I love the mess I cause.
Muh hahaha.
11-07-2009, 01:32 PM
#31
I love the mess I cause.
Muh hahaha.
11-07-2009, 01:37 PM
#32
Don't flatter yourself, Archer is second to none.I love the mess I cause.
Muh hahaha.
11-07-2009, 01:40 PM
#33
11-08-2009, 09:55 AM
#34
Don't worry, just aim for the Protoss base, that will make for an interesting hit-and-run battle, while he tries to destroy your BCs before his base is destroyed. Or, he could Stasis and/or Storm the BCs. I think that the last method is more likely to leave his base in one piece.
11-09-2009, 11:25 AM
#35
Battlecruisers, just by themselves are stronger than carriers.
However,I think a skilled protoss player can get more juice from carriers than this:
http://www.youtube.com/watch?v=n8jDExDcPMw
of course with micro, but I don't think it will be enough.
Support from Arbiters and High tempars is really needed to turn the tide of the battle, thus demonstrating this once again:
Every unit may seem overpowered by itself but once you put it within the game, the synergy it has with every single unit and game feature is what makes it balanced. In this example: Since protoss have more expensive units, the carriers become less spawned if you already had some troops.
EDIT
and for those who said Mind Control was a unuseful novelty seen only once every 1000 games: behold
Grand Theft Carrier
Last edited by Josue; 11-09-2009 at 12:08 PM.
11-09-2009, 06:31 PM
#36
I agree. The Protoss could do a lot better if he retreats the Carriers a little, to get them out of range. Their attack range is larger than their sight range, but Interceptors provide sight, so Carriers always are closer than optimal when they begin their attack.
This should be a lot more even now than the Battlecruiser has several relatively weak attacks, and the Carrier has 12 range. Still, not the most optimal way of taking down Battlecruisers (or Carriers, for the other player). That's what the Vikings, Void Rays, and Corrupters are supposed to do well.
11-11-2009, 03:01 AM
#37
Question. Do you think Carriers were overpowered in SC1? I assure you they weren't.
What makes you think they are overpowered in SC2? I agree the unit should be scrapped, but not because of possible imba. It should be scrapped because it's boring a trite. In SC1 the Independence Day factor was amazing. Now it's old.