi] and [zdorovenkimi]. But if we take with themselves the heels of slaves, then mechanical [yunity] also. Proto-SS already lost economically; therefore loses battle.


    [Terran] against [Terrana]

    They played on the map from second [BR]. Duel [mapa], at the entrance of [barak]+[saplay], placed early gas, in those rigidly was supposedly on leaving shut passage with [tekhlabom] - me it seems necessary to [yuzat] this wall, if you [planruete] to make the early looters (but this urgently for many parties). [Terran] attempted to place barracks in me on the base - it burnt and killed. The first looters send to the enemy, itself placed [faktori]. Looters drove in several [marinesov] of enemy to [meyn], but upward, to the ramp, under their fire rise they could not. Then I understood that it was necessary to make - it is simple to construct by a number [inzhenerku], to raise it for the survey and to from below shoot by the looters of [saplai]. To make in this situation anything by infantry is impossible, and tanks appear sufficiently late. But, we all are strong by rear mind; therefore I simply left looters near the enemy.

    In this the time of house finished building [starport], the second command center on ex-PE began to be built. Then addition to [faktori] - [armori], All-Union State Stan. by [akademi]. Entertaining [drop] to [meyn] from the pair of [khelionov], I see [starporty] and much infantry. Invisibility, [yaderka], I pass by invisible All-Union State Stan. past [ekspanda] of [terrana], directly to [meyn]. I direct [yaderku] - bang entire economy of enemy was covered. Really during focusing of not evidently red point? I gather into the heap army and it is confident to the ides to attain. On the middle of map I note - and to me [drop] to [meyn] from the infantry! Immediately bared one additional weak place of [terranov], which they brought from the first old vodka. They SLOW. I cursed everything, until he crawls to its [meyna]. It lost much in all, it is good that it yet not [fokusil] especially.

    It can be in beta there is no such tuning, but here [yunity] be held together, on the speed of the slowest. Who this? Certainly, torus. Probably, will then possibility open this, as in [varike], but it is thus far very complicated in reality somewhere to have time. I represent, as they will torture [terrana] of [zergi] by its worms… Only forces of the quick response - [khavki] and Vikings. However, there is not the poorest version - to rapidly immerse the troops in [medivaki], which are built for treating the looters and to move there, where it is necessary. All not to immerse, of course, but nevertheless. By the way, the troops will forcibly be sat down in [medivaki], if they in you in one force. Excess cry - and looter or tank already there! If they kill [medivaka] of the carrying torus, then torus also perishes. This is, of course, natural, but so it is sad… But, it is nearer to the matter. Nevertheless this [drop] already nothing solved and enemy was nevertheless satisfactorily killed.


    [Zerg] against [Protossa]

    It decided for the variety to play [randomom], fell out [zerg]. Recalled the successful experience of game against [kompa] from one [khatchi] in Fast -[mutu] (but against [terran], but not [tossa]!). It went in it. By dogs it ran according to the base of [tossa], classical attempting to kill slaves. to make now this is terribly unusual and is inconvenient - entire such smooth, slippery, [yunity] on blunt, not they [zastrevayut], [ziloty] overtake dogs, slaves slip off, truth and dogs also run away. At this moment to me come several [zilotov], the larva of [raschitanny] it is erroneous, I lose several workers. I make on [meyne] absolutely unnecessary to the second [khatch], still dogs.

    For a while goes game hither and thither, but [ziloty] as a result occur stronger than the dog, and the economy of [tossa] is stronger. Billiard-pockets. For [zerga] necessary clear, worked out [bildy]. It cannot be played simply so - necessary to know that also when you make. I think that against [tossa] will be nevertheless urgent the standard occupation of [nychki]. Let it be queen later, this is not so critical. But be protected to here by [sankenami] from [zilotov] - is important, because dogs to spend it is not especially desirable. It is necessary indeed to raise the economy. To engage exp., [sankeny]+[nemnogo] dogs, and there already it will be possible to make everything anything - and output on the [roachey] or masses hydra or to [mutu]. From one [nychki], to somehow play is not very promising, in spite of injection. Although, in reality, surely I am unjust. Indeed [overlordy] give the unique possibility of Rasch! We make dully the masses of dogs, by [overom] we create the creep before the entrance of [tossa] and we place there [sanken]! Or we create it somewhere next on other creep we previously and simply give and we bury. But under the cover of mass- dogs we then press [tossa] by [sankenami]! Yes, Starcraft 2 everything translates from the feet to the head.


