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Thread: Scrapped Editorial Material & Another Carrier Fix

  1. #31

    Default Re: Scrapped Editorial Material & Another Carrier Fix

    I love the mess I cause.

    Muh hahaha.

  2. #32
    Pandonetho's Avatar SC:L Addict
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    Default Re: Scrapped Editorial Material & Another Carrier Fix

    I love the mess I cause.

    Muh hahaha.
    Don't flatter yourself, Archer is second to none.

  3. #33

    Default Re: Scrapped Editorial Material & Another Carrier Fix

    Quote Originally Posted by Pandonetho View Post
    Don't flatter yourself, Archer is second to none.

    Woot!




    Quote Originally Posted by unentschieden View Post
    That is the point though. Actual balance that decides matches is too complex to be solved in a mathematical equation.
    Comparing PC to MULE is a lot like comparing Battlecruisers to Carriers. You canīt just put them next to each other and see how they perform since the is the whole rest of the game messing stuff up.
    Great post.

  4. #34

    Default Re: Scrapped Editorial Material & Another Carrier Fix

    Quote Originally Posted by Pandonetho View Post
    BCs will never ever win against any half competent Protoss player in SC1.

    Carriers are just too fast, while being able to attack and move while outranging the BCs the whole entire time. The only chance Terran has is to use yamato, and even then it takes 2 just to kill 1.
    Don't worry, just aim for the Protoss base, that will make for an interesting hit-and-run battle, while he tries to destroy your BCs before his base is destroyed. Or, he could Stasis and/or Storm the BCs. I think that the last method is more likely to leave his base in one piece.

  5. #35

    Default Re: Scrapped Editorial Material & Another Carrier Fix

    Battlecruisers, just by themselves are stronger than carriers.
    However,I think a skilled protoss player can get more juice from carriers than this:
    http://www.youtube.com/watch?v=n8jDExDcPMw

    of course with micro, but I don't think it will be enough.
    Support from Arbiters and High tempars is really needed to turn the tide of the battle, thus demonstrating this once again:
    Quote Originally Posted by unentschieden View Post
    That is the point though. Actual balance that decides matches is too complex to be solved in a mathematical equation.
    Comparing PC to MULE is a lot like comparing Battlecruisers to Carriers. You canīt just put them next to each other and see how they perform since the is the whole rest of the game messing stuff up.
    Every unit may seem overpowered by itself but once you put it within the game, the synergy it has with every single unit and game feature is what makes it balanced. In this example: Since protoss have more expensive units, the carriers become less spawned if you already had some troops.

    EDIT
    and for those who said Mind Control was a unuseful novelty seen only once every 1000 games: behold

    Grand Theft Carrier

  6. #36

    Default Re: Scrapped Editorial Material & Another Carrier Fix

    Quote Originally Posted by Josue View Post
    Battlecruisers, just by themselves are stronger than carriers.
    However,I think a skilled protoss player can get more juice from carriers than this:
    [...]
    of course with micro, but I don't think it will be enough.
    Support from Arbiters and High tempars is really needed to turn the tide of the battle.
    I agree. The Protoss could do a lot better if he retreats the Carriers a little, to get them out of range. Their attack range is larger than their sight range, but Interceptors provide sight, so Carriers always are closer than optimal when they begin their attack.

    This should be a lot more even now than the Battlecruiser has several relatively weak attacks, and the Carrier has 12 range. Still, not the most optimal way of taking down Battlecruisers (or Carriers, for the other player). That's what the Vikings, Void Rays, and Corrupters are supposed to do well.

  7. #37
    Operatoring's Avatar Junior Member
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    Default Re: Scrapped Editorial Material & Another Carrier Fix

    Question. Do you think Carriers were overpowered in SC1? I assure you they weren't.

    What makes you think they are overpowered in SC2? I agree the unit should be scrapped, but not because of possible imba. It should be scrapped because it's boring a trite. In SC1 the Independence Day factor was amazing. Now it's old.

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