View Poll Results: Would you approve or disapprove of Blizzard selling SC2 in-game content for money?

Voters
37. You may not vote on this poll
  • Yes

    6 16.22%
  • No

    13 35.14%
  • Some types of in-game content

    18 48.65%
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Thread: Microtransactions: Selling in-game content for real money

  1. #71

    Default Re: Microtransactions: Selling in-game content for real money

    I get a feeling it's a case of Blizzard's charity to its fanbase biting em in the ass, because people are starting to look the gift horse in the mouth.

  2. #72

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by pure.Wasted View Post
    If people accept what then yes?
    Accept that thats just how it works.


    I said this before but since people are missing it i will reexplain. The complaint isnt against microtransactions. The complaint is against microtransactions leading to low quality to price products.

    But maybe you think a model that costs one fourth of an expansion pack is the same quality to price.

  3. #73

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by ArcherofAiur View Post
    Accept that thats just how it works.


    I said this before but since people are missing it i will reexplain. The complaint isnt against microtransactions. The complaint is against microtransactions leading to low quality to price products.

    But maybe you think a model that costs one fourth of an expansion pack is the same quality to price.
    I like how you reiterate this idea as though it hasn't been COMPLETELY DISPROVEN.

    Collector's Editions. They exist. They do not DOUBLE a game's content. The WC3 CE didn't even TOUCH the game's content. Like, NOT A BIT.

    Either start arguing against Collector's Editions as well, or drop it. There's no logical middle-ground until you prove that CE's are somehow quantifiably, inherently, different. You've yet to make the attempt.
    http://img687.imageshack.us/img687/7699/commun1.png

  4. #74

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by pure.Wasted View Post
    I like how you reiterate this idea as though it hasn't been COMPLETELY DISPROVEN.

    Collector's Editions. They exist. They do not DOUBLE a game's content. The WC3 CE didn't even TOUCH the game's content. Like, NOT A BIT.

    Either start arguing against Collector's Editions as well, or drop it. There's no logical middle-ground until you prove that CE's are somehow quantifiably, inherently, different. You've yet to make the attempt.
    Look at who you're arguing with. Just ignore him.

  5. #75

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by DemolitionSquid View Post
    Look at who you're arguing with. Just ignore him.
    I have this baseless, irrational theory that if I can just prove that he doesn't understand logic in enough completely separate threads, people will learn to intuitively dismiss certain things that are said.

    This is like a really convoluted Public Service Announcement. Xanatos PSA FTW?

    We now return you to your regularly scheduled programming.
    http://img687.imageshack.us/img687/7699/commun1.png

  6. #76
    Junior Member
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    Default Re: Microtransactions: Selling in-game content for real money

    Blizzard will never make microtransaction content effect gameplay, I seem to remember in one interview that they have always intended Starcraft to be a game of skill, nothing else. What would SC be if gaps in skill level could be passed with money?

  7. #77

    Default Re: Microtransactions: Selling in-game content for real money

    If you think Collectors Edition is the appropriate quality to price then you wouldnt have a problem with it. If you didnt think it was an appropriate quality to price then you would have a problem with it. Its as simple as that.

  8. #78

    Default Re: Microtransactions: Selling in-game content for real money

    And again, I refute that by saying quality is subjective.

    It's honestly a case of 'Do I want it enough to pay money for'.

    If you don't like the $10 pricing of lil'KT for whatever reason, quality or otherwise, then you have the option of not buying it.

    In the case they release content you DO want but feel is overpriced, then that's something you'll have to take up with Blizzard or put up with. What other option do you have?

    We have no direct control over their pricing systems, or else WoW would be free, the expansions would be free, and we'd have 5X more content in our collector's editions - which would also be free.

  9. #79

    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by Triceron View Post
    And again, I refute that by saying quality is subjective.

    It's honestly a case of 'Do I want it enough to pay money for'.

    If you don't like the $10 pricing of lil'KT for whatever reason, quality or otherwise, then you have the option of not buying it.

    In the case they release content you DO want but feel is overpriced, then that's something you'll have to take up with Blizzard or put up with. What other option do you have?

    We have no direct control over their pricing systems, or else WoW would be free, the expansions would be free, and we'd have 5X more content in our collector's editions - which would also be free.
    Its not about the price. Its about the price to quality ratio. Just because that is subjective does not mean it doesnt exist.

  10. #80
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    Default Re: Microtransactions: Selling in-game content for real money

    Quote Originally Posted by ArcherofAiur View Post
    Its not about the price. Its about the price to quality ratio. Just because that is subjective does not mean it doesnt exist.
    But....

    How can there be a ratio if there is no definite value for the quality of the product?

    If the quality varies by person, won't the ratio too?

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