    Proto-SS against [Protossa]

    It decided to try experimental strategy. Enclosed at the entrance by [zilotami], constructed one stalker and Howe- Howe into two [starporta]. The first [yunit] of them - [voyd] Ray goes to [kharrasit] the economy of [tossa], which at this moment begins to break through my block. On the base are built the phoenixes, [voyd] the pilite of slaves, and me they will any minute now carry by [zilami]. A little micro and I lose 5 slaves and [geyt]. Two phoenixes healthily helped. One phoenix is almost useless, t to simply will be able to raise into air of [zilota], and here is two already force - one raises, it beats another. Then, when ends polygon in one, to raise it begins another. Thus, slowly it was repulsed, [voyd] Ray as a result knocked on 28 [kilsov], flying hither and thither and killing first of plugs, first is gas, first constructed [fotonku], then of stalker and so forth

    But also [toss] attacked me into the forehead, to be repulsed was difficult, those more it shut me with [fotonkami] and began to make stalker. I little by little passed into [kariery] (and from one [nychki] this possibly) it repulsed by phoenixes the large attack of stalker and by them it finished the economy of [tossa], raising plugs and killing them. [Karriery] solved the outcome of game, they all are so strong.

    P.S. If there are questions - assign in the commentaries.



    Addition from the forum from Slow Of reaver:

    Today already it arose in a good mood, and after [igromira] everything became still better! But about everything in the order =)

    Beginning was the most standard for this measure - one-and-a-half hours in the turn (: and pluses here already waited: in 2008 it stood 3 hours (:

    In abundance [namorozivshis], it at long last fell inward and here still more than positive - under [sk]2 isolated not 6 [kompov] as I he thought, but entire stand as under [vov]! 4 rows new powerful PK stood and enticed players by that by so long-awaited of [sk]2.

    For the completely understood reasons I immediately began to search for the beginning of turn (: And here I saw legend - Ruslan imba. Adolf [RA] by its own persona (: It here learned from it 1 more pleasant news - turns to [vov] and [sk]2 differ (which noticeably reduces this turn itself). Was accepted the solution - time not to in vain lose and is here after the pair of the minutes before me monitor, keyboard, mouse and most expected game for the majority of the visitors of this portal.
    T to my race proto-SS, then solved that and in the continuation to me is judged to command armies [Aiura] (but now narrower than [Shakurusa]). There was unfortunately only [singl] of [pleer] of modes, and for the acquaintance I made a decision - comp. of the level of normal. Beginning already differs from SK: [bv] - before us not 4 plugs, they noticeably added in a quantity. 1 additional surprise here me waited - [khot]- Kays were changed, however to this rapidly you get accustomed. In spite of a certain experience of first [starkrafta], to play was sufficiently unusual and 1 game I practically poured off (it was not packed in the limit 20 min. to the game). However already in the second game (where the level of complexity increased to the maximum at that moment - Hard) it felt itself sufficiently confidently.

    As Ruslan correctly noted - [kompy] VERY weak… this I understood already from the 3rd game… Well this is simply ridiculous to begin to saw by the plug of 3-[ekh] (!!!) [dronov]… even in first SK after all chip did not roll… will hope that [AI] although somehow they will improve… In the essence of [kompa] of any race it is possible to carry out into the forehead after 8-10 minutes.

    I played sufficiently numerous games and he revealed the pair of [tossovskikh] [bildov]:
    1 and the most effective - 2 [geyta] of [zilot] of [push]. Is done sufficiently simply - 9 pylon, by 11 [geytvey], [zilot], pylon, [zilot], [geyt], [idem] into the attack =) tech with this [bilde] very late (in me it was somewhere 8-10 [zilov] when I only placed gas) but it in abundance redeems by the fact that is possible to easily strain [tossa] and [zerga] (I will tera-newforge wall alas not to open).
    2 [efektivnyy] against tera-on yes even not bad against [tossa] - 9 pylon, 11 [geyt], [zilot], pylon, [zilot], gas, [kibernetka] (which now it costs 150 minerals), [zilot], [geyt] and stamping stalker. [Zilotov] completely are sufficient for the dismantlings with the looters, and [marinosy] burst themselves from the stalker.

