I wouldn't care to be honest, as long as it isn't like those stupid free games where you pay for uber gear and own everyone else.
Make it all aesthetics or something, nothing that directly impacts gameplay.
Yes
No
Some types of in-game content
11-05-2009, 12:12 PM
#11
I wouldn't care to be honest, as long as it isn't like those stupid free games where you pay for uber gear and own everyone else.
Make it all aesthetics or something, nothing that directly impacts gameplay.
11-05-2009, 01:10 PM
#12
Sonic: [dressed as a cop] Let me speak to the driver.
Grounder: I'm not driving. He is!
Scratch: No I'm not.
Sonic: Driving without a driver? Now you're really in for it.
Sonic: You know? I sure have fun.
11-05-2009, 01:13 PM
#13
Maps are another thing that I can see used in the microtransactions, such as a special side campaign Blizzard did that was such high quality (voiceworked, scripted, cinematic) that they decide to put it up for say $10, something worth at least 4 hours of gameplay and lots of replay value.
They've given things like Rexxar's Campaign for free in the past, but games are getting more and more costly to create. Even seeing them introduce new unit models over time through mini campaigns would be awesome.
However if they're charging $10 for anything less than that, it's going to be hell. If I pay for new content, I expect to see new content, not just something anyone can make out of the editor.
11-05-2009, 01:17 PM
#14
11-05-2009, 01:57 PM
#15
As a game developer in training... I have recently learned first hand how large a potential microtransactions have.
I do not mind microtransactions in SCII, let the ones that want to pay for exclusive stuff do so. I might even do it as well if there are things I like. (Thus I voted "some types")
Moreso, I largly approve of their donations to charity with this.
Last edited by Equiliari; 11-05-2009 at 02:01 PM.
Scientists measure a second as the duration of 9,192,631,770 periods
of the radiation corresponding to the transition between the two hyperfine
levels of the ground state of the caesium 133 atom.
Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2
11-05-2009, 02:28 PM
#16
Considering the precedent Valve set in all their free stuff for TF2, I find paying for decals completely absurd. However, Valve is their own beast and better for it.
I am against it in principle until I see what they'd charge, and what they'd offer. Then I'd see.
As a game developer with a game coming in the next two years I also see the potential. If I ever offer Micros in my game it would have to be cheap and something worthwhile. With SC2 it has to follow the same pattern. Giving people new units for cash would totally screw the game over backwards, so if they ever did that then I would immediately and strongly object.
11-05-2009, 02:31 PM
#17
No, not because I'm against the idea itself, but in an environment like starcraft, it just detriments the modding enviroment, or becomes useless to a point where it is unmarketable. I will literally not buy starcraft2 if they go an all out MW2 scenario where modding is banned altogether (which is not going to happen), but selling custom skins etc will be pointless because one can already add custom skins to basic melee play by modifying the gamefiles (so in order to allow it, they would have to ban it). Assuming open modding is established, any mappack blizzard trys to sell will go unnoticed unless it approaches the quality for a full blown sequel/alternate game
11-05-2009, 02:33 PM
#18
most of the random Bull they would prolly sell like avatars skins and whatnot noway.
but if they would make like topp 15 maps that costs, but as a extra price like 20% cheaper or more etc.
as they alrdy stated they will sell maps and its gonna support those map makers who work hard so why not.
A Brat Walks Among Us!
11-05-2009, 02:40 PM
#19
11-05-2009, 04:13 PM
#20
I think it's a good idea. The people buying the non-essential extra fluff will be happy, Blizz will have more money (hopefully to develop more free content/patches), and the people who want nothing to do with it still get essential gameplay features for free.