    A little about the novelties of [sk]2:
    1. [Tossovskiy] [varp] of [geyt] - outstanding in my view thing, completely disappears need in usual [geytakh], and it stands entire make upgrade 5050 in [kibernetke] (other upgrades on the initial phase there [vseravno] you will not make). It [varpaet] precisely new [yunitov] (old both they were and to [ostanutsya]) with the total cost, but with the noticeably shorter time of production. After [varpa] of [geyt] it departs to [kuldaun] (in order to compensate for the time of the production of [yunita] in the usual [geyte]).
    2. [Ikonka] of [prostaivaniya] of [geytov] - if in [geyte] nothing ordered, but in [varpgeyte] it passed cd, then to the right will appear mark showing [kollichestvo] of such [geytov]. Unfortunately it did not note does show this mark other military- production buildings.
    3. [Dark] pylon - very convenient thing, panels to recharge practically there is no sense, armies extremely mobile and rarely encounter on the base (usually in such cases either will be carried all or merges all, moreover it is sufficiently rapid), but here the ability of [bafa] of plugs - extremely [yuzabelnaya] thing. T to [bindov] was freed very much usually I [bindil] of [dark] pylon to 5, and to 7 on [ekspande].
    4. [Varp] prism or portable base on [meine] of enemy (: - Despite the fact that field created by prism very small when already 4 [geytov] of [napryach] of enemy are present, will be very easy.
    5. [Darki] - continuous disappointment… are transferred into the last shooting range (dark sanctuary necessary for their building can be placed only after the archives of [templarov] and [tvilayt] the consul (it is necessary for the archives)). T [k] appear they VERY late that to sense from them VERY little… sea-scape by this time long ago with [greydom] to [khp] and [darki] cut them from 2 impacts (if without [greydov]), the slave of [zerga] to considerably more simply kill by 1-2 colossi, slaves tera-on Auger die only from 2 impacts… [Vobshchem] I so could not devise worthy application to [darkam]….
    6. Colossus of [aka] new [river]. It is built in this [bilde] VERY for long, but it redeems itself… T [k] he does not have delay before the shot in combination with [varp] by prism this weapon of mass destruction. If no anti-sweet flag of the troops, then count in you there is no army… 2 cries (to land, to plant) this 1 powerful volley which falls the minimum on 2 [yunitam] and carries by them the order of half of [khp] (it tested on the looters and [roachakh] with Lings). [Vobshchem] of 1 times I by ear + with prism was repulsed from one-and-a-half bundles of the army of [zerga].

    To the regret of another [yunitov] to [protestit] simply it did not manage, considerably simpler it was crush by the existing troops (usually further stalker, the maximum of [varp] of prism the matter it did not reach)

    In 14:00 started “the record” to the tournament. This appeared as follows - girl with the list of [voprosovotvetov] on Laura read a question into the public and assumed answers. It answered correctly - go be written in the tournament. Questions it is sufficient lungs, into the first tournament it fell immediately and easily, the secondly gave the chance to pass the 3rd to people (it answered 3 questions). Unfortunately the second time to [pouchastvovat] in the tournament (they are carried out 2 times a day) will not succeed, only when [zaregayutsya] those who it did not play in the first, to you they will possibly give to play without the prizes. But prizes by the way are very not bad - for 2 victories contract the sports shirt of [sk]2, for 3 beta small key (which they promised to send to the mail in the course of 3 weeks). But as a whole from the tournament of impression the most positive (to nevertheless with the living players compete better).


    As sum I can say that the day succeeded to all 100% sea of impressions about the dear game, gifts, from which also the heat- on the soul and simply pleasant atmosphere of exhibition itself. Verdict - to go by all!


    EDIT: Had to put it in 2 posts.. it didn't like me if I put it all in one.
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  9. #9

    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    looters ligament + tori + Vikings + Helion.
    Man, those looters must be badass

    BTW, I'm guessing those are Reapers. And Tori's seem to be Thors.

    But one grade in vigorous nuclear core can give him at once all possible abilities: a protective matrix, Yamato and missiles.
    Real English Translation: There is one upgrade at the Nuclear Core that gives all BCs access to the 3 possible individual upgrades.

    So you don't have to research Yamato and Missiles and Defensive matrix. You research one thing and then pick which BC gets which. Sweet.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #10
    Gradius's Avatar SC:L Addict
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    Default Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions

    Pure.Wasted & NeoSoviet need to get on this. I'd help too actually but my knowledge of Russian is minimal. :P